tint2/src/util/area.c

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/**************************************************************************
*
* Tint2 : area
*
* Copyright (C) 2008 thierry lorthiois (lorthiois@bbsoft.fr)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**************************************************************************/
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/extensions/Xrender.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pango/pangocairo.h>
#include "area.h"
#include "server.h"
#include "panel.h"
/************************************************************
* !!! This design is experimental and not yet fully implemented !!!!!!!!!!!!!
*
* DATA ORGANISATION :
* Areas in tint2 are similar to widgets in a GUI.
* All graphical objects (panel, taskbar, task, systray, clock, ...) 'inherit' an abstract class 'Area'.
* This class 'Area' manage the background, border, size, position and padding.
* Area is at the begining of each object (&object == &area).
*
* tint2 define one panel per monitor. And each panel have a tree of Area.
* The root of the tree is Panel.Area. And task, clock, systray, taskbar,... are nodes.
*
* The tree give the localisation of each object :
* - tree's root is in the background while tree's leafe are foreground objects
* - position of a node/Area depend on the layout : parent's position (posx, posy), size of previous brothers and parent's padding
* - size of a node/Area depend on the content (SIZE_BY_CONTENT objects) or on the layout (SIZE_BY_LAYOUT objects)
*
* DRAWING AND LAYERING ENGINE :
* Redrawing an object (like the clock) could come from an 'external event' (date change)
* or from a 'layering event' (position change).
* The following 'drawing engine' take care of all 'layering event'.
* 1) browse tree SIZE_BY_CONTENT
* - resize SIZE_BY_CONTENT node : children are resized before parent
* - if 'size' changed then 'resize = 1' on the parent
* 2) browse tree SIZE_BY_LAYOUT and POSITION
* - resize SIZE_BY_LAYOUT node : parent is resized before children
* - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
* - calculate position (posx,posy) : parent is calculated before children
* - if 'position' changed then 'redraw = 1'
* 3) browse tree REDRAW
* - redraw needed objects : parent is drawn before children
*
* CONFIGURE PANEL'S LAYOUT :
* 'panel_items' parameter (in config) define the list and the order of nodes in tree's panel.
* 'panel_items = SC' define a panel with just Systray and Clock.
* So the tree 'Panel.Area' will have 2 childs (Systray and Clock).
*
************************************************************/
void rendering(void *obj)
{
Panel *panel = (Panel*)obj;
size_by_content(&panel->area);
size_by_layout(&panel->area, 0, 0);
refresh(&panel->area);
}
void size_by_content (Area *a)
{
// don't resize hiden objects
if (!a->on_screen) return;
// children node are resized before its parent
GSList *l;
for (l = a->list; l ; l = l->next)
size_by_content(l->data);
// calculate area's size
if (a->resize && a->size_mode == SIZE_BY_CONTENT) {
a->resize = 0;
if (a->_resize) {
if (a->_resize(a)) {
// 'size' changed => 'resize = 1' on the parent and redraw object
((Area*)a->parent)->resize = 1;
a->redraw = 1;
}
}
}
}
void size_by_layout (Area *a, int pos, int level)
{
// don't resize hiden objects
if (!a->on_screen) return;
// parent node is resized before its children
// calculate area's size
GSList *l;
if (a->resize && a->size_mode == SIZE_BY_LAYOUT) {
a->resize = 0;
if (a->_resize) {
if (a->_resize(a)) {
// if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
for (l = a->list; l ; l = l->next) {
if (((Area*)l->data)->size_mode == SIZE_BY_LAYOUT)
((Area*)l->data)->resize = 1;
}
}
}
}
// update position of childs
pos += a->paddingxlr + a->bg->border.width;
int i=0;
for (l = a->list; l ; l = l->next) {
Area *child = ((Area*)l->data);
if (!child->on_screen) continue;
i++;
if (panel_horizontal) {
if (pos != child->posx) {
// pos changed => redraw
child->posx = pos;
child->redraw = 1;
}
}
else {
if (pos != child->posy) {
// pos changed => redraw
child->posy = pos;
child->redraw = 1;
}
}
//printf("level %d, object %d, pos %d\n", level, i, pos);
size_by_layout(child, pos, level+1);
if (panel_horizontal)
pos += child->width + a->paddingx;
else
pos += child->height + a->paddingx;
}
}
void refresh (Area *a)
{
// don't draw and resize hide objects
if (!a->on_screen) return;
// don't draw transparent objects (without foreground and without background)
if (a->redraw) {
a->redraw = 0;
// force redraw of child
GSList *l;
for (l = a->list ; l ; l = l->next)
((Area*)l->data)->redraw = 1;
// set_redraw(l->data);
//printf("draw area posx %d, width %d\n", a->posx, a->width);
draw(a);
}
// draw current Area
if (a->pix == 0) printf("empty area posx %d, width %d\n", a->posx, a->width);
XCopyArea (server.dsp, a->pix, ((Panel *)a->panel)->temp_pmap, server.gc, 0, 0, a->width, a->height, a->posx, a->posy);
// and then refresh child object
GSList *l;
for (l = a->list; l ; l = l->next)
refresh(l->data);
}
void set_redraw (Area *a)
{
a->redraw = 1;
GSList *l;
for (l = a->list ; l ; l = l->next)
set_redraw(l->data);
}
void draw (Area *a)
{
if (a->pix) XFreePixmap (server.dsp, a->pix);
a->pix = XCreatePixmap (server.dsp, server.root_win, a->width, a->height, server.depth);
// add layer of root pixmap (or clear pixmap if real_transparency==true)
if (server.real_transparency)
clear_pixmap(a->pix, 0 ,0, a->width, a->height);
XCopyArea (server.dsp, ((Panel *)a->panel)->temp_pmap, a->pix, server.gc, a->posx, a->posy, a->width, a->height, 0, 0);
cairo_surface_t *cs;
cairo_t *c;
cs = cairo_xlib_surface_create (server.dsp, a->pix, server.visual, a->width, a->height);
c = cairo_create (cs);
draw_background (a, c);
if (a->_draw_foreground)
a->_draw_foreground(a, c);
cairo_destroy (c);
cairo_surface_destroy (cs);
}
void draw_background (Area *a, cairo_t *c)
{
if (a->bg->back.alpha > 0.0) {
//printf(" draw_background (%d %d) RGBA (%lf, %lf, %lf, %lf)\n", a->posx, a->posy, pix->back.color[0], pix->back.color[1], pix->back.color[2], pix->back.alpha);
draw_rect(c, a->bg->border.width, a->bg->border.width, a->width-(2.0 * a->bg->border.width), a->height-(2.0*a->bg->border.width), a->bg->border.rounded - a->bg->border.width/1.571);
cairo_set_source_rgba(c, a->bg->back.color[0], a->bg->back.color[1], a->bg->back.color[2], a->bg->back.alpha);
cairo_fill(c);
}
if (a->bg->border.width > 0 && a->bg->border.alpha > 0.0) {
cairo_set_line_width (c, a->bg->border.width);
// draw border inside (x, y, width, height)
draw_rect(c, a->bg->border.width/2.0, a->bg->border.width/2.0, a->width - a->bg->border.width, a->height - a->bg->border.width, a->bg->border.rounded);
/*
// convert : radian = degre * M_PI/180
// definir le degrade dans un carre de (0,0) (100,100)
// ensuite ce degrade est extrapoler selon le ratio width/height
// dans repere (0, 0) (100, 100)
double X0, Y0, X1, Y1, degre;
// x = X * (a->width / 100), y = Y * (a->height / 100)
double x0, y0, x1, y1;
X0 = 0;
Y0 = 100;
X1 = 100;
Y1 = 0;
degre = 45;
// et ensuite faire la changement d'unite du repere
// car ce qui doit reste inchangee est les traits et pas la direction
// il faut d'abord appliquer une rotation de 90 (et -180 si l'angle est superieur a 180)
// ceci peut etre applique une fois pour toute au depart
// ensuite calculer l'angle dans le nouveau repare
// puis faire une rotation de 90
x0 = X0 * ((double)a->width / 100);
x1 = X1 * ((double)a->width / 100);
y0 = Y0 * ((double)a->height / 100);
y1 = Y1 * ((double)a->height / 100);
x0 = X0 * ((double)a->height / 100);
x1 = X1 * ((double)a->height / 100);
y0 = Y0 * ((double)a->width / 100);
y1 = Y1 * ((double)a->width / 100);
cairo_pattern_t *linpat;
linpat = cairo_pattern_create_linear (x0, y0, x1, y1);
cairo_pattern_add_color_stop_rgba (linpat, 0, a->border.color[0], a->border.color[1], a->border.color[2], a->border.alpha);
cairo_pattern_add_color_stop_rgba (linpat, 1, a->border.color[0], a->border.color[1], a->border.color[2], 0);
cairo_set_source (c, linpat);
*/
cairo_set_source_rgba (c, a->bg->border.color[0], a->bg->border.color[1], a->bg->border.color[2], a->bg->border.alpha);
cairo_stroke (c);
//cairo_pattern_destroy (linpat);
}
}
void remove_area (Area *a)
{
Area *parent = (Area*)a->parent;
parent->list = g_slist_remove(parent->list, a);
set_redraw (parent);
}
void add_area (Area *a)
{
Area *parent = (Area*)a->parent;
parent->list = g_slist_remove(parent->list, a);
set_redraw (parent);
}
void free_area (Area *a)
{
GSList *l0;
for (l0 = a->list; l0 ; l0 = l0->next)
free_area (l0->data);
if (a->list) {
g_slist_free(a->list);
a->list = 0;
}
if (a->pix) {
XFreePixmap (server.dsp, a->pix);
a->pix = 0;
}
}
void draw_rect(cairo_t *c, double x, double y, double w, double h, double r)
{
if (r > 0.0) {
double c1 = 0.55228475 * r;
cairo_move_to(c, x+r, y);
cairo_rel_line_to(c, w-2*r, 0);
cairo_rel_curve_to(c, c1, 0.0, r, c1, r, r);
cairo_rel_line_to(c, 0, h-2*r);
cairo_rel_curve_to(c, 0.0, c1, c1-r, r, -r, r);
cairo_rel_line_to (c, -w +2*r, 0);
cairo_rel_curve_to (c, -c1, 0, -r, -c1, -r, -r);
cairo_rel_line_to (c, 0, -h + 2 * r);
cairo_rel_curve_to (c, 0, -c1, r - c1, -r, r, -r);
}
else
cairo_rectangle(c, x, y, w, h);
}
void clear_pixmap(Pixmap p, int x, int y, int w, int h)
{
Picture pict = XRenderCreatePicture(server.dsp, p, XRenderFindVisualFormat(server.dsp, server.visual), 0, 0);
XRenderColor col = { .red=0, .green=0, .blue=0, .alpha=0 };
XRenderFillRectangle(server.dsp, PictOpSrc, pict, &col, x, y, w, h);
XRenderFreePicture(server.dsp, pict);
}