code documentation

git-svn-id: http://tint2.googlecode.com/svn/trunk@532 121b4492-b84c-0410-8b4c-0d4edfb3f3cc
This commit is contained in:
thilor77 2010-08-10 13:18:17 +00:00
parent cd2d794c5a
commit ba24db4c6c
3 changed files with 39 additions and 35 deletions

View file

@ -186,6 +186,8 @@ void get_snapshot(const char *path)
panel->area.width = server.monitor[0].width;
panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
size_by_content(&panel->area);
size_by_layout(&panel->area);
refresh(&panel->area);
Imlib_Image img = NULL;
@ -775,6 +777,8 @@ start:
else {
if (panel->temp_pmap) XFreePixmap(server.dsp, panel->temp_pmap);
panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
size_by_content(&panel->area);
size_by_layout(&panel->area);
refresh(&panel->area);
XCopyArea(server.dsp, panel->temp_pmap, panel->main_win, server.gc, 0, 0, panel->area.width, panel->area.height, 0, 0);
}

View file

@ -32,13 +32,30 @@
/************************************************************
* Layering & drawing loop of tint2
* !!! This design is experimental and not yet fully implemented !!!!!!!!!!!!!
*
* AREA :
* Areas in tint2 are similar to widgets in a GUI.
* Areas (task, clock, systray, taskbar,...) are nodes in a tree.
* The position of each Area is defined by parent's position and brothers on the left.
* Graphical objects (panel, taskbar, task, systray, clock, ...) in tint2 'inherit' an Area class.
* Area is an abstract class of objects. It's at the begining of each object (&object == &area).
* Area manage the background and border drawing, size and padding.
*
* !!! This design is experimental and not yet complete !!!!!!!!!!!!!
* DATA ORGANISATION :
* tint2 define one panel per monitor. And each panel have a tree of Area (nodes).
* The root of the tree is Panel.Area. And task, clock, systray, taskbar,... are nodes.
*
* 'panel_items' parameter (in config) define the list and the order of nodes in tree's panel.
* 'panel_items = SC' define a panel with just Systray and Clock.
* So the root Panel.Area will have 2 childs (Systray and Clock).
*
* The tree allow to browse panel's objects from background to foreground and from left to right.
* The position of each node/Area depend on parent's position and brothers on the left.
*
* DRAWING EVENT :
* In the end, redrawing an object (like the clock) could come from an external event (date change)
* or from a layering event (size or position change).
*
* DRAWING LOOP :
*
* 1) browse tree and resize SIZE_BY_CONTENT node
* - children node are resized before its parent
@ -46,24 +63,21 @@
* 2) browse tree and resize SIZE_BY_LAYOUT node
* - parent node is resized before its children
* - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
* 3) calculate posx of all objects
* 3) calculate posx of objects
* - parent's position is calculated before children's position
* - if 'position' changed then 'redraw = 1'
* 4) redraw needed objects
* - parent node is drawn before its children
*
* perhaps 2) and 3) can be merged...
************************************************************/
void size_by_content (Area *a);
void size_by_layout (Area *a);
void refresh (Area *a)
{
// don't draw and resize hide objects
if (!a->on_screen) return;
//size(a);
size_by_content(a);
size_by_layout(a);
// don't draw transparent objects (without foreground and without background)
if (a->redraw) {
a->redraw = 0;
@ -87,28 +101,11 @@ void refresh (Area *a)
}
void size (Area *a)
{
GSList *l;
if (a->resize) {
a->resize = 0;
// force the resize of childs
for (l = a->list; l ; l = l->next) {
Area *area = (Area*)l->data;
area->resize = 1;
size(area);
}
// resize can generate a redraw
if (a->_resize)
a->_resize(a);
}
}
void size_by_content (Area *a)
{
// don't draw and resize hide objects
if (!a->on_screen) return;
// children node are resized before its parent
GSList *l;
for (l = a->list; l ; l = l->next)
@ -129,6 +126,9 @@ void size_by_content (Area *a)
void size_by_layout (Area *a)
{
// don't draw and resize hide objects
if (!a->on_screen) return;
// parent node is resized before its children
// calculate current area's size
GSList *l;

View file

@ -89,11 +89,11 @@ typedef struct {
void size_by_content (Area *a);
void size_by_layout (Area *a);
// draw background and foreground
void refresh (Area *a);
void size (Area *a);
// set 'redraw' on an area and childs
void set_redraw (Area *a);