code documentation
git-svn-id: http://tint2.googlecode.com/svn/trunk@532 121b4492-b84c-0410-8b4c-0d4edfb3f3cc
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3 changed files with 39 additions and 35 deletions
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@ -186,6 +186,8 @@ void get_snapshot(const char *path)
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panel->area.width = server.monitor[0].width;
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panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
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size_by_content(&panel->area);
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size_by_layout(&panel->area);
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refresh(&panel->area);
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Imlib_Image img = NULL;
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@ -775,6 +777,8 @@ start:
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else {
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if (panel->temp_pmap) XFreePixmap(server.dsp, panel->temp_pmap);
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panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
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size_by_content(&panel->area);
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size_by_layout(&panel->area);
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refresh(&panel->area);
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XCopyArea(server.dsp, panel->temp_pmap, panel->main_win, server.gc, 0, 0, panel->area.width, panel->area.height, 0, 0);
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}
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@ -32,13 +32,30 @@
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/************************************************************
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* Layering & drawing loop of tint2
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* !!! This design is experimental and not yet fully implemented !!!!!!!!!!!!!
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*
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* AREA :
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* Areas in tint2 are similar to widgets in a GUI.
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* Areas (task, clock, systray, taskbar,...) are nodes in a tree.
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* The position of each Area is defined by parent's position and brothers on the left.
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* Graphical objects (panel, taskbar, task, systray, clock, ...) in tint2 'inherit' an Area class.
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* Area is an abstract class of objects. It's at the begining of each object (&object == &area).
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* Area manage the background and border drawing, size and padding.
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*
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* !!! This design is experimental and not yet complete !!!!!!!!!!!!!
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* DATA ORGANISATION :
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* tint2 define one panel per monitor. And each panel have a tree of Area (nodes).
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* The root of the tree is Panel.Area. And task, clock, systray, taskbar,... are nodes.
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*
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* 'panel_items' parameter (in config) define the list and the order of nodes in tree's panel.
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* 'panel_items = SC' define a panel with just Systray and Clock.
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* So the root Panel.Area will have 2 childs (Systray and Clock).
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*
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* The tree allow to browse panel's objects from background to foreground and from left to right.
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* The position of each node/Area depend on parent's position and brothers on the left.
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*
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* DRAWING EVENT :
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* In the end, redrawing an object (like the clock) could come from an external event (date change)
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* or from a layering event (size or position change).
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*
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* DRAWING LOOP :
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*
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* 1) browse tree and resize SIZE_BY_CONTENT node
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* - children node are resized before its parent
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@ -46,24 +63,21 @@
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* 2) browse tree and resize SIZE_BY_LAYOUT node
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* - parent node is resized before its children
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* - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
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* 3) calculate posx of all objects
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* 3) calculate posx of objects
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* - parent's position is calculated before children's position
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* - if 'position' changed then 'redraw = 1'
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* 4) redraw needed objects
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* - parent node is drawn before its children
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*
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* perhaps 2) and 3) can be merged...
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************************************************************/
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void size_by_content (Area *a);
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void size_by_layout (Area *a);
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void refresh (Area *a)
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{
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// don't draw and resize hide objects
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if (!a->on_screen) return;
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//size(a);
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size_by_content(a);
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size_by_layout(a);
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// don't draw transparent objects (without foreground and without background)
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if (a->redraw) {
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a->redraw = 0;
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@ -87,28 +101,11 @@ void refresh (Area *a)
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}
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void size (Area *a)
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{
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GSList *l;
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if (a->resize) {
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a->resize = 0;
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// force the resize of childs
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for (l = a->list; l ; l = l->next) {
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Area *area = (Area*)l->data;
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area->resize = 1;
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size(area);
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}
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// resize can generate a redraw
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if (a->_resize)
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a->_resize(a);
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}
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}
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void size_by_content (Area *a)
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{
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// don't draw and resize hide objects
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if (!a->on_screen) return;
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// children node are resized before its parent
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GSList *l;
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for (l = a->list; l ; l = l->next)
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@ -129,6 +126,9 @@ void size_by_content (Area *a)
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void size_by_layout (Area *a)
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{
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// don't draw and resize hide objects
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if (!a->on_screen) return;
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// parent node is resized before its children
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// calculate current area's size
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GSList *l;
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@ -89,11 +89,11 @@ typedef struct {
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void size_by_content (Area *a);
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void size_by_layout (Area *a);
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// draw background and foreground
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void refresh (Area *a);
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void size (Area *a);
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// set 'redraw' on an area and childs
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void set_redraw (Area *a);
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