418 lines
15 KiB
C++
418 lines
15 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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// Window.hh for Blackbox - an X11 Window manager
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// Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh@debian.org>
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef __Window_hh
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#define __Window_hh
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extern "C" {
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#ifdef SHAPE
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# include <X11/extensions/shape.h>
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#endif // SHAPE
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}
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#include <string>
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#include "BaseDisplay.hh"
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#include "Timer.hh"
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#include "Util.hh"
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#include "Windowmenu.hh"
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#define MwmHintsFunctions (1l << 0)
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#define MwmHintsDecorations (1l << 1)
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#define MwmFuncAll (1l << 0)
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#define MwmFuncResize (1l << 1)
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#define MwmFuncMove (1l << 2)
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#define MwmFuncIconify (1l << 3)
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#define MwmFuncMaximize (1l << 4)
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#define MwmFuncClose (1l << 5)
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#define MwmDecorAll (1l << 0)
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#define MwmDecorBorder (1l << 1)
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#define MwmDecorHandle (1l << 2)
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#define MwmDecorTitle (1l << 3)
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#define MwmDecorMenu (1l << 4) // not used
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#define MwmDecorIconify (1l << 5)
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#define MwmDecorMaximize (1l << 6)
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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unsigned long flags, functions, decorations;
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} MwmHints;
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#define PropMwmHintsElements 3
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class BWindowGroup {
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private:
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Blackbox *blackbox;
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Window group;
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BlackboxWindowList windowList;
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public:
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BWindowGroup(Blackbox *b, Window _group);
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~BWindowGroup(void);
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inline Window groupWindow(void) const { return group; }
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inline bool empty(void) const { return windowList.empty(); }
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void addWindow(BlackboxWindow *w) { windowList.push_back(w); }
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void removeWindow(BlackboxWindow *w) { windowList.remove(w); }
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/*
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find a window on the specified screen. the focused window (if any) is
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checked first, otherwise the first matching window found is returned.
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transients are returned only if allow_transients is True.
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*/
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BlackboxWindow *find(BScreen *screen, bool allow_transients = False) const;
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};
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class BlackboxWindow : public TimeoutHandler {
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public:
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enum Function { Func_Resize = (1l << 0),
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Func_Move = (1l << 1),
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Func_Iconify = (1l << 2),
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Func_Maximize = (1l << 3),
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Func_Close = (1l << 4) };
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typedef unsigned char FunctionFlags;
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enum Decoration { Decor_Titlebar = (1l << 0),
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Decor_Handle = (1l << 1),
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Decor_Border = (1l << 2),
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Decor_Iconify = (1l << 3),
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Decor_Maximize = (1l << 4),
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Decor_Close = (1l << 5) };
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typedef unsigned char DecorationFlags;
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enum WindowType { Type_Desktop,
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Type_Dock,
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Type_Toolbar,
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Type_Menu,
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Type_Utility,
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Type_Splash,
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Type_Dialog,
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Type_Normal };
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enum Corner { TopLeft,
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TopRight,
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BottomLeft,
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BottomRight };
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private:
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Blackbox *blackbox;
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BScreen *screen;
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XAtom *xatom;
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BTimer *timer;
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BlackboxAttributes blackbox_attrib;
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Time lastButtonPressTime; // used for double clicks, when were we clicked
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Windowmenu *windowmenu;
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unsigned int window_number;
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unsigned long current_state;
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enum FocusMode { F_NoInput = 0, F_Passive,
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F_LocallyActive, F_GloballyActive };
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FocusMode focus_mode;
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struct _flags {
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bool moving, // is moving?
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resizing, // is resizing?
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shaded, // is shaded?
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visible, // is visible?
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iconic, // is iconified?
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focused, // has focus?
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stuck, // is omnipresent?
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modal, // is modal? (must be dismissed to continue)
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skip_taskbar, // skipped by taskbars?
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skip_pager, // skipped by pagers?
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fullscreen, // a fullscreen window?
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send_focus_message, // should we send focus messages to our client?
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shaped; // does the frame use the shape extension?
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unsigned int maximized; // maximize is special, the number corresponds
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// with a mouse button
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// if 0, not maximized
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// 1 = HorizVert, 2 = Vertical, 3 = Horizontal
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} flags;
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struct _client {
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Window window, // the client's window
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window_group;
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BlackboxWindow *transient_for; // which window are we a transient for?
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BlackboxWindowList transientList; // which windows are our transients?
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std::string title, icon_title;
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Rect rect;
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Strut strut;
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int old_bw; // client's borderwidth
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unsigned int
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min_width, min_height, // can not be resized smaller
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max_width, max_height, // can not be resized larger
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width_inc, height_inc, // increment step
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#if 0 // not supported at the moment
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min_aspect_x, min_aspect_y, // minimum aspect ratio
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max_aspect_x, max_aspect_y, // maximum aspect ratio
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#endif
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base_width, base_height,
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win_gravity;
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unsigned long initial_state, normal_hint_flags;
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} client;
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FunctionFlags functions;
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/*
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* what decorations do we have?
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* this is based on the type of the client window as well as user input
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* the menu is not really decor, but it goes hand in hand with the decor
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*/
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DecorationFlags decorations;
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Corner resize_dir;
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WindowType window_type;
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/*
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* client window = the application's window
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* frame window = the window drawn around the outside of the client window
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* by the window manager which contains items like the
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* titlebar and close button
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* title = the titlebar drawn above the client window, it displays the
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* window's name and any buttons for interacting with the window,
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* such as iconify, maximize, and close
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* label = the window in the titlebar where the title is drawn
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* buttons = maximize, iconify, close
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* handle = the bar drawn at the bottom of the window, which contains the
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* left and right grips used for resizing the window
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* grips = the smaller reactangles in the handle, one of each side of it.
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* When clicked and dragged, these resize the window interactively
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* border = the line drawn around the outside edge of the frame window,
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* between the title, the bordered client window, and the handle.
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* Also drawn between the grips and the handle
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*/
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struct _frame {
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// u -> unfocused, f -> has focus
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
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ugrip_pixel, fgrip_pixel;
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Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
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ubutton, fbutton, pbutton, ugrip, fgrip;
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Window window, // the frame
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plate, // holds the client
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title,
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label,
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handle,
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close_button, iconify_button, maximize_button,
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right_grip, left_grip;
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/*
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* size and location of the box drawn while the window dimensions or
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* location is being changed, ie. resized or moved
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*/
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Rect changing;
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Rect rect; // frame geometry
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Strut margin; // margins between the frame and client
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int grab_x, grab_y; // where was the window when it was grabbed?
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unsigned int inside_w, inside_h, // window w/h without border_w
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title_h, label_w, label_h, handle_h,
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button_w, grip_w, mwm_border_w, border_w,
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bevel_w;
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} frame;
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BlackboxWindow(const BlackboxWindow&);
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BlackboxWindow& operator=(const BlackboxWindow&);
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bool getState(void);
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Window createToplevelWindow();
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Window createChildWindow(Window parent, Cursor = None);
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void getWindowType(void);
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void updateStrut(void);
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void getWMName(void);
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void getWMIconName(void);
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void getWMNormalHints(void);
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void getWMProtocols(void);
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void getWMHints(void);
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void getNetWMHints(void);
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void getMWMHints(void);
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bool getBlackboxHints(void);
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void getTransientInfo(void);
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void setNetWMAttributes(void);
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void associateClientWindow(void);
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void decorate(void);
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void decorateLabel(void);
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void positionButtons(bool redecorate_label = False);
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void positionWindows(void);
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void createHandle(void);
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void destroyHandle(void);
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void createTitlebar(void);
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void destroyTitlebar(void);
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void createCloseButton(void);
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void destroyCloseButton(void);
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void createIconifyButton(void);
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void destroyIconifyButton(void);
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void createMaximizeButton(void);
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void destroyMaximizeButton(void);
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void redrawWindowFrame(void) const;
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void redrawLabel(void) const;
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void redrawAllButtons(void) const;
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void redrawCloseButton(bool pressed) const;
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void redrawIconifyButton(bool pressed) const;
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void redrawMaximizeButton(bool pressed) const;
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void applyGravity(Rect &r);
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void restoreGravity(Rect &r);
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void setAllowedActions(void);
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void setState(unsigned long new_state);
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void upsize(void);
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void doMove(int x_root, int y_root);
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bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
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void doWindowSnapping(int &dx, int &dy);
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void endMove(void);
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void doResize(int x_root, int y_root);
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void endResize(void);
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void constrain(Corner anchor, int *pw = 0, int *ph = 0);
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public:
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BlackboxWindow(Blackbox *b, Window w, BScreen *s);
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virtual ~BlackboxWindow(void);
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inline bool isTransient(void) const { return client.transient_for != 0; }
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inline bool isFocused(void) const { return flags.focused; }
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inline bool isVisible(void) const { return flags.visible; }
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inline bool isIconic(void) const { return flags.iconic; }
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inline bool isShaded(void) const { return flags.shaded; }
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inline bool isMaximized(void) const { return flags.maximized; }
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inline bool isMaximizedHoriz(void) const { return flags.maximized == 3; }
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inline bool isMaximizedVert(void) const { return flags.maximized == 2; }
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inline bool isMaximizedFull(void) const { return flags.maximized == 1; }
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inline bool isStuck(void) const { return flags.stuck; }
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inline bool isModal(void) const { return flags.modal; }
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inline bool isIconifiable(void) const { return functions & Func_Iconify; }
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inline bool isMaximizable(void) const { return functions & Func_Maximize; }
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inline bool isResizable(void) const { return functions & Func_Resize; }
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inline bool isClosable(void) const { return functions & Func_Close; }
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// is a 'normal' window? meaning, a standard client application
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inline bool isNormal(void) const
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{ return window_type == Type_Dialog || window_type == Type_Normal; }
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inline bool isDesktop(void) const { return window_type == Type_Desktop; }
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inline bool hasTitlebar(void) const { return decorations & Decor_Titlebar; }
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inline const BlackboxWindowList &getTransients(void) const
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{ return client.transientList; }
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BlackboxWindow *getTransientFor(void) const;
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inline BScreen *getScreen(void) const { return screen; }
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inline Window getFrameWindow(void) const { return frame.window; }
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inline Window getClientWindow(void) const { return client.window; }
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inline Window getGroupWindow(void) const { return client.window_group; }
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inline Windowmenu * getWindowmenu(void) const { return windowmenu; }
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inline const char *getTitle(void) const
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{ return client.title.c_str(); }
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inline const char *getIconTitle(void) const
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{ return client.icon_title.c_str(); }
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inline unsigned int getWorkspaceNumber(void) const
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{ return blackbox_attrib.workspace; }
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inline unsigned int getWindowNumber(void) const { return window_number; }
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inline const Rect &frameRect(void) const { return frame.rect; }
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inline const Rect &clientRect(void) const { return client.rect; }
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inline unsigned int getTitleHeight(void) const
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{ return frame.title_h; }
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inline void setWindowNumber(int n) { window_number = n; }
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bool validateClient(void) const;
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bool setInputFocus(void);
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// none of these are used by the window manager, they are here to persist
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// them properly in the window's netwm state property.
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inline bool skipTaskbar(void) const { return flags.skip_taskbar; }
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inline void setSkipTaskbar(const bool s) { flags.skip_taskbar = s; }
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inline bool skipPager(void) const { return flags.skip_pager; }
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inline void setSkipPager(const bool s) { flags.skip_pager = s; }
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inline bool isFullscreen(void) const { return flags.fullscreen; }
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inline void setFullscreen(const bool f) { flags.fullscreen = f; }
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inline void setModal(const bool m) { flags.modal = m; }
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void beginMove(int x_root, int y_root);
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void beginResize(int x_root, int y_root, Corner dir);
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void setFocusFlag(bool focus);
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void iconify(void);
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void deiconify(bool reassoc = True, bool raise = True);
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void show(void);
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void close(void);
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void withdraw(void);
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void maximize(unsigned int button);
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void remaximize(void);
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void shade(void);
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void stick(void);
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void reconfigure(void);
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void grabButtons(void);
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void ungrabButtons(void);
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void installColormap(bool install);
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void restore(bool remap);
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void setWorkspace(unsigned int n);
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void changeBlackboxHints(const BlackboxHints *net);
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void restoreAttributes(void);
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void buttonPressEvent(const XButtonEvent *be);
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void buttonReleaseEvent(const XButtonEvent *re);
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void motionNotifyEvent(const XMotionEvent *me);
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void destroyNotifyEvent(const XDestroyWindowEvent */*unused*/);
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void mapRequestEvent(const XMapRequestEvent *mre);
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void unmapNotifyEvent(const XUnmapEvent */*unused*/);
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void reparentNotifyEvent(const XReparentEvent */*unused*/);
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void propertyNotifyEvent(const XPropertyEvent *pe);
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void exposeEvent(const XExposeEvent *ee);
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void configureRequestEvent(const XConfigureRequestEvent *cr);
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#ifdef SHAPE
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void configureShape(void);
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void shapeEvent(XShapeEvent * /*unused*/);
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#endif // SHAPE
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virtual void timeout(void);
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};
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#endif // __Window_hh
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