snapping/resistance is optional for window and edge snapping
This commit is contained in:
parent
628a4ff368
commit
b1a2c014eb
3 changed files with 334 additions and 231 deletions
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@ -188,6 +188,7 @@ private:
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void updateWorkArea(void);
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public:
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enum { WindowNoSnap = 0, WindowSnap, WindowResistance };
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enum { RowSmartPlacement = 1, ColSmartPlacement, CascadePlacement,
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UnderMousePlacement, ClickMousePlacement, LeftRight, RightLeft,
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TopBottom, BottomTop, IgnoreShaded, IgnoreMaximized };
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@ -196,7 +197,7 @@ public:
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WindowShade, WindowIconify, WindowMaximize, WindowClose, WindowRaise,
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WindowLower, WindowStick, WindowKill, SetStyle };
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enum FocusModel { SloppyFocus, ClickToFocus };
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enum RootScrollDirection { NoScroll, NormalScroll, ReverseScroll };
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enum RootScrollDirection { NoScroll = 0, NormalScroll, ReverseScroll };
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BScreen(Blackbox *bb, unsigned int scrn);
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~BScreen(void);
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560
src/Window.cc
560
src/Window.cc
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@ -3027,238 +3027,11 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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dx -= frame.border_w;
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dy -= frame.border_w;
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if (screen->doWorkspaceWarping()) {
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// workspace warping
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bool warp = False;
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unsigned int dest = screen->getCurrentWorkspaceID();
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if (x_root <= 0) {
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warp = True;
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if (dest > 0) dest--;
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else dest = screen->getNumberOfWorkspaces() - 1;
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} else if (x_root >= screen->getRect().right()) {
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warp = True;
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if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
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else dest = 0;
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}
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if (warp) {
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endMove();
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bool focus = flags.focused; // had focus while moving?
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if (! flags.stuck)
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screen->reassociateWindow(this, dest, False);
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screen->changeWorkspaceID(dest);
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if (focus)
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setInputFocus();
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/*
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If the XWarpPointer is done after the configure, we can end up
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grabbing another window, so made sure you do it first.
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*/
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int dest_x;
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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configure(dx + (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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} else {
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dest_x = 0;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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configure(dx - (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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}
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beginMove(dest_x, y_root);
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if (screen->doWorkspaceWarping())
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if (doWorkspaceWarping(x_root, y_root, dx, dy))
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return;
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}
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}
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// how much resistance to edges to provide
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const int resistance_size = screen->getEdgeSnapThreshold();
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if (resistance_size > 0) {
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RectList rectlist;
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// the amount of space away from the edge to provide resistance
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const int resistance_offset = screen->getEdgeSnapThreshold();
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// find the geomeetery where the moving window currently is
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const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
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// window corners
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const int wleft = dx,
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wright = dx + frame.rect.width() - 1,
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wtop = dy,
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wbottom = dy + frame.rect.height() - 1;
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if (screen->getWindowToWindowSnap()) {
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Workspace *w = screen->getWorkspace(getWorkspaceNumber());
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assert(w);
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// add windows on the workspace to the rect list
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const BlackboxWindowList& stack_list = w->getStackingList();
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BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
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for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
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rectlist.push_back( (*st_it)->frameRect() );
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// add the toolbar and the slit to the rect list.
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// (only if they are not hidden)
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Toolbar *tbar = screen->getToolbar();
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Slit *slit = screen->getSlit();
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Rect tbar_rect, slit_rect;
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unsigned int bwidth = screen->getBorderWidth() * 2;
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if (! (screen->doHideToolbar() || tbar->isHidden())) {
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tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
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tbar->getHeight() + bwidth);
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rectlist.push_back(tbar_rect);
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}
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if (! slit->isHidden()) {
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slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
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slit->getHeight() + bwidth);
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rectlist.push_back(slit_rect);
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}
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RectList::const_iterator it, end = rectlist.end();
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for (it = rectlist.begin(); it != end; ++it) {
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bool snapped = False;
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const Rect &winrect = *it;
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// if the window is already over top of this snap target, then
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// resistance is futile, so just ignore it
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if (winrect.intersects(moving))
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continue;
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int dleft = wright - winrect.left(),
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dright = winrect.right() - wleft,
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dtop = wbottom - winrect.top(),
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dbottom = winrect.bottom() - wtop;
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// if the windows are in the same plane vertically
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if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
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wtop < (signed)(winrect.y() + winrect.height() - 1)) {
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// snap left of other window?
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if (dleft >= 0 && dleft < resistance_size) {
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dx = winrect.left() - frame.rect.width();
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snapped = True;
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}
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// snap right of other window?
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else if (dright >= 0 && dright < resistance_size) {
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dx = winrect.right() + 1;
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snapped = True;
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}
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if (snapped) {
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if (screen->getWindowCornerSnap()) {
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// try corner-snap to its other sides
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dtop = winrect.top() - wtop;
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dbottom = wbottom - winrect.bottom();
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if (dtop > 0 && dtop < resistance_size) {
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// if we're already past the top edge, then don't provide
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// resistance
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if (moving.top() >= winrect.top())
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dy = winrect.top();
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} else if (dbottom > 0 && dbottom < resistance_size) {
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// if we're already past the bottom edge, then don't provide
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// resistance
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if (moving.bottom() <= winrect.bottom())
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dy = winrect.bottom() - frame.rect.height() + 1;
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}
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}
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continue;
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}
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}
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// if the windows are on the same plane horizontally
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if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
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wleft < (signed)(winrect.x() + winrect.width() - 1)) {
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// snap top of other window?
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if (dtop >= 0 && dtop < resistance_size) {
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dy = winrect.top() - frame.rect.height();
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snapped = True;
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}
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// snap bottom of other window?
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else if (dbottom >= 0 && dbottom < resistance_size) {
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dy = winrect.bottom() + 1;
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snapped = True;
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}
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if (snapped) {
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if (screen->getWindowCornerSnap()) {
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// try corner-snap to its other sides
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dleft = winrect.left() - wleft;
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dright = wright - winrect.right();
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if (dleft > 0 && dleft < resistance_size) {
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// if we're already past the left edge, then don't provide
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// resistance
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if (moving.left() >= winrect.left())
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dx = winrect.left();
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} else if (dright > 0 && dright < resistance_size) {
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// if we're already past the right edge, then don't provide
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// resistance
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if (moving.right() <= winrect.right())
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dx = winrect.right() - frame.rect.width() + 1;
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}
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}
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continue;
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}
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}
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}
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}
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// snap to the screen edges (and screen boundaries for xinerama)
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rectlist.clear();
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#ifdef XINERAMA
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if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
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rectlist.insert(rectlist.begin(),
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screen->getXineramaAreas().begin(),
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screen->getXineramaAreas().end());
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} else
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#endif // XINERAMA
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rectlist.push_back(screen->getRect());
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RectList::const_iterator it, end = rectlist.end();
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for (it = rectlist.begin(); it != end; ++it) {
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const Rect &srect = *it;
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// if we're not in the rectangle then don't snap to it.
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if (! srect.contains(moving))
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continue;
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int dleft = srect.left() - wleft,
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dright = wright - srect.right(),
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dtop = srect.top() - wtop,
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dbottom = wbottom - srect.bottom();
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// snap left?
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if (dleft > 0 && dleft < resistance_size)
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dx = srect.left();
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// snap right?
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else if (dright > 0 && dright < resistance_size)
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dx = srect.right() - frame.rect.width() + 1;
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// snap top?
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if (dtop > 0 && dtop < resistance_size)
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dy = srect.top();
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// snap bottom?
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else if (dbottom > 0 && dbottom < resistance_size)
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dy = srect.bottom() - frame.rect.height() + 1;
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}
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}
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doWindowSnapping(dx, dy);
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if (screen->doOpaqueMove()) {
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configure(dx, dy, frame.rect.width(), frame.rect.height());
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@ -3284,6 +3057,333 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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}
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bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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int dx, int dy) {
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// workspace warping
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bool warp = False;
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unsigned int dest = screen->getCurrentWorkspaceID();
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if (x_root <= 0) {
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warp = True;
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if (dest > 0) dest--;
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else dest = screen->getNumberOfWorkspaces() - 1;
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} else if (x_root >= screen->getRect().right()) {
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warp = True;
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if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
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else dest = 0;
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}
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if (! warp)
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return false;
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endMove();
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bool focus = flags.focused; // had focus while moving?
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if (! flags.stuck)
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screen->reassociateWindow(this, dest, False);
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screen->changeWorkspaceID(dest);
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if (focus)
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setInputFocus();
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/*
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If the XWarpPointer is done after the configure, we can end up
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grabbing another window, so made sure you do it first.
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*/
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int dest_x;
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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configure(dx + (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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} else {
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dest_x = 0;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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configure(dx - (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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}
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beginMove(dest_x, y_root);
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return true;
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}
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void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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// how much resistance to edges to provide
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const int resistance_size = screen->getEdgeSnapThreshold();
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// how far away to snap
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const int snap_distance = screen->getEdgeSnapThreshold();
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// how to snap windows
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const int snap_to_windows = BScreen::WindowResistance;
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const int snap_to_edges = BScreen::WindowResistance;
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// the amount of space away from the edge to provide resistance/snap
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const int snap_offset = screen->getEdgeSnapThreshold();
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// find the geomeetery where the moving window currently is
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const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
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// window corners
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const int wleft = dx,
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wright = dx + frame.rect.width() - 1,
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wtop = dy,
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wbottom = dy + frame.rect.height() - 1;
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if (snap_to_windows) {
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RectList rectlist;
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Workspace *w = screen->getWorkspace(getWorkspaceNumber());
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assert(w);
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// add windows on the workspace to the rect list
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const BlackboxWindowList& stack_list = w->getStackingList();
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BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
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for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
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rectlist.push_back( (*st_it)->frameRect() );
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// add the toolbar and the slit to the rect list.
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// (only if they are not hidden)
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Toolbar *tbar = screen->getToolbar();
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Slit *slit = screen->getSlit();
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Rect tbar_rect, slit_rect;
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unsigned int bwidth = screen->getBorderWidth() * 2;
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if (! (screen->doHideToolbar() || tbar->isHidden())) {
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tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
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tbar->getHeight() + bwidth);
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rectlist.push_back(tbar_rect);
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}
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if (! slit->isHidden()) {
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slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
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slit->getHeight() + bwidth);
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rectlist.push_back(slit_rect);
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}
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RectList::const_iterator it, end = rectlist.end();
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for (it = rectlist.begin(); it != end; ++it) {
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bool snapped = False;
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const Rect &winrect = *it;
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if (snap_to_windows == BScreen::WindowResistance)
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// if the window is already over top of this snap target, then
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// resistance is futile, so just ignore it
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if (winrect.intersects(moving))
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continue;
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int dleft, dright, dtop, dbottom;
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// if the windows are in the same plane vertically
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if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
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wtop < (signed)(winrect.y() + winrect.height() - 1)) {
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if (snap_to_windows == BScreen::WindowResistance) {
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dleft = wright - winrect.left();
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dright = winrect.right() - wleft;
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// snap left of other window?
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if (dleft >= 0 && dleft < resistance_size) {
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dx = winrect.left() - frame.rect.width();
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snapped = True;
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}
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// snap right of other window?
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else if (dright >= 0 && dright < resistance_size) {
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dx = winrect.right() + 1;
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snapped = True;
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}
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} else { // BScreen::WindowSnap
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dleft = abs(wright - winrect.left());
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dright = abs(wleft - winrect.right());
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// snap left of other window?
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if (dleft < snap_distance && dleft <= dright) {
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dx = winrect.left() - frame.rect.width();
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snapped = True;
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}
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// snap right of other window?
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else if (dright < snap_distance) {
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dx = winrect.right() + 1;
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snapped = True;
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}
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}
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if (snapped) {
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if (screen->getWindowCornerSnap()) {
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// try corner-snap to its other sides
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if (snap_to_windows == BScreen::WindowResistance) {
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dtop = winrect.top() - wtop;
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dbottom = wbottom - winrect.bottom();
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if (dtop > 0 && dtop < resistance_size) {
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// if we're already past the top edge, then don't provide
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// resistance
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if (moving.top() >= winrect.top())
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dy = winrect.top();
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} else if (dbottom > 0 && dbottom < resistance_size) {
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// if we're already past the bottom edge, then don't provide
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// resistance
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if (moving.bottom() <= winrect.bottom())
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dy = winrect.bottom() - frame.rect.height() + 1;
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}
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} else { // BScreen::WindowSnap
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dtop = abs(wtop - winrect.top());
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dbottom = abs(wbottom - winrect.bottom());
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if (dtop < snap_distance && dtop <= dbottom)
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dy = winrect.top();
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else if (dbottom < snap_distance)
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dy = winrect.bottom() - frame.rect.height() + 1;
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}
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}
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continue;
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}
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}
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// if the windows are on the same plane horizontally
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if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
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wleft < (signed)(winrect.x() + winrect.width() - 1)) {
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if (snap_to_windows == BScreen::WindowResistance) {
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dtop = wbottom - winrect.top();
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dbottom = winrect.bottom() - wtop;
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// snap top of other window?
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if (dtop >= 0 && dtop < resistance_size) {
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dy = winrect.top() - frame.rect.height();
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snapped = True;
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}
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// snap bottom of other window?
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else if (dbottom >= 0 && dbottom < resistance_size) {
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dy = winrect.bottom() + 1;
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snapped = True;
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}
|
||||
} else { // BScreen::WindowSnap
|
||||
dtop = abs(wbottom - winrect.top());
|
||||
dbottom = abs(wtop - winrect.bottom());
|
||||
|
||||
// snap top of other window?
|
||||
if (dtop < snap_distance && dtop <= dbottom) {
|
||||
dy = winrect.top() - frame.rect.height();
|
||||
snapped = True;
|
||||
}
|
||||
// snap bottom of other window?
|
||||
else if (dbottom < snap_distance) {
|
||||
dy = winrect.bottom() + 1;
|
||||
snapped = True;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (snapped) {
|
||||
if (screen->getWindowCornerSnap()) {
|
||||
// try corner-snap to its other sides
|
||||
if (snap_to_windows == BScreen::WindowResistance) {
|
||||
dleft = winrect.left() - wleft;
|
||||
dright = wright - winrect.right();
|
||||
if (dleft > 0 && dleft < resistance_size) {
|
||||
// if we're already past the left edge, then don't provide
|
||||
// resistance
|
||||
if (moving.left() >= winrect.left())
|
||||
dx = winrect.left();
|
||||
} else if (dright > 0 && dright < resistance_size) {
|
||||
// if we're already past the right edge, then don't provide
|
||||
// resistance
|
||||
if (moving.right() <= winrect.right())
|
||||
dx = winrect.right() - frame.rect.width() + 1;
|
||||
}
|
||||
} else { // BScreen::WindowSnap
|
||||
dleft = abs(wleft - winrect.left());
|
||||
dright = abs(wright - winrect.right());
|
||||
if (dleft < snap_distance && dleft <= dright)
|
||||
dx = winrect.left();
|
||||
else if (dright < snap_distance)
|
||||
dx = winrect.right() - frame.rect.width() + 1;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (snap_to_edges) {
|
||||
RectList rectlist;
|
||||
|
||||
// snap to the screen edges (and screen boundaries for xinerama)
|
||||
#ifdef XINERAMA
|
||||
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
|
||||
rectlist.insert(rectlist.begin(),
|
||||
screen->getXineramaAreas().begin(),
|
||||
screen->getXineramaAreas().end());
|
||||
} else
|
||||
#endif // XINERAMA
|
||||
rectlist.push_back(screen->getRect());
|
||||
|
||||
RectList::const_iterator it, end = rectlist.end();
|
||||
for (it = rectlist.begin(); it != end; ++it) {
|
||||
const Rect &srect = *it;
|
||||
|
||||
if (snap_to_edges == BScreen::WindowResistance) {
|
||||
// if we're not in the rectangle then don't snap to it.
|
||||
if (! srect.contains(moving))
|
||||
continue;
|
||||
} else { // BScreen::WindowSnap
|
||||
// if we're not in the rectangle then don't snap to it.
|
||||
if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(),
|
||||
frame.rect.height())))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (snap_to_edges == BScreen::WindowResistance) {
|
||||
int dleft = srect.left() - wleft,
|
||||
dright = wright - srect.right(),
|
||||
dtop = srect.top() - wtop,
|
||||
dbottom = wbottom - srect.bottom();
|
||||
|
||||
// snap left?
|
||||
if (dleft > 0 && dleft < resistance_size)
|
||||
dx = srect.left();
|
||||
// snap right?
|
||||
else if (dright > 0 && dright < resistance_size)
|
||||
dx = srect.right() - frame.rect.width() + 1;
|
||||
|
||||
// snap top?
|
||||
if (dtop > 0 && dtop < resistance_size)
|
||||
dy = srect.top();
|
||||
// snap bottom?
|
||||
else if (dbottom > 0 && dbottom < resistance_size)
|
||||
dy = srect.bottom() - frame.rect.height() + 1;
|
||||
} else { // BScreen::WindowSnap
|
||||
int dleft = abs(wleft - srect.left()),
|
||||
dright = abs(wright - srect.right()),
|
||||
dtop = abs(wtop - srect.top()),
|
||||
dbottom = abs(wbottom - srect.bottom());
|
||||
|
||||
// snap left?
|
||||
if (dleft < snap_distance && dleft <= dright)
|
||||
dx = srect.left();
|
||||
// snap right?
|
||||
else if (dright < snap_distance)
|
||||
dx = srect.right() - frame.rect.width() + 1;
|
||||
|
||||
// snap top?
|
||||
if (dtop < snap_distance && dtop <= dbottom)
|
||||
dy = srect.top();
|
||||
// snap bottom?
|
||||
else if (dbottom < snap_distance)
|
||||
dy = srect.bottom() - frame.rect.height() + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BlackboxWindow::endMove(void) {
|
||||
assert(flags.moving);
|
||||
assert(blackbox->getChangingWindow() == this);
|
||||
|
|
|
@ -295,6 +295,8 @@ private:
|
|||
void setState(unsigned long new_state);
|
||||
void upsize(void);
|
||||
void doMove(int x_root, int y_root);
|
||||
bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
|
||||
void doWindowSnapping(int &dx, int &dy);
|
||||
void endMove(void);
|
||||
void doResize(int x_root, int y_root);
|
||||
void endResize(void);
|
||||
|
|
Loading…
Reference in a new issue