openbox/openbox/menu.h
Scott Moynes a116f2c631 Menu data structures basically completed.
Need the engine support still, parser, and controllers.
2003-03-29 03:18:11 +00:00

67 lines
1.6 KiB
C

#ifndef __menu_h
#define __menu_h
#include "action.h"
#include <glib.h>
typedef struct Menu {
char *label;
char *name;
GList *entries;
/* GList *tail; */
/* ? */
gboolean shown;
gboolean invalid;
struct Menu *parent;
/* waste o' pointers */
void (*show)( /* some bummu */);
void (*hide)( /* some bummu */);
void (*update)( /* some bummu */);
void (*mouseover)( /* some bummu */);
void (*selected)( /* some bummu */);
} Menu;
typedef enum MenuEntryRenderType {
MenuEntryRenderType_None = 0,
MenuEntryRenderType_Submenu = 1 << 0,
MenuEntryRenderType_Boolean = 1 << 1,
MenuEntryRenderType_Separator = 1 << 2,
MenuEntryRenderType_Other = 1 << 7
} MenuEntryRenderType;
typedef struct {
char *label;
Menu *parent;
Action action;
MenuEntryRenderType render_type;
gboolean enabled;
gboolean boolean_value;
gpointer render_data; /* where the engine can store anything it likes */
Menu *submenu;
} MenuEntry;
Menu *menu_new(const char *label, const char *name, Menu *parent);
void menu_free(const char *name);
MenuEntry *menu_entry_new_full(const char *label, Action *action,
const MenuEntryRenderType render_type,
gpointer render_data, gpointer submenu);
#define menu_entry_new(label, action) \
menu_entry_new(label, action, MenuEntryRenderType_None, NULL, NULL)
void menu_entry_free(const MenuEntry *entry);
void menu_entry_set_submenu(MenuEntry *entry, Menu *submenu);
void menu_add_entry(Menu *menu, MenuEntry *entry);
#endif