openbox/openbox/action.h
Dana Jansens 18c0714c51 split the move and resize functions.
let you specify the edge to resize in the action binding
2007-05-12 17:31:13 +00:00

352 lines
10 KiB
C

/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
action.h for the Openbox window manager
Copyright (c) 2006 Mikael Magnusson
Copyright (c) 2003-2007 Dana Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#ifndef __action_h
#define __action_h
#include "misc.h"
#include "frame.h"
#include "parser/parse.h"
struct _ObClient;
typedef struct _ObAction ObAction;
/* These have to all have a Client* at the top even if they don't use it, so
that I can set it blindly later on. So every function will have a Client*
available (possibly NULL though) if it wants it.
*/
typedef enum
{
OB_CLIENT_ACTION_NO,
OB_CLIENT_ACTION_OPTIONAL,
OB_CLIENT_ACTION_ALWAYS
} ObClientActionReq;
struct AnyAction {
ObClientActionReq client_action;
struct _ObClient *c;
ObFrameContext context;
gboolean interactive;
gint x;
gint y;
gint button;
Time time;
};
struct InteractiveAction {
struct AnyAction any;
gboolean final;
gboolean cancel;
};
struct InterDirectionalAction{
struct InteractiveAction inter;
ObDirection direction;
gboolean dialog;
gboolean dock_windows;
gboolean desktop_windows;
};
struct DirectionalAction{
struct AnyAction any;
ObDirection direction;
gboolean hang;
};
struct Execute {
struct AnyAction any;
gchar *path;
gboolean startupnotify;
gchar *name;
gchar *icon_name;
};
struct ClientAction {
struct AnyAction any;
};
struct Activate {
struct AnyAction any;
gboolean here; /* bring it to the current desktop */
};
struct MoveResizeRelative {
struct AnyAction any;
gint deltax;
gint deltay;
gint deltaxl;
gint deltayu;
};
struct SendToDesktop {
struct AnyAction any;
guint desk;
gboolean follow;
};
struct SendToDesktopDirection {
struct InteractiveAction inter;
ObDirection dir;
gboolean wrap;
gboolean linear;
gboolean follow;
};
struct Desktop {
struct InteractiveAction inter;
guint desk;
};
struct Layer {
struct AnyAction any;
gint layer; /* < 0 = below, 0 = normal, > 0 = above */
};
struct DesktopDirection {
struct InteractiveAction inter;
ObDirection dir;
gboolean wrap;
gboolean linear;
};
struct MoveResize {
struct AnyAction any;
gboolean keyboard;
guint32 corner;
};
struct ShowMenu {
struct AnyAction any;
gchar *name;
};
struct CycleWindows {
struct InteractiveAction inter;
gboolean linear;
gboolean forward;
gboolean dialog;
gboolean dock_windows;
gboolean desktop_windows;
gboolean all_desktops;
};
struct Stacking {
struct AnyAction any;
};
union ActionData {
struct AnyAction any;
struct InteractiveAction inter;
struct InterDirectionalAction interdiraction;
struct DirectionalAction diraction;
struct Execute execute;
struct ClientAction client;
struct Activate activate;
struct MoveResizeRelative relative;
struct SendToDesktop sendto;
struct SendToDesktopDirection sendtodir;
struct Desktop desktop;
struct DesktopDirection desktopdir;
struct MoveResize moveresize;
struct ShowMenu showmenu;
struct CycleWindows cycle;
struct Layer layer;
struct Stacking stacking;
};
struct _ObAction {
guint ref;
/* The func member acts like an enum to tell which one of the structs in
the data union are valid.
*/
void (*func)(union ActionData *data);
union ActionData data;
};
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
action_send_to_desktop - the destination desktop needs to be set
action_move_relative_horz - the delta
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
action_move_relative - the deltas
action_resize_relative - the deltas
*/
ObAction* action_from_string(const gchar *name, ObUserAction uact);
ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
ObUserAction uact);
void action_ref(ObAction *a);
void action_unref(ObAction *a);
ObAction* action_copy(const ObAction *a);
/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
@param button The mouse button used to execute the action.
@param x The x coord at which the user action occured.
@param y The y coord at which the user action occured.
@param cancel If the action is cancelling an interactive action. This only
affects interactive actions, but should generally always be FALSE.
@param done If the action is completing an interactive action. This only
affects interactive actions, but should generally always be FALSE.
*/
void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
guint state, guint button, gint x, gint y, Time time,
gboolean cancel, gboolean done);
#define action_run_mouse(a, c, n, s, b, x, y, t) \
action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
#define action_run_interactive(a, c, s, t, n, d) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
#define action_run_key(a, c, s, x, y, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
#define action_run(a, c, s, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
void action_run_string(const gchar *name, struct _ObClient *c, Time time);
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */
void action_activate(union ActionData *data);
/* ClientAction */
void action_focus(union ActionData *data);
/* ClientAction */
void action_unfocus(union ActionData *data);
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_focus_order_to_bottom(union ActionData *data);
/* ClientAction */
void action_raiselower(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
void action_kill(union ActionData *data);
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
void action_shadelower(union ActionData *data);
/* ClientAction */
void action_unshaderaise(union ActionData *data);
/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
/* ClientAction */
void action_toggle_omnipresent(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_vert(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative(union ActionData *data);
/* ClientAction */
void action_move_to_center(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_vert(union ActionData *data);
/* ClientAction */
void action_maximize_full(union ActionData *data);
/* ClientAction */
void action_unmaximize_full(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_full(union ActionData *data);
/* ClientAction */
void action_maximize_horz(union ActionData *data);
/* ClientAction */
void action_unmaximize_horz(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_horz(union ActionData *data);
/* ClientAction */
void action_maximize_vert(union ActionData *data);
/* ClientAction */
void action_unmaximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_fullscreen(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
/* SendToDesktopDirection */
void action_send_to_desktop_dir(union ActionData *data);
/* Desktop */
void action_desktop(union ActionData *data);
/* DesktopDirection */
void action_desktop_dir(union ActionData *data);
/* Any */
void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
/* Move */
void action_move(union ActionData *data);
/* Resize */
void action_resize(union ActionData *data);
/* Any */
void action_reconfigure(union ActionData *data);
/* Execute */
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
/* ShowMenu */
void action_showmenu(union ActionData *data);
/* CycleWindows */
void action_cycle_windows(union ActionData *data);
/* InterDirectionalAction */
void action_directional_focus(union ActionData *data);
/* DirectionalAction */
void action_movetoedge(union ActionData *data);
/* DirectionalAction */
void action_growtoedge(union ActionData *data);
/* Layer */
void action_send_to_layer(union ActionData *data);
/* Layer */
void action_toggle_layer(union ActionData *data);
/* Any */
void action_toggle_dockautohide(union ActionData *data);
/* Any */
void action_toggle_show_desktop(union ActionData *data);
/* Any */
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
/* Any */
void action_break_chroot(union ActionData *data);
#endif