split the move and resize functions.
let you specify the edge to resize in the action binding
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parent
1d1aef75a0
commit
18c0714c51
2 changed files with 70 additions and 27 deletions
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@ -417,21 +417,21 @@ void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
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void setup_action_move(ObAction **a, ObUserAction uact)
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{
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(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
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(*a)->data.moveresize.move = TRUE;
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(*a)->data.moveresize.keyboard =
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(uact == OB_USER_ACTION_NONE ||
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uact == OB_USER_ACTION_KEYBOARD_KEY ||
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uact == OB_USER_ACTION_MENU_SELECTION);
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(*a)->data.moveresize.corner = 0;
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}
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void setup_action_resize(ObAction **a, ObUserAction uact)
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{
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(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
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(*a)->data.moveresize.move = FALSE;
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(*a)->data.moveresize.keyboard =
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(uact == OB_USER_ACTION_NONE ||
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uact == OB_USER_ACTION_KEYBOARD_KEY ||
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uact == OB_USER_ACTION_MENU_SELECTION);
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(*a)->data.moveresize.corner = 0;
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}
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void setup_action_showmenu(ObAction **a, ObUserAction uact)
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@ -745,12 +745,12 @@ ActionString actionstrings[] =
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},
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{
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"move",
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action_moveresize,
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action_move,
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setup_action_move
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},
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{
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"resize",
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action_moveresize,
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action_resize,
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setup_action_resize
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},
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{
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@ -1034,6 +1034,35 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
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if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
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act->data.interdiraction.desktop_windows =
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parse_bool(doc, n);
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} else if (act->func == action_resize) {
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if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
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gchar *s = parse_string(doc, n);
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if (!g_ascii_strcasecmp(s, "top"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_top;
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else if (!g_ascii_strcasecmp(s, "bottom"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_bottom;
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else if (!g_ascii_strcasecmp(s, "left"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_left;
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else if (!g_ascii_strcasecmp(s, "right"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_right;
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else if (!g_ascii_strcasecmp(s, "topleft"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_topleft;
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else if (!g_ascii_strcasecmp(s, "topright"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_topright;
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else if (!g_ascii_strcasecmp(s, "bottomleft"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_bottomleft;
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else if (!g_ascii_strcasecmp(s, "bottomright"))
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act->data.moveresize.corner =
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prop_atoms.net_wm_moveresize_size_bottomright;
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g_free(s);
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}
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} else if (act->func == action_raise ||
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act->func == action_lower ||
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act->func == action_raiselower ||
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@ -1104,7 +1133,9 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
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/* XXX UGLY HACK race with motion event starting a move and the
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button release gettnig processed first. answer: don't queue
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moveresize starts. UGLY HACK XXX */
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if (a->data.any.interactive || a->func == action_moveresize) {
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if (a->data.any.interactive || a->func == action_move ||
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a->func == action_resize)
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{
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/* interactive actions are not queued */
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a->func(&a->data);
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} else if ((context == OB_FRAME_CONTEXT_CLIENT ||
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@ -1713,29 +1744,39 @@ static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
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#undef d
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}
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void action_moveresize(union ActionData *data)
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void action_move(union ActionData *data)
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{
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ObClient *c = data->moveresize.any.c;
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guint32 corner;
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if (data->moveresize.keyboard) {
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corner = (data->moveresize.move ?
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prop_atoms.net_wm_moveresize_move_keyboard :
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prop_atoms.net_wm_moveresize_size_keyboard);
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} else {
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corner = (data->moveresize.move ?
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prop_atoms.net_wm_moveresize_move :
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pick_corner(data->any.x, data->any.y,
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c->frame->area.x, c->frame->area.y,
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/* use the client size because the frame
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can be differently sized (shaded
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windows) and we want this based on the
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clients size */
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c->area.width + c->frame->size.left +
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c->frame->size.right,
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c->area.height + c->frame->size.top +
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c->frame->size.bottom, c->shaded));
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}
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if (data->moveresize.keyboard)
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corner = prop_atoms.net_wm_moveresize_move_keyboard;
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else
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corner = prop_atoms.net_wm_moveresize_move;
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moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
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}
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void action_resize(union ActionData *data)
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{
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ObClient *c = data->moveresize.any.c;
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guint32 corner;
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if (data->moveresize.keyboard)
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corner = prop_atoms.net_wm_moveresize_size_keyboard;
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else if (data->moveresize.corner)
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corner = data->moveresize.corner; /* it was specified in the binding */
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else
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corner = pick_corner(data->any.x, data->any.y,
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c->frame->area.x, c->frame->area.y,
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/* use the client size because the frame
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can be differently sized (shaded
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windows) and we want this based on the
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clients size */
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c->area.width + c->frame->size.left +
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c->frame->size.right,
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c->area.height + c->frame->size.top +
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c->frame->size.bottom, c->shaded);
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moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
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}
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@ -129,8 +129,8 @@ struct DesktopDirection {
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struct MoveResize {
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struct AnyAction any;
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gboolean move;
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gboolean keyboard;
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guint32 corner;
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};
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struct ShowMenu {
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@ -314,8 +314,10 @@ void action_desktop_dir(union ActionData *data);
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void action_desktop_last(union ActionData *data);
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/* ClientAction */
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void action_toggle_decorations(union ActionData *data);
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/* MoveResize */
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void action_moveresize(union ActionData *data);
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/* Move */
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void action_move(union ActionData *data);
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/* Resize */
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void action_resize(union ActionData *data);
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/* Any */
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void action_reconfigure(union ActionData *data);
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/* Execute */
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