split the move and resize functions.

let you specify the edge to resize in the action binding
This commit is contained in:
Dana Jansens 2007-05-12 17:31:13 +00:00
parent 1d1aef75a0
commit 18c0714c51
2 changed files with 70 additions and 27 deletions

View file

@ -417,21 +417,21 @@ void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
void setup_action_move(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = TRUE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
(*a)->data.moveresize.corner = 0;
}
void setup_action_resize(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = FALSE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
(*a)->data.moveresize.corner = 0;
}
void setup_action_showmenu(ObAction **a, ObUserAction uact)
@ -745,12 +745,12 @@ ActionString actionstrings[] =
},
{
"move",
action_moveresize,
action_move,
setup_action_move
},
{
"resize",
action_moveresize,
action_resize,
setup_action_resize
},
{
@ -1034,6 +1034,35 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.interdiraction.desktop_windows =
parse_bool(doc, n);
} else if (act->func == action_resize) {
if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
gchar *s = parse_string(doc, n);
if (!g_ascii_strcasecmp(s, "top"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_top;
else if (!g_ascii_strcasecmp(s, "bottom"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_bottom;
else if (!g_ascii_strcasecmp(s, "left"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_left;
else if (!g_ascii_strcasecmp(s, "right"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_right;
else if (!g_ascii_strcasecmp(s, "topleft"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_topleft;
else if (!g_ascii_strcasecmp(s, "topright"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_topright;
else if (!g_ascii_strcasecmp(s, "bottomleft"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_bottomleft;
else if (!g_ascii_strcasecmp(s, "bottomright"))
act->data.moveresize.corner =
prop_atoms.net_wm_moveresize_size_bottomright;
g_free(s);
}
} else if (act->func == action_raise ||
act->func == action_lower ||
act->func == action_raiselower ||
@ -1104,7 +1133,9 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
/* XXX UGLY HACK race with motion event starting a move and the
button release gettnig processed first. answer: don't queue
moveresize starts. UGLY HACK XXX */
if (a->data.any.interactive || a->func == action_moveresize) {
if (a->data.any.interactive || a->func == action_move ||
a->func == action_resize)
{
/* interactive actions are not queued */
a->func(&a->data);
} else if ((context == OB_FRAME_CONTEXT_CLIENT ||
@ -1713,29 +1744,39 @@ static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
#undef d
}
void action_moveresize(union ActionData *data)
void action_move(union ActionData *data)
{
ObClient *c = data->moveresize.any.c;
guint32 corner;
if (data->moveresize.keyboard) {
corner = (data->moveresize.move ?
prop_atoms.net_wm_moveresize_move_keyboard :
prop_atoms.net_wm_moveresize_size_keyboard);
} else {
corner = (data->moveresize.move ?
prop_atoms.net_wm_moveresize_move :
pick_corner(data->any.x, data->any.y,
c->frame->area.x, c->frame->area.y,
/* use the client size because the frame
can be differently sized (shaded
windows) and we want this based on the
clients size */
c->area.width + c->frame->size.left +
c->frame->size.right,
c->area.height + c->frame->size.top +
c->frame->size.bottom, c->shaded));
}
if (data->moveresize.keyboard)
corner = prop_atoms.net_wm_moveresize_move_keyboard;
else
corner = prop_atoms.net_wm_moveresize_move;
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}
void action_resize(union ActionData *data)
{
ObClient *c = data->moveresize.any.c;
guint32 corner;
if (data->moveresize.keyboard)
corner = prop_atoms.net_wm_moveresize_size_keyboard;
else if (data->moveresize.corner)
corner = data->moveresize.corner; /* it was specified in the binding */
else
corner = pick_corner(data->any.x, data->any.y,
c->frame->area.x, c->frame->area.y,
/* use the client size because the frame
can be differently sized (shaded
windows) and we want this based on the
clients size */
c->area.width + c->frame->size.left +
c->frame->size.right,
c->area.height + c->frame->size.top +
c->frame->size.bottom, c->shaded);
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}

View file

@ -129,8 +129,8 @@ struct DesktopDirection {
struct MoveResize {
struct AnyAction any;
gboolean move;
gboolean keyboard;
guint32 corner;
};
struct ShowMenu {
@ -314,8 +314,10 @@ void action_desktop_dir(union ActionData *data);
void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
/* MoveResize */
void action_moveresize(union ActionData *data);
/* Move */
void action_move(union ActionData *data);
/* Resize */
void action_resize(union ActionData *data);
/* Any */
void action_reconfigure(union ActionData *data);
/* Execute */