Commit graph

5 commits

Author SHA1 Message Date
Carlos Pita
fadf435ee1 Specific border width/color for undecorated active/inactive windows (bug #4889)
The attached patch adds three theme options with backward compatible defaults:

undecorated.border.width
  defaults to border.width

window.undecorated.active.border.color
  defaults to window.active.border.color

window.undecorated.inactive.border.color
  defaults to window.inactive.border.color
2011-10-16 18:51:51 -04:00
Carlos Pita
177a0340a7 Separate theme options for osd prompt buttons.
I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.

Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.

Basically the patch add the following theme options for controlling
buttons in osd prompts:

%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
%  (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color

%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg

The buttons can be in three states:

 unpressed: neither clicked nor selected
 focused: selected but not clicked
 pressed: clicked (and of course selected)

I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.

All the options default in a way that preserves backwards compatibility:

osd.button.unpressed.text.color  -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color

osd.button.pressed.box.color ->  window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color

osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg

Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
2011-08-02 22:18:31 +02:00
Dave Foster
464ee8996e Menu bullet color support. 2010-10-14 15:54:48 +02:00
Dave Foster
5d7c022bb4 (non-working) Getting theme started. Button textures read to the right place. 2010-10-14 15:54:47 +02:00
Dana Jansens
7aae8cc526 Set up work for making a 3.5 prerelease.
Set version stuff to 3.5.0-rc1.
Copy the CHANGELOG from 3.4-working.
Rename the obt-4.0 and obrender-4.0 pkgconfig stuff to obt-3.5 and obrender-3.5
Rename the "render" directory to "obrender" so that the public headers can be
  installed in <obrender/*>
2009-12-21 14:08:34 -05:00
Renamed from render/theme.h (Browse further)