Commit graph

9 commits

Author SHA1 Message Date
Dana Jansens
3f32dfa87e this is going to break the kernel/ building.
lots of modifications to the render API, prefixing everything, making proper
names for everything. the structures are not hidden/opaque yet, but the naming scheme of the public API works much better now.
2003-06-20 07:58:51 +00:00
Dana Jansens
2d9c03a441 allow freeing NULL pixmap masks 2003-04-13 02:28:29 +00:00
Dana Jansens
4d5885d271 add pixmap_mask_copy, and add the data to the mask struct, since it is needed for allowing copies 2003-03-29 21:12:47 +00:00
Derek Foreman
2880e674ea add a Rect to the textures for positioning them 2003-03-26 02:19:38 +00:00
Dana Jansens
0a69cfc6d2 add strict ansi compliance 2003-03-21 20:25:34 +00:00
Derek Foreman
f1db272154 in keeping with my tradition of committing untested code, here is the
pixmap mask rendering code ported from the old otk dirs
2003-03-17 01:08:34 +00:00
Derek Foreman
57314ce522 move pixmap_mask typedef
add stub for draw_mask
2003-03-17 00:53:28 +00:00
Dana Jansens
b824e6ad8e add funcs to create/free pixmap_masks 2003-03-17 00:49:05 +00:00
Dana Jansens
1f63f7b331 add a struct for pixmap masks 2003-03-17 00:37:23 +00:00