add a struct for pixmap masks
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3 changed files with 14 additions and 0 deletions
3
render/mask.c
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3
render/mask.c
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@ -0,0 +1,3 @@
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#include "mask.h"
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/* DO YOUR MAGIC MANNY WOOT \m/ */
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9
render/mask.h
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9
render/mask.h
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#ifndef __mask_h
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#define __mask_h
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typedef struct {
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Pixmap mask;
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guint w, h;
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} pixmap_mask;
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#endif
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@ -6,6 +6,7 @@
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#include <X11/Xft/Xft.h>
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#include <glib.h>
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#include "color.h"
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#include "mask.h"
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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@ -112,6 +113,7 @@ typedef struct TextureText {
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typedef struct TextureMask {
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color_rgb *color;
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pixmap_mask *mask;
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} TextureMask;
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typedef struct TextureRGBA {
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