Commit graph

18 commits

Author SHA1 Message Date
Dana Jansens
8bf56a288f allocate colors right away instead of delaying it, since they get allocated out of the rendercontrol, and it will never fail. 2003-02-17 16:36:35 +00:00
Dana Jansens
01a37dfe18 allocate colors in pseudocolor from the map we allocate in the rendercontrol 2003-02-14 08:01:44 +00:00
Dana Jansens
3e504ae5f3 rm a stupid bb format 2003-02-13 05:18:41 +00:00
Dana Jansens
ea20fcc272 only free allocated colors 2003-02-13 05:12:01 +00:00
Dana Jansens
68482ff556 no segfault plz tnx 2003-02-13 04:54:54 +00:00
Dana Jansens
e451c08ac5 alloc colors only when needed, and free them properly on destruction 2003-02-13 04:50:57 +00:00
Dana Jansens
6b1381d69d add mising ()s 2003-02-12 01:22:51 +00:00
Dana Jansens
a0738a0197 more efficient/nicer way to get the XColor values 2003-02-12 01:22:31 +00:00
Dana Jansens
115fedf432 use the c++ std cheaders 2003-02-09 23:07:54 +00:00
Dana Jansens
ff3bb7566b remove debug printfs 2003-01-23 04:20:08 +00:00
Dana Jansens
8152d45329 add stdio.h 2003-01-23 02:16:07 +00:00
Dana Jansens
1b5d52c716 save/load the pixel in the cache 2003-01-22 23:16:49 +00:00
Dana Jansens
3fe7bded58 increment the count 1 right off the start for the cache 2003-01-22 23:14:42 +00:00
Dana Jansens
033e9843bc otk using new render shit.. supposedly 2003-01-22 22:46:16 +00:00
Dana Jansens
75e8fc2705 hardcoded renderstyle 2003-01-22 22:20:26 +00:00
Dana Jansens
c487295c75 part of a hardcoded style done 2003-01-22 20:14:28 +00:00
Dana Jansens
f329167e4c specify projecting cap style 2003-01-20 17:07:42 +00:00
Dana Jansens
0348a2f3ab add rendercolor class, with a cache of gcs for the colors 2003-01-20 07:07:13 +00:00