was incorrectly using the width for calculations instead of the height in client_find_onscreen
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@ -1003,7 +1003,7 @@ gboolean client_find_onscreen(ObClient *self, gint *x, gint *y, gint w, gint h,
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if (!self->strut.left && *x + fw*9/10 - 1 < a->x)
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*x = a->x - fw*9/10;
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if (!self->strut.top && *y + fh*9/10 - 1 < a->y)
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*y = a->y - fw*9/10;
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*y = a->y - fh*9/10;
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}
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/* This here doesn't let windows even a pixel outside the
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