added depth reduction and startup for true color visuals

16bpp should now work
This commit is contained in:
Derek Foreman 2003-03-19 23:26:54 +00:00
parent c1e6991224
commit de307661b6
4 changed files with 123 additions and 34 deletions

View file

@ -58,3 +58,48 @@ void color_free(color_rgb *c)
XFreeGC(ob_display, c->gc);
free(c);
}
void reduce_depth(pixel32 *data, XImage *im)
{
// since pixel32 is the largest possible pixel size, we can share the array
int r, g, b;
int x,y;
pixel16 *p = (pixel16*) data;
switch (im->bits_per_pixel) {
case 32:
if ((render_red_offset != default_red_shift) ||
(render_blue_offset != default_blue_shift) ||
(render_green_offset != default_green_shift)) {
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
r = (data[x] >> default_red_shift) & 0xFF;
g = (data[x] >> default_green_shift) & 0xFF;
b = (data[x] >> default_blue_shift) & 0xFF;
data[x] = (r << render_red_offset) + (g << render_green_offset) +
(b << render_blue_offset);
}
data += im->width;
}
}
break;
case 16:
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
r = (data[x] >> default_red_shift) & 0xFF;
r = r >> render_red_shift;
g = (data[x] >> default_green_shift) & 0xFF;
g = g >> render_green_shift;
b = (data[x] >> default_blue_shift) & 0xFF;
b = b >> render_blue_shift;
p[x] = (r << render_red_offset)
+ (g << render_green_offset)
+ (b << render_blue_offset);
}
data += im->width;
p += im->bytes_per_line/2;
}
break;
default:
g_message("your bit depth is currently unhandled\n");
}
}

View file

@ -2,6 +2,37 @@
#define __color_h
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#ifdef HAVE_STDINT_H
# include <stdint.h>
#else
# ifdef HAVE_SYS_TYPES_H
# include <sys/types.h>
# endif
#endif
#ifdef HAVE_STDINT_H
typedef uint32_t pixel32;
typedef uint16_t pixel16;
#else
typedef u_int32_t pixel32;
typedef u_int16_t pixel16;
#endif /* HAVE_STDINT_H */
#if (G_ENDIAN == G_BIG_ENDIAN)
#define default_red_shift 0
#define default_green_shift 8
#define default_blue_shift 16
#define endian MSBFirst
#else
#define default_red_shift 16
#define default_green_shift 8
#define default_blue_shift 0
#define endian LSBFirst
#endif /* G_ENDIAN == G_BIG_ENDIAN */
typedef struct color_rgb {
int r;
@ -15,5 +46,14 @@ void color_allocate_gc(color_rgb *in);
color_rgb *color_parse(char *colorname);
color_rgb *color_new(int r, int g, int b);
void color_free(color_rgb *in);
void reduce_depth(pixel32 *data, XImage *im);
extern int render_red_offset;
extern int render_green_offset;
extern int render_blue_offset;
extern int render_red_shift;
extern int render_green_shift;
extern int render_blue_shift;
#endif /* __color_h */

View file

@ -5,11 +5,14 @@
#include "gradient.h"
#include "font.h"
#include "mask.h"
#include "color.h"
#include "../kernel/openbox.h"
int render_depth;
Visual *render_visual;
Colormap render_colormap;
int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
int render_red_shift, render_green_shift, render_blue_shift;
void render_startup(void)
{
@ -52,18 +55,46 @@ void render_startup(void)
}
XFree(vinfo_return);
}
truecolor_startup();
}
void truecolor_startup(void)
{
unsigned long red_mask, green_mask, blue_mask;
XImage *timage = NULL;
timage = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, 1, 1, 32, 0);
g_assert(timage != NULL);
// find the offsets for each color in the visual's masks
red_mask = timage->red_mask;
green_mask = timage->green_mask;
blue_mask = timage->blue_mask;
render_red_offset = 0;
render_green_offset = 0;
render_blue_offset = 0;
while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
render_red_shift = render_green_shift = render_blue_shift = 8;
while (red_mask) { red_mask >>= 1; render_red_shift--; }
while (green_mask) { green_mask >>= 1; render_green_shift--; }
while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
XFree(timage);
}
void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
{
int i;
XImage *im;
XImage *im = NULL;
Pixmap oldp;
if (w <= 0 || h <= 0) return;
g_assert(l->surface.type == Surface_Planar);
// printf("painting window %ld\n", win);
oldp = l->pixmap; /* save to free after changing the visible pixmap */
l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
@ -83,16 +114,16 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
gradient_solid(l, x, y, w, h);
else gradient_render(&l->surface, w, h);
/*reduce depth here...
also, this is not the right place for this code, it's only here so
/*this is not the right place for this code, it's only here so
text rendering shows up for now.
*/
if (l->surface.data.planar.grad != Background_Solid) {
im = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != None);
g_assert(im != NULL);
im->byte_order = endian;
im->data = l->surface.data.planar.pixel_data;
im->data = (unsigned char *)l->surface.data.planar.pixel_data;
reduce_depth(im->data, im);
XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
im, 0, 0, x, y, w, h);
im->data = NULL;

View file

@ -7,34 +7,6 @@
#include <glib.h>
#include "color.h"
#ifdef HAVE_STDINT_H
# include <stdint.h>
#else
# ifdef HAVE_SYS_TYPES_H
# include <sys/types.h>
# endif
#endif
#ifdef HAVE_STDINT_H
typedef uint32_t pixel32;
typedef uint16_t pixel16;
#else
typedef u_int32_t pixel32;
typedef u_int16_t pixel16;
#endif /* HAVE_STDINT_H */
#if (G_ENDIAN == G_BIG_ENDIAN)
#define default_red_shift 0
#define default_green_shift 8
#define default_blue_shift 16
#define endian MSBFirst
#else
#define default_red_shift 16
#define default_green_shift 8
#define default_blue_shift 0
#define endian LSBFirst
#endif /* G_ENDIAN == G_BIG_ENDIAN */
typedef enum {
Surface_Planar,
Surface_Nonplanar
@ -164,4 +136,5 @@ void render_shutdown(void);
Appearance *appearance_new(SurfaceType type, int numtex);
Appearance *appearance_copy(Appearance *a);
void appearance_free(Appearance *a);
void truecolor_startup(void);
#endif /*__render_h*/