make the inner window work like the plate used to for actions
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79cd7b4b2c
commit
d3ca984e93
1 changed files with 4 additions and 6 deletions
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@ -29,8 +29,7 @@
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#include "moveresize.h"
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#include "moveresize.h"
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#include "render/theme.h"
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#include "render/theme.h"
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#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask | \
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#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
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FocusChangeMask)
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#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
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#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
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ButtonPressMask | ButtonReleaseMask)
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ButtonPressMask | ButtonReleaseMask)
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#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
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#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
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@ -40,8 +39,7 @@
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If it does get them, then it needs its own context for enter events
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If it does get them, then it needs its own context for enter events
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because sloppy focus will focus the window when you enter the inner window
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because sloppy focus will focus the window when you enter the inner window
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from the frame. */
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from the frame. */
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#define INNER_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
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#define INNER_EVENTMASK (ButtonPressMask)
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ButtonMotionMask)
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#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
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#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
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f->cbwidth_y)
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f->cbwidth_y)
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@ -830,7 +828,7 @@ ObFrameContext frame_context(ObClient *client, Window win)
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}
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}
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self = client->frame;
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self = client->frame;
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if (win == self->plate) {
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if (win == self->inner) {
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/* conceptually, this is the desktop, as far as users are
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/* conceptually, this is the desktop, as far as users are
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concerned */
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concerned */
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if (client->type == OB_CLIENT_TYPE_DESKTOP)
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if (client->type == OB_CLIENT_TYPE_DESKTOP)
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@ -838,8 +836,8 @@ ObFrameContext frame_context(ObClient *client, Window win)
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return OB_FRAME_CONTEXT_CLIENT;
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return OB_FRAME_CONTEXT_CLIENT;
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}
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}
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if (win == self->plate) return OB_FRAME_CONTEXT_CLIENT;
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if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
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if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
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if (win == self->inner) return OB_FRAME_CONTEXT_FRAME;
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if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
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if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
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