dont cause focus change with enter events when youre already in the window
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2 changed files with 13 additions and 5 deletions
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@ -761,9 +761,9 @@ static void event_handle_client(ObClient *client, XEvent *e)
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if (keyboard_interactively_grabbed())
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break;
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if (config_focus_follow && config_focus_delay &&
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/* leaveinferior events can happen when the mouse goes onto the
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window's border and then into the window before the delay
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is up */
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/* leave inferior events can happen when the mouse goes onto
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the window's border and then into the window before the
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delay is up */
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e->xcrossing.detail != NotifyInferior)
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{
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ob_main_loop_timeout_remove_data(ob_main_loop,
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@ -810,7 +810,9 @@ static void event_handle_client(ObClient *client, XEvent *e)
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if (keyboard_interactively_grabbed())
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break;
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if (e->xcrossing.mode == NotifyGrab ||
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e->xcrossing.mode == NotifyUngrab)
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e->xcrossing.mode == NotifyUngrab ||
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/*ignore enters when we're already in the window */
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e->xcrossing.detail == NotifyInferior)
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{
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ob_debug_type(OB_DEBUG_FOCUS,
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"%sNotify mode %d detail %d on %lx IGNORED\n",
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@ -36,6 +36,12 @@
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#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
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ButtonMotionMask | \
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EnterWindowMask | LeaveWindowMask)
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/* The inner window does not need enter/leave events.
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If it does get them, then it needs its own context for enter events
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because sloppy focus will focus the window when you enter the inner window
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from the frame. */
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#define INNER_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
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ButtonMotionMask)
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#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
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f->cbwidth_y)
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@ -100,7 +106,7 @@ ObFrame *frame_new(ObClient *client)
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self->window = createWindow(RootWindow(ob_display, ob_screen), visual,
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mask, &attrib);
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attrib.event_mask = ELEMENT_EVENTMASK;
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attrib.event_mask = INNER_EVENTMASK;
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self->inner = createWindow(self->window, visual, mask, &attrib);
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mask &= ~CWEventMask;
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