Rename bounds to monitor in place_overlap and move a const

This commit is contained in:
Mikael Magnusson 2013-04-23 21:34:58 +02:00
parent e6a5acaf1b
commit 8be9cc92b6
2 changed files with 15 additions and 15 deletions

View file

@ -23,29 +23,29 @@
#include <stdlib.h>
static void make_grid(const Rect* client_rects, int n_client_rects,
const Rect* bound, int* x_edges, int* y_edges,
const Rect* monitor, int* x_edges, int* y_edges,
int max_edges);
static int best_direction(const Point* grid_point,
const Rect* client_rects, int n_client_rects,
const Rect* bound, const Size* req_size,
const Rect* monitor, const Size* req_size,
Point* best_top_left);
/* Choose the placement on a grid with least overlap */
void place_overlap_find_least_placement(const Rect* client_rects,
int n_client_rects,
Rect *const bound,
const Rect *monitor,
const Size* req_size,
Point* result)
{
POINT_SET(*result, bound->x, bound->y);
POINT_SET(*result, monitor->x, monitor->y);
int overlap = G_MAXINT;
int max_edges = 2 * (n_client_rects + 1);
int x_edges[max_edges];
int y_edges[max_edges];
make_grid(client_rects, n_client_rects, bound,
make_grid(client_rects, n_client_rects, monitor,
x_edges, y_edges, max_edges);
int i;
for (i = 0; i < max_edges; ++i) {
@ -59,7 +59,7 @@ void place_overlap_find_least_placement(const Rect* client_rects,
Point best_top_left;
int this_overlap =
best_direction(&grid_point, client_rects, n_client_rects,
bound, req_size, &best_top_left);
monitor, req_size, &best_top_left);
if (this_overlap < overlap) {
overlap = this_overlap;
*result = best_top_left;
@ -96,23 +96,23 @@ static void uniquify(int* edges, int n_edges)
}
static void make_grid(const Rect* client_rects, int n_client_rects,
const Rect* bound, int* x_edges, int* y_edges,
const Rect* monitor, int* x_edges, int* y_edges,
int max_edges)
{
int i;
int n_edges = 0;
for (i = 0; i < n_client_rects; ++i) {
if (!RECT_INTERSECTS_RECT(client_rects[i], *bound))
if (!RECT_INTERSECTS_RECT(client_rects[i], *monitor))
continue;
x_edges[n_edges] = client_rects[i].x;
y_edges[n_edges++] = client_rects[i].y;
x_edges[n_edges] = client_rects[i].x + client_rects[i].width;
y_edges[n_edges++] = client_rects[i].y + client_rects[i].height;
}
x_edges[n_edges] = bound->x;
y_edges[n_edges++] = bound->y;
x_edges[n_edges] = bound->x + bound->width;
y_edges[n_edges++] = bound->y + bound->height;
x_edges[n_edges] = monitor->x;
y_edges[n_edges++] = monitor->y;
x_edges[n_edges] = monitor->x + monitor->width;
y_edges[n_edges++] = monitor->y + monitor->height;
for (i = n_edges; i < max_edges; ++i)
x_edges[i] = y_edges[i] = G_MAXINT;
qsort(x_edges, n_edges, sizeof(int), compare_ints);
@ -146,7 +146,7 @@ static int total_overlap(const Rect* client_rects, int n_client_rects,
static int best_direction(const Point* grid_point,
const Rect* client_rects, int n_client_rects,
const Rect* bound, const Size* req_size,
const Rect* monitor, const Size* req_size,
Point* best_top_left)
{
static const Size directions[NUM_DIRECTIONS] = {
@ -161,7 +161,7 @@ static int best_direction(const Point* grid_point,
};
Rect r;
RECT_SET(r, pt.x, pt.y, req_size->width, req_size->height);
if (!RECT_CONTAINS_RECT(*bound, r))
if (!RECT_CONTAINS_RECT(*monitor, r))
continue;
int this_overlap = total_overlap(client_rects, n_client_rects, &r);
if (this_overlap < overlap) {

View file

@ -20,6 +20,6 @@
void place_overlap_find_least_placement(const Rect* client_rects,
int n_client_rects,
Rect *const bounds,
const Rect* bounds,
const Size* req_size,
Point* result);