use the unfocused label when not focused
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1 changed files with 1 additions and 1 deletions
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@ -764,7 +764,7 @@ static void render_label(ObFrame *self)
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if (self->label_x < 0) return;
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if (self->label_x < 0) return;
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a = (self->frame.client->focused ?
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a = (self->frame.client->focused ?
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self->a_focused_label : self->a_focused_label);
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self->a_focused_label : self->a_unfocused_label);
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/* set the texture's text! */
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/* set the texture's text! */
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a->texture[0].data.text.string = self->frame.client->title;
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a->texture[0].data.text.string = self->frame.client->title;
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