either offsets work, or I've broken lots of things.
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@ -94,7 +94,7 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
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im->byte_order = endian;
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im->data = l->surface.data.planar.pixel_data;
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XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
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im, 0, 0, 0, 0, w, h);
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im, 0, 0, x, y, w, h);
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im->data = NULL;
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XDestroyImage(im);
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}
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