add rc options for window snapping/resistance
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parent
b1a2c014eb
commit
3356db4885
3 changed files with 82 additions and 29 deletions
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@ -417,10 +417,29 @@ void BScreen::saveHideToolbar(bool h) {
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}
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void BScreen::saveWindowToWindowSnap(bool s) {
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resource.window_to_window_snap = s;
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config->setValue(screenstr + "windowToWindowSnap",
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resource.window_to_window_snap);
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void BScreen::saveWindowToEdgeSnap(int s) {
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resource.snap_to_edges = s;
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const char *snap;
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switch (resource.snap_to_edges) {
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case WindowNoSnap: snap = "NoSnap"; break;
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case WindowResistance: snap = "Resistance"; break;
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case WindowSnap: default: snap = "Snap"; break;
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}
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config->setValue(screenstr + "windowToEdgeSnap", snap);
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}
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void BScreen::saveWindowToWindowSnap(int s) {
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resource.snap_to_windows = s;
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const char *snap;
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switch (resource.snap_to_edges) {
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case WindowNoSnap: snap = "NoSnap"; break;
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case WindowResistance: snap = "Resistance"; break;
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case WindowSnap: default: snap = "Snap"; break;
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}
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config->setValue(screenstr + "windowToWindowSnap", snap);
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}
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@ -457,10 +476,17 @@ void BScreen::savePlacementPolicy(int p) {
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}
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void BScreen::saveEdgeSnapThreshold(int t) {
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resource.edge_snap_threshold = t;
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void BScreen::saveResistanceSize(int s) {
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resource.resistance_size = s;
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config->setValue(screenstr + "resistanceSize",
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resource.resistance_size);
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}
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void BScreen::saveSnapThreshold(int t) {
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resource.snap_threshold = t;
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config->setValue(screenstr + "edgeSnapThreshold",
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resource.edge_snap_threshold);
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resource.snap_threshold);
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}
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@ -567,11 +593,13 @@ void BScreen::save_rc(void) {
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saveFocusNew(resource.focus_new);
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saveFocusLast(resource.focus_last);
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saveHideToolbar(resource.hide_toolbar);
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saveWindowToWindowSnap(resource.window_to_window_snap);
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saveWindowToWindowSnap(resource.snap_to_windows);
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saveWindowToEdgeSnap(resource.snap_to_edges);
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saveWindowCornerSnap(resource.window_corner_snap);
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saveWorkspaces(resource.workspaces);
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savePlacementPolicy(resource.placement_policy);
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saveEdgeSnapThreshold(resource.edge_snap_threshold);
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saveSnapThreshold(resource.snap_threshold);
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saveResistanceSize(resource.resistance_size);
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saveRowPlacementDirection(resource.row_direction);
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saveColPlacementDirection(resource.col_direction);
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#ifdef HAVE_STRFTIME
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@ -621,9 +649,21 @@ void BScreen::load_rc(void) {
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if (! config->getValue(screenstr + "hideToolbar", resource.hide_toolbar))
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resource.hide_toolbar = false;
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if (! config->getValue(screenstr + "windowToWindowSnap",
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resource.window_to_window_snap))
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resource.window_to_window_snap = true;
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resource.snap_to_windows = WindowResistance;
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if (config->getValue(screenstr + "windowToWindowSnap", s)) {
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if (s == "NoSnap")
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resource.snap_to_windows = WindowNoSnap;
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else if (s == "Snap")
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resource.snap_to_windows = WindowSnap;
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}
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resource.snap_to_edges = WindowResistance;
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if (config->getValue(screenstr + "windowToEdgeSnap", s)) {
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if (s == "NoSnap")
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resource.snap_to_edges = WindowNoSnap;
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else if (s == "Snap")
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resource.snap_to_edges = WindowSnap;
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}
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if (! config->getValue(screenstr + "windowCornerSnap",
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resource.window_corner_snap))
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@ -634,8 +674,12 @@ void BScreen::load_rc(void) {
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image_control->setDither(b);
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if (! config->getValue(screenstr + "edgeSnapThreshold",
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resource.edge_snap_threshold))
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resource.edge_snap_threshold = 4;
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resource.snap_threshold))
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resource.snap_threshold = 4;
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if (! config->getValue(screenstr + "resistanceSize",
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resource.resistance_size))
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resource.resistance_size = 12;
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if (config->getValue(screenstr + "rowPlacementDirection", s) &&
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s == "RightToLeft")
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@ -147,14 +147,17 @@ private:
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bool sloppy_focus, auto_raise, auto_edge_balance, ordered_dither,
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opaque_move, full_max, focus_new, focus_last, click_raise,
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allow_scroll_lock, hide_toolbar, window_to_window_snap,
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window_corner_snap, aa_fonts, ignore_shaded, ignore_maximized,
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workspace_warping;
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allow_scroll_lock, hide_toolbar, window_corner_snap, aa_fonts,
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ignore_shaded, ignore_maximized, workspace_warping;
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int snap_to_windows, snap_to_edges;
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BColor border_color;
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unsigned int workspaces;
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int toolbar_placement, toolbar_width_percent, placement_policy,
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edge_snap_threshold, row_direction, col_direction, root_scroll;
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snap_threshold, row_direction, col_direction, root_scroll,
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resistance_size;
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unsigned int handle_width, bevel_width, frame_width, border_width,
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resize_zones;
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@ -216,8 +219,10 @@ public:
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inline bool doFocusNew(void) const { return resource.focus_new; }
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inline bool doFocusLast(void) const { return resource.focus_last; }
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inline bool doHideToolbar(void) const { return resource.hide_toolbar; }
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inline bool getWindowToWindowSnap(void) const
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{ return resource.window_to_window_snap; }
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inline int getWindowToWindowSnap(void) const
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{ return resource.snap_to_windows; }
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inline int getWindowToEdgeSnap(void) const
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{ return resource.snap_to_edges; }
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inline bool getWindowCornerSnap(void) const
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{ return resource.window_corner_snap; }
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inline bool allowScrollLock(void) const { return resource.allow_scroll_lock; }
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@ -265,8 +270,10 @@ public:
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{ return resource.workspaces; }
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inline int getPlacementPolicy(void) const
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{ return resource.placement_policy; }
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inline int getEdgeSnapThreshold(void) const
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{ return resource.edge_snap_threshold; }
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inline int getSnapThreshold(void) const
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{ return resource.snap_threshold; }
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inline int getResistanceSize(void) const
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{ return resource.resistance_size; }
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inline int getRowPlacementDirection(void) const
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{ return resource.row_direction; }
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inline int getColPlacementDirection(void) const
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@ -282,7 +289,8 @@ public:
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void savePlacementPolicy(int p);
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void saveRowPlacementDirection(int d);
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void saveColPlacementDirection(int d);
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void saveEdgeSnapThreshold(int t);
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void saveSnapThreshold(int t);
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void saveResistanceSize(int s);
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void saveImageDither(bool d);
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void saveAAFonts(bool f);
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void saveOpaqueMove(bool o);
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@ -290,7 +298,8 @@ public:
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void saveFocusNew(bool f);
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void saveFocusLast(bool f);
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void saveHideToolbar(bool h);
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void saveWindowToWindowSnap(bool s);
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void saveWindowToEdgeSnap(int s);
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void saveWindowToWindowSnap(int s);
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void saveWindowCornerSnap(bool s);
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void saveResizeZones(unsigned int z);
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void savePlaceIgnoreShaded(bool i);
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@ -3115,16 +3115,16 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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// how much resistance to edges to provide
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const int resistance_size = screen->getEdgeSnapThreshold();
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const int resistance_size = screen->getResistanceSize();
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// how far away to snap
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const int snap_distance = screen->getEdgeSnapThreshold();
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const int snap_distance = screen->getSnapThreshold();
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// how to snap windows
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const int snap_to_windows = BScreen::WindowResistance;
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const int snap_to_edges = BScreen::WindowResistance;
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const int snap_to_windows = screen->getWindowToWindowSnap();
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const int snap_to_edges = screen->getWindowToEdgeSnap();
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// the amount of space away from the edge to provide resistance/snap
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const int snap_offset = screen->getEdgeSnapThreshold();
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// const int snap_offset = screen->getSnapThreshold();
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// find the geomeetery where the moving window currently is
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const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
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