rename pixel32/16 to RrPixel32/16

This commit is contained in:
Dana Jansens 2003-06-21 02:00:42 +00:00
parent bd59576748
commit 092616de9a
10 changed files with 63 additions and 63 deletions

View file

@ -1333,7 +1333,7 @@ void client_update_icons(Client *self)
if (w*h == 0) continue;
self->icons[j].data = g_new(pixel32, w * h);
self->icons[j].data = g_new(RrPixel32, w * h);
for (x = 0, y = 0, t = 0; t < w * h; ++t, ++x, ++i) {
if (x >= w) {
x = 0;

View file

@ -18,7 +18,7 @@ struct Group;
/*! Holds an icon in ARGB format */
typedef struct Icon {
int width, height;
pixel32 *data;
RrPixel32 *data;
} Icon;
/*! The MWM Hints as retrieved from the window property

View file

@ -66,12 +66,12 @@ void RrColorFree(RrColor *c)
}
}
void reduce_depth(const RrInstance *inst, pixel32 *data, XImage *im)
void reduce_depth(const RrInstance *inst, RrPixel32 *data, XImage *im)
{
int r, g, b;
int x,y;
pixel32 *p32 = (pixel32 *) im->data;
pixel16 *p16 = (pixel16 *) im->data;
RrPixel32 *p32 = (RrPixel32 *) im->data;
RrPixel16 *p16 = (RrPixel16 *) im->data;
unsigned char *p8 = (unsigned char *)im->data;
switch (im->bits_per_pixel) {
case 32:
@ -174,12 +174,12 @@ static void swap_byte_order(XImage *im)
im->byte_order = LSBFirst;
}
void increase_depth(const RrInstance *inst, pixel32 *data, XImage *im)
void increase_depth(const RrInstance *inst, RrPixel32 *data, XImage *im)
{
int r, g, b;
int x,y;
pixel32 *p32 = (pixel32 *) im->data;
pixel16 *p16 = (pixel16 *) im->data;
RrPixel32 *p32 = (RrPixel32 *) im->data;
RrPixel16 *p16 = (RrPixel16 *) im->data;
unsigned char *p8 = (unsigned char *)im->data;
if (im->byte_order != render_endian)

View file

@ -33,7 +33,7 @@ struct _RrColor {
void color_allocate_gc(RrColor *in);
XColor *pickColor(const RrInstance *inst, gint r, gint g, gint b);
void reduce_depth(const RrInstance *inst, pixel32 *data, XImage *im);
void increase_depth(const RrInstance *inst, pixel32 *data, XImage *im);
void reduce_depth(const RrInstance *inst, RrPixel32 *data, XImage *im);
void increase_depth(const RrInstance *inst, RrPixel32 *data, XImage *im);
#endif /* __color_h */

View file

@ -5,8 +5,8 @@
void gradient_render(RrSurface *sf, int w, int h)
{
pixel32 *data = sf->pixel_data;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 current;
unsigned int r,g,b;
int off, x;
@ -85,8 +85,8 @@ void gradient_render(RrSurface *sf, int w, int h)
void gradient_vertical(RrSurface *sf, int w, int h)
{
pixel32 *data = sf->pixel_data;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
@ -114,8 +114,8 @@ void gradient_vertical(RrSurface *sf, int w, int h)
void gradient_horizontal(RrSurface *sf, int w, int h)
{
pixel32 *data = sf->pixel_data;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
@ -143,8 +143,8 @@ void gradient_horizontal(RrSurface *sf, int w, int h)
void gradient_diagonal(RrSurface *sf, int w, int h)
{
pixel32 *data = sf->pixel_data;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
@ -181,8 +181,8 @@ void gradient_diagonal(RrSurface *sf, int w, int h)
void gradient_crossdiagonal(RrSurface *sf, int w, int h)
{
pixel32 *data = sf->pixel_data;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
@ -217,11 +217,11 @@ void gradient_crossdiagonal(RrSurface *sf, int w, int h)
}
}
void highlight(pixel32 *x, pixel32 *y, gboolean raised)
void highlight(RrPixel32 *x, RrPixel32 *y, gboolean raised)
{
int r, g, b;
pixel32 *up, *down;
RrPixel32 *up, *down;
if (raised) {
up = x;
down = y;
@ -283,7 +283,7 @@ static void create_bevel_colors(RrAppearance *l)
void gradient_solid(RrAppearance *l, int x, int y, int w, int h)
{
pixel32 pix;
RrPixel32 pix;
int i, a, b;
RrSurface *sp = &l->surface;
int left = x, top = y, right = x + w - 1, bottom = y + h - 1;
@ -296,7 +296,7 @@ void gradient_solid(RrAppearance *l, int x, int y, int w, int h)
for (a = 0; a < w; a++)
for (b = 0; b < h; b++)
sp->pixel_data[a + b * w] = pix;
sp->RrPixel_data[a + b * w] = pix;
XFillRectangle(RrDisplay(l->inst), l->pixmap, sp->primary->gc,
x, y, w, h);
@ -392,9 +392,9 @@ void gradient_solid(RrAppearance *l, int x, int y, int w, int h)
void gradient_pyramid(RrSurface *sf, int inw, int inh)
{
pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 *end = data + inw*inh - 1;
RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
@ -437,9 +437,9 @@ void gradient_pyramid(RrSurface *sf, int inw, int inh)
void gradient_rectangle(RrSurface *sf, int inw, int inh)
{
pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 *end = data + inw*inh - 1;
RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
@ -485,9 +485,9 @@ void gradient_rectangle(RrSurface *sf, int inw, int inh)
void gradient_pipecross(RrSurface *sf, int inw, int inh)
{
pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
RrPixel32 *data = sf->RrPixel_data;
RrPixel32 *end = data + inw*inh - 1;
RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;

View file

@ -12,7 +12,7 @@ void gradient_pyramid(RrSurface *sf, int w, int h);
void gradient_pipecross(RrSurface *sf, int w, int h);
void gradient_rectangle(RrSurface *sf, int w, int h);
void gradient_solid(RrAppearance *l, int x, int y, int w, int h);
void highlight(pixel32 *x, pixel32 *y, gboolean raised);
void highlight(RrPixel32 *x, RrPixel32 *y, gboolean raised);
void render_gl_gradient(RrSurface *sf, int x, int y, int w, int h);

View file

@ -4,9 +4,9 @@
#include <glib.h>
void image_draw(pixel32 *target, RrTextureRGBA *rgba, Rect *area)
void image_draw(RrPixel32 *target, RrTextureRGBA *rgba, Rect *area)
{
pixel32 *draw = rgba->data;
RrPixel32 *draw = rgba->data;
gint c, i, e, t, sfw, sfh;
sfw = area->width;
sfh = area->height;
@ -24,7 +24,7 @@ void image_draw(pixel32 *target, RrTextureRGBA *rgba, Rect *area)
/* scale it and cache it */
if (rgba->cache != NULL)
g_free(rgba->cache);
rgba->cache = g_new(pixel32, sfw * sfh);
rgba->cache = g_new(RrPixel32, sfw * sfh);
rgba->cwidth = sfw;
rgba->cheight = sfh;
for (i = 0, c = 0, e = sfw*sfh; i < e; ++i) {

View file

@ -4,6 +4,6 @@
#include "render.h"
#include "../kernel/geom.h"
void image_draw(pixel32 *target, RrTextureRGBA *rgba, Rect *area);
void image_draw(RrPixel32 *target, RrTextureRGBA *rgba, Rect *area);
#endif

View file

@ -15,12 +15,12 @@
# include <stdlib.h>
#endif
static void pixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h);
static void RrPixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h);
void RrPaint(RrAppearance *l, Window win, gint w, gint h)
{
int i, transferred = 0, sw;
pixel32 *source, *dest;
RrPixel32 *source, *dest;
Pixmap oldp;
Rect tarea; /* area in which to draw textures */
gboolean resized;
@ -47,19 +47,19 @@ void RrPaint(RrAppearance *l, Window win, gint w, gint h)
RrVisual(l->inst), RrColormap(l->inst));
g_assert(l->xftdraw != NULL);
g_free(l->surface.pixel_data);
l->surface.pixel_data = g_new(pixel32, w * h);
g_free(l->surface.RrPixel_data);
l->surface.RrPixel_data = g_new(RrPixel32, w * h);
if (l->surface.grad == RR_SURFACE_PARENTREL) {
g_assert (l->surface.parent);
g_assert (l->surface.parent->w);
sw = l->surface.parent->w;
source = (l->surface.parent->surface.pixel_data + l->surface.parentx +
source = (l->surface.parent->surface.RrPixel_data + l->surface.parentx +
sw * l->surface.parenty);
dest = l->surface.pixel_data;
dest = l->surface.RrPixel_data;
for (i = 0; i < h; i++, source += sw, dest += w) {
memcpy(dest, source, w * sizeof(pixel32));
memcpy(dest, source, w * sizeof(RrPixel32));
}
} else if (l->surface.grad == RR_SURFACE_SOLID)
gradient_solid(l, 0, 0, w, h);
@ -93,7 +93,7 @@ void RrPaint(RrAppearance *l, Window win, gint w, gint h)
if (!transferred) {
transferred = 1;
if (l->surface.grad != RR_SURFACE_SOLID)
pixel32_to_pixmap(l, 0, 0, w, h);
RrPixel32_to_pixmap(l, 0, 0, w, h);
}
if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(RrDisplay(l->inst), l->pixmap,
@ -106,14 +106,14 @@ void RrPaint(RrAppearance *l, Window win, gint w, gint h)
if (!transferred) {
transferred = 1;
if (l->surface.grad != RR_SURFACE_SOLID)
pixel32_to_pixmap(l, 0, 0, w, h);
RrPixel32_to_pixmap(l, 0, 0, w, h);
}
if (l->texture[i].data.mask.color->gc == None)
color_allocate_gc(l->texture[i].data.mask.color);
RrPixmapMaskDraw(l->pixmap, &l->texture[i].data.mask, &tarea);
break;
case RR_TEXTURE_RGBA:
image_draw(l->surface.pixel_data,
image_draw(l->surface.RrPixel_data,
&l->texture[i].data.rgba, &tarea);
break;
}
@ -122,7 +122,7 @@ void RrPaint(RrAppearance *l, Window win, gint w, gint h)
if (!transferred) {
transferred = 1;
if (l->surface.grad != RR_SURFACE_SOLID)
pixel32_to_pixmap(l, 0, 0, w, h);
RrPixel32_to_pixmap(l, 0, 0, w, h);
}
@ -192,7 +192,7 @@ RrAppearance *RrAppearanceCopy(RrAppearance *orig)
spc->interlaced = spo->interlaced;
spc->border = spo->border;
spc->pixel_data = NULL;
spc->RrPixel_data = NULL;
copy->textures = orig->textures;
copy->texture = g_memdup(orig->texture,
@ -217,30 +217,30 @@ void RrAppearanceFree(RrAppearance *a)
RrColorFree(p->border_color);
RrColorFree(p->bevel_dark);
RrColorFree(p->bevel_light);
g_free(p->pixel_data);
g_free(p->RrPixel_data);
g_free(a);
}
}
static void pixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h)
static void RrPixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h)
{
pixel32 *in, *scratch;
RrPixel32 *in, *scratch;
Pixmap out;
XImage *im = NULL;
im = XCreateImage(RrDisplay(l->inst), RrVisual(l->inst), RrDepth(l->inst),
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != NULL);
in = l->surface.pixel_data;
in = l->surface.RrPixel_data;
out = l->pixmap;
im->byte_order = render_endian;
/* this malloc is a complete waste of time on normal 32bpp
as reduce_depth just sets im->data = data and returns
*/
scratch = g_new(pixel32, im->width * im->height);
scratch = g_new(RrPixel32, im->width * im->height);
im->data = (char*) scratch;
reduce_depth(l->inst, in, im);
XPutImage(RrDisplay(l->inst), out,
@ -305,7 +305,7 @@ void RrMinsize(RrAppearance *l, gint *w, gint *h)
gboolean RrPixmapToRGBA(const RrInstance *inst,
Pixmap pmap, Pixmap mask,
gint *w, gint *h, pixel32 **data)
gint *w, gint *h, RrPixel32 **data)
{
Window xr;
gint xx, xy;
@ -335,7 +335,7 @@ gboolean RrPixmapToRGBA(const RrInstance *inst,
return FALSE;
}
*data = g_new(pixel32, pw * ph);
*data = g_new(RrPixel32, pw * ph);
increase_depth(inst, *data, xi);
if (mask) {

View file

@ -18,8 +18,8 @@ typedef struct _RrPixmapMask RrPixmapMask;
typedef struct _RrInstance RrInstance;
typedef struct _RrColor RrColor;
typedef guint32 pixel32; /* XXX prefix */
typedef guint16 pixel16;
typedef guint32 RrPixel32;
typedef guint16 RrPixel16;
typedef enum {
RR_RELIEF_FLAT,
@ -72,7 +72,7 @@ struct _RrSurface {
RrAppearance *parent;
gint parentx;
gint parenty;
pixel32 *pixel_data;
RrPixel32 *RrPixel_data;
};
struct _RrTextureText {
@ -101,11 +101,11 @@ struct _RrTextureMask {
struct _RrTextureRGBA {
gint width;
gint height;
pixel32 *data;
RrPixel32 *data;
/* cached scaled so we don't have to scale often */
gint cwidth;
gint cheight;
pixel32 *cache;
RrPixel32 *cache;
};
union _RrTextureData {
@ -166,6 +166,6 @@ void RrMinsize (RrAppearance *l, gint *w, gint *h);
gboolean RrPixmapToRGBA(const RrInstance *inst,
Pixmap pmap, Pixmap mask,
gint *w, gint *h, pixel32 **data);
gint *w, gint *h, RrPixel32 **data);
#endif /*__render_h*/