Use the nearest monitor when the search query rect does not intersect any monitor (Fix bug 5500)

Previously we would try to find the primary monitor and use that when the search
was outside any monitor. However, if the primary monitor is chosen by the mouse
position and the mouse is not inside any monitor, we enter infinite recursion
trying to find the primary monitor.

The nearest monitor is a better metric anyhow, and this ensures
screen_find_monitor() is never recursive as it always returns a value without
depending on other screen.c methods.
This commit is contained in:
Dana Jansens 2012-09-30 20:29:45 -04:00
parent 9a5160b88b
commit 01f62ded2f
2 changed files with 42 additions and 6 deletions

View file

@ -104,6 +104,25 @@ typedef struct _Rect {
(r).height = MIN((a).y + (a).height - 1, \
(b).y + (b).height - 1) - (r).y + 1)
/* Returns the shortest manhatten distance between two rects, or 0 if they
intersect. */
static inline gint rect_manhatten_distance(Rect r, Rect o)
{
if (RECT_INTERSECTS_RECT(r, o))
return 0;
gint min_distance = G_MAXINT;
if (RECT_RIGHT(o) < RECT_LEFT(r))
min_distance = MIN(min_distance, RECT_LEFT(r) - RECT_RIGHT(o));
if (RECT_LEFT(o) > RECT_RIGHT(r))
min_distance = MIN(min_distance, RECT_LEFT(o) - RECT_RIGHT(r));
if (RECT_BOTTOM(o) < RECT_TOP(r))
min_distance = MIN(min_distance, RECT_TOP(r) - RECT_BOTTOM(o));
if (RECT_TOP(o) > RECT_BOTTOM(r))
min_distance = MIN(min_distance, RECT_TOP(o) - RECT_BOTTOM(r));
return min_distance;
}
typedef struct _Strut {
int left;
int top;

View file

@ -1644,8 +1644,10 @@ typedef struct {
guint screen_find_monitor(const Rect *search)
{
guint i;
guint most = screen_num_monitors;
guint mostpx_index = screen_num_monitors;
guint mostpx = 0;
guint closest_distance_index = screen_num_monitors;
guint closest_distance = G_MAXUINT;
GSList *counted = NULL;
/* we want to count the number of pixels search has on each monitor, but not
@ -1686,7 +1688,7 @@ guint screen_find_monitor(const Rect *search)
if (area > mostpx) {
mostpx = area;
most = config_primary_monitor_index;
mostpx_index = config_primary_monitor_index;
}
/* add the intersection rect on the current monitor to the
@ -1709,10 +1711,21 @@ guint screen_find_monitor(const Rect *search)
monitor = screen_physical_area_monitor(i);
if (!RECT_INTERSECTS_RECT(*monitor, *search)) {
/* If we don't intersect then find the distance between the search
rect and the monitor. We'll use the closest monitor from this
metric if none of the monitors intersect. */
guint distance = rect_manhatten_distance(*monitor, *search);
if (distance < closest_distance) {
closest_distance = distance;
closest_distance_index = i;
}
continue;
}
if (i == config_primary_monitor_index)
continue; /* already did this one */
if (!RECT_INTERSECTS_RECT(*monitor, *search))
continue; /* nothing to see here */
RECT_SET_INTERSECTION(on_current_monitor, *monitor, *search);
area = RECT_AREA(on_current_monitor);
@ -1729,7 +1742,7 @@ guint screen_find_monitor(const Rect *search)
if (area > mostpx) {
mostpx = area;
most = i;
mostpx_index = i;
}
/* add the intersection rect on the current monitor I to the counted
@ -1765,7 +1778,11 @@ guint screen_find_monitor(const Rect *search)
counted = g_slist_delete_link(counted, counted);
}
return most < screen_num_monitors ? most : screen_monitor_primary(FALSE);
if (mostpx_index < screen_num_monitors)
return mostpx_index;
g_assert(closest_distance_index < screen_num_monitors);
return closest_distance_index;
}
const Rect* screen_physical_area_all_monitors(void)