openbox/openbox/keyboard.c

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C
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#include "focus.h"
#include "screen.h"
#include "frame.h"
#include "openbox.h"
#include "event.h"
#include "grab.h"
#include "client.h"
#include "action.h"
#include "prop.h"
#include "timer.h"
#include "config.h"
#include "keytree.h"
#include "keyboard.h"
#include "translate.h"
#include <glib.h>
KeyBindingTree *keyboard_firstnode;
static KeyBindingTree *curpos;
static ObTimer *chain_timer;
static gboolean interactive_grab;
static guint grabbed_state;
static ObClient *grabbed_client;
static ObAction *grabbed_action;
static ObFrameContext grabbed_context;
static void grab_for_window(Window win, gboolean grab)
{
KeyBindingTree *p;
ungrab_all_keys(win);
if (grab) {
p = curpos ? curpos->first_child : keyboard_firstnode;
while (p) {
grab_key(p->key, p->state, win, GrabModeAsync);
p = p->next_sibling;
}
if (curpos)
grab_key(config_keyboard_reset_keycode,
config_keyboard_reset_state,
win, GrabModeAsync);
}
}
void keyboard_grab_for_client(ObClient *c, gboolean grab)
{
grab_for_window(c->window, grab);
}
static void grab_keys(gboolean grab)
{
GList *it;
grab_for_window(screen_support_win, grab);
for (it = client_list; it; it = g_list_next(it))
grab_for_window(((ObClient*)it->data)->frame->window, grab);
}
void keyboard_reset_chains()
{
if (chain_timer) {
timer_stop(chain_timer);
chain_timer = NULL;
}
if (curpos) {
curpos = NULL;
grab_keys(TRUE);
}
}
static void chain_timeout(ObTimer *t, void *data)
{
keyboard_reset_chains();
}
gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
g_assert(keylist != NULL);
g_assert(action != NULL);
if (!(tree = tree_build(keylist)))
return FALSE;
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something, use the existing tree */
tree_destroy(tree);
tree = NULL;
} else
t = tree;
while (t->first_child) t = t->first_child;
if (conflict) {
g_warning("conflict with binding");
tree_destroy(tree);
return FALSE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
if (tree) tree_assimilate(tree);
return TRUE;
}
void keyboard_interactive_grab(guint state, ObClient *client,
ObFrameContext context, ObAction *action)
{
if (!interactive_grab && grab_keyboard(TRUE)) {
interactive_grab = TRUE;
grabbed_state = state;
grabbed_client = client;
grabbed_action = action;
grabbed_context = context;
grab_pointer(TRUE, None);
}
}
gboolean keyboard_process_interactive_grab(const XEvent *e,
ObClient **client,
ObFrameContext *context)
{
gboolean handled = FALSE;
gboolean done = FALSE;
if (interactive_grab) {
*client = grabbed_client;
*context = grabbed_context;
if ((e->type == KeyRelease &&
!(grabbed_state & e->xkey.state)))
done = TRUE;
else if (e->type == KeyPress) {
if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
done = TRUE;
else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
if (grabbed_action->func == action_cycle_windows) {
grabbed_action->data.cycle.cancel = TRUE;
}
if (grabbed_action->func == action_desktop_dir) {
grabbed_action->data.desktopdir.cancel = TRUE;
}
if (grabbed_action->func == action_send_to_desktop_dir)
{
grabbed_action->data.sendtodir.cancel = TRUE;
}
done = TRUE;
}
}
if (done) {
if (grabbed_action->func == action_cycle_windows) {
grabbed_action->data.cycle.final = TRUE;
}
if (grabbed_action->func == action_desktop_dir) {
grabbed_action->data.desktopdir.final = TRUE;
}
if (grabbed_action->func == action_send_to_desktop_dir) {
grabbed_action->data.sendtodir.final = TRUE;
}
grabbed_action->func(&grabbed_action->data);
interactive_grab = FALSE;
grab_keyboard(FALSE);
grab_pointer(FALSE, None);
keyboard_reset_chains();
handled = TRUE;
}
}
return handled;
}
void keyboard_event(ObClient *client, const XEvent *e)
{
KeyBindingTree *p;
g_assert(e->type == KeyPress);
if (e->xkey.keycode == config_keyboard_reset_keycode &&
e->xkey.state == config_keyboard_reset_state)
{
keyboard_reset_chains();
return;
}
if (curpos == NULL)
p = keyboard_firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->xkey.keycode &&
p->state == e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
if (chain_timer) timer_stop(chain_timer);
/* 5 second timeout for chains */
chain_timer = timer_start(5000*1000, chain_timeout,
NULL);
curpos = p;
grab_keys(TRUE);
} else {
GSList *it;
for (it = p->actions; it; it = it->next) {
ObAction *act = it->data;
if (act->func != NULL) {
act->data.any.c = client;
if (act->func == action_cycle_windows)
{
act->data.cycle.final = FALSE;
act->data.cycle.cancel = FALSE;
}
if (act->func == action_desktop_dir)
{
act->data.desktopdir.final = FALSE;
act->data.desktopdir.cancel = FALSE;
}
if (act->func == action_send_to_desktop_dir)
{
act->data.sendtodir.final = FALSE;
act->data.sendtodir.cancel = FALSE;
}
if (act->func == action_moveresize)
{
screen_pointer_pos(&act->data.moveresize.x,
&act->data.moveresize.y);
}
if ((act->func == action_cycle_windows ||
act->func == action_desktop_dir ||
act->func == action_send_to_desktop_dir))
{
keyboard_interactive_grab(e->xkey.state, client,
0, act);
}
if (act->func == action_showmenu)
{
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act->data.showmenu.x = e->xkey.x_root;
act->data.showmenu.y = e->xkey.y_root;
}
act->data.any.c = client;
act->func(&act->data);
}
}
keyboard_reset_chains();
}
break;
}
p = p->next_sibling;
}
}
void keyboard_startup()
{
grab_keys(TRUE);
}
void keyboard_shutdown()
{
tree_destroy(keyboard_firstnode);
keyboard_firstnode = NULL;
grab_keys(FALSE);
}