only do shit with the grabbed_* when a grab is in place
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8529aab619
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1 changed files with 31 additions and 31 deletions
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@ -127,47 +127,47 @@ gboolean keyboard_process_interactive_grab(const XEvent *e,
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if (interactive_grab) {
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*client = grabbed_client;
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*context = grabbed_context;
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}
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if ((e->type == KeyRelease &&
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!(grabbed_state & e->xkey.state)))
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done = TRUE;
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else if (e->type == KeyPress) {
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if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
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if ((e->type == KeyRelease &&
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!(grabbed_state & e->xkey.state)))
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done = TRUE;
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else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
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else if (e->type == KeyPress) {
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if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
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done = TRUE;
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else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
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if (grabbed_action->func == action_cycle_windows) {
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grabbed_action->data.cycle.cancel = TRUE;
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}
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if (grabbed_action->func == action_desktop_dir) {
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grabbed_action->data.desktopdir.cancel = TRUE;
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}
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if (grabbed_action->func == action_send_to_desktop_dir)
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{
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grabbed_action->data.sendtodir.cancel = TRUE;
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}
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done = TRUE;
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}
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}
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if (done) {
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if (grabbed_action->func == action_cycle_windows) {
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grabbed_action->data.cycle.cancel = TRUE;
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grabbed_action->data.cycle.final = TRUE;
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}
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if (grabbed_action->func == action_desktop_dir) {
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grabbed_action->data.desktopdir.cancel = TRUE;
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grabbed_action->data.desktopdir.final = TRUE;
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}
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if (grabbed_action->func == action_send_to_desktop_dir)
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{
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grabbed_action->data.sendtodir.cancel = TRUE;
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if (grabbed_action->func == action_send_to_desktop_dir) {
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grabbed_action->data.sendtodir.final = TRUE;
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}
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done = TRUE;
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}
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}
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if (done) {
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if (grabbed_action->func == action_cycle_windows) {
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grabbed_action->data.cycle.final = TRUE;
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}
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if (grabbed_action->func == action_desktop_dir) {
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grabbed_action->data.desktopdir.final = TRUE;
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}
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if (grabbed_action->func == action_send_to_desktop_dir) {
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grabbed_action->data.sendtodir.final = TRUE;
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}
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grabbed_action->func(&grabbed_action->data);
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grabbed_action->func(&grabbed_action->data);
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interactive_grab = FALSE;
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grab_keyboard(FALSE);
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grab_pointer(FALSE, None);
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keyboard_reset_chains();
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interactive_grab = FALSE;
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grab_keyboard(FALSE);
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grab_pointer(FALSE, None);
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keyboard_reset_chains();
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handled = TRUE;
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handled = TRUE;
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}
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}
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return handled;
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