openbox/otk/rendercontrol.hh

89 lines
2.2 KiB
C++
Raw Normal View History

2003-01-18 00:33:48 +00:00
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __rendercontrol_hh
#define __rendercontrol_hh
extern "C" {
#include <X11/Xlib.h>
2003-01-18 01:52:02 +00:00
#include <X11/Xutil.h>
2003-01-18 00:33:48 +00:00
}
namespace otk {
class ScreenInfo;
2003-01-18 04:06:39 +00:00
class Surface;
2003-01-18 04:31:16 +00:00
class RenderTexture;
class Font;
2003-01-22 22:46:16 +00:00
class RenderColor;
class ustring;
2003-01-18 00:33:48 +00:00
class RenderControl {
protected:
int _screen;
2003-01-18 00:48:23 +00:00
/*
2003-01-18 00:48:23 +00:00
// color tables, meaning, 256 (possibly) different shades of each color,
// based on the number of bits there are available for each color in the
// visual
unsigned char _red_color_table[256];
unsigned char _green_color_table[256];
unsigned char _blue_color_table[256];
*/
2003-01-18 00:48:23 +00:00
2003-01-18 00:33:48 +00:00
/*
Bool _dither;
int _cpc; // colors-per-channel: must be a value between [2,6]
int _bpp; // bits-per-pixel
unsigned int *_grad_xbuffer;
unsigned int *_grad_ybuffer;
unsigned int _grad_buffer_width;
unsigned int _grad_buffer_height;
unsigned long *_sqrt_table;
// These values are all determined based on a visual
int _red_bits; // the number of bits (1-255) that each shade of color
int _green_bits; // spans across. best case is 1, which gives 255 shades.
int _blue_bits;
unsigned char _red_color_table[256];
unsigned char _green_color_table[256];
unsigned char _blue_color_table[256];
// These are only used for TrueColor visuals
int _red_offset; // the offset of each color in a color mask
int _green_offset;
int _blue_offset;
// These are only used for !TrueColor visuals
XColor *_colors;
int _ncolors;
*/
RenderControl(int screen);
2003-01-18 00:33:48 +00:00
2003-01-20 20:20:06 +00:00
virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
2003-01-18 00:33:48 +00:00
public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
virtual void drawRoot(const RenderColor &color) const;
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
const RenderColor &color,
const ustring &string) const;
//! Draws a background onto a Surface, as specified by a RenderTexture
virtual void drawBackground(Surface &sf,
const RenderTexture &texture) const = 0;
2003-01-18 00:33:48 +00:00
};
}
#endif // __rendercontrol_hh