use a bitshift on the rgb values instead of a color table

This commit is contained in:
Dana Jansens 2003-01-18 06:12:29 +00:00
parent e2607f616d
commit a4dd208a79
3 changed files with 18 additions and 21 deletions

View file

@ -17,16 +17,14 @@ class RenderControl {
protected:
const ScreenInfo *_screen;
int _red_bits;
int _green_bits;
int _blue_bits;
/*
// color tables, meaning, 256 (possibly) different shades of each color,
// based on the number of bits there are available for each color in the
// visual
unsigned char _red_color_table[256];
unsigned char _green_color_table[256];
unsigned char _blue_color_table[256];
*/
/*
Bool _dither;

View file

@ -35,20 +35,14 @@ TrueRenderControl::TrueRenderControl(const ScreenInfo *screen)
green_mask = screen->visual()->green_mask;
blue_mask = screen->visual()->blue_mask;
while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
// scale available colorspace to match our 256x256x256 cube
_red_bits = 255 / red_mask;
_green_bits = 255 / green_mask;
_blue_bits = 255 / blue_mask;
for (int i = 0; i < 256; i++) {
_red_color_table[i] = i / _red_bits;
_green_color_table[i] = i / _green_bits;
_blue_color_table[i] = i / _blue_bits;
}
_red_shift = _green_shift = _blue_shift = 8;
while (red_mask) { red_mask >>= 1; _red_shift--; }
while (green_mask) { green_mask >>= 1; _green_shift--; }
while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
}
TrueRenderControl::~TrueRenderControl()
@ -117,15 +111,13 @@ void TrueRenderControl::drawBackground(Surface *sf,
for (int y = 0; y < h/3; ++y)
for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8)
renderPixel(im, dp, _red_color_table[255*x/w] << _red_offset);
renderPixel(im, dp, (255*x/w) << _red_offset << _red_shift);
for (int y = 0; y < h/3; ++y)
for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8)
renderPixel(im, dp, _green_color_table[255*x/w] << _green_offset);
renderPixel(im, dp, (255*x/w) << _green_offset << _green_shift);
for (int y = 0; y < h/3; ++y)
for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8)
renderPixel(im, dp, _blue_color_table[255*x/w] << _blue_offset);
printf("\nDone %d %d\n", im->bytes_per_line * h, dp - data);
renderPixel(im, dp, (255*x/w) << _blue_offset << _blue_shift);
im->data = (char*) data;

View file

@ -13,6 +13,13 @@ private:
int _green_offset;
int _blue_offset;
// the number of bits to shift a color value (from 0-255) to fit it into the
// the color mask
int _red_shift;
int _green_shift;
int _blue_shift;
public:
TrueRenderControl(const ScreenInfo *screen);
virtual ~TrueRenderControl();