openbox/src/frame.cc

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif
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extern "C" {
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
}
#include "openbox.hh"
#include "frame.hh"
#include "client.hh"
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#include "python.hh"
#include "bindings.hh"
#include "otk/display.hh"
#include <string>
namespace ob {
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const long Frame::event_mask;
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Frame::Frame(Client *client, otk::RenderStyle *style)
: otk::Widget(openbox, style, Horizontal, 0, 1, true),
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WidgetBase(WidgetBase::Type_Frame),
_client(client),
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_screen(otk::display->screenInfo(client->screen())),
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_plate(this, WidgetBase::Type_Plate),
_titlebar(this, WidgetBase::Type_Titlebar),
_button_close(&_titlebar, WidgetBase::Type_CloseButton),
_button_iconify(&_titlebar, WidgetBase::Type_IconifyButton),
_button_max(&_titlebar, WidgetBase::Type_MaximizeButton),
_button_stick(&_titlebar, WidgetBase::Type_StickyButton),
_label(&_titlebar, WidgetBase::Type_Label),
_handle(this, WidgetBase::Type_Handle),
_grip_left(&_handle, WidgetBase::Type_LeftGrip),
_grip_right(&_handle, WidgetBase::Type_RightGrip),
_decorations(client->decorations())
{
assert(client);
assert(style);
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XSelectInput(**otk::display, _window, Frame::event_mask);
_grip_left.setCursor(openbox->cursors().ll_angle);
_grip_right.setCursor(openbox->cursors().lr_angle);
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_label.setText(_client->title());
_style = 0;
setStyle(style);
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otk::Widget::unfocus(); // stuff starts out appearing focused in otk
_plate.show(); // the other stuff is shown based on decor settings
}
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Frame::~Frame()
{
}
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void Frame::setTitle(const otk::ustring &text)
{
_label.setText(text);
_label.update();
}
void Frame::setStyle(otk::RenderStyle *style)
{
assert(style);
// if a style was previously set, then 'replace' is true, cause we're
// replacing a style
bool replace = (_style);
otk::Widget::setStyle(style);
if (replace) {
// XXX: do shit here whatever
}
_style = style;
setBorderColor(_style->frameBorderColor());
// if !replace, then adjust() will get called after the client is grabbed!
if (replace) {
// size/position everything
adjustSize();
adjustPosition();
}
}
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void Frame::focus()
{
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otk::Widget::focus();
update();
}
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void Frame::unfocus()
{
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otk::Widget::unfocus();
update();
}
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void Frame::adjust()
{
// the party all happens in adjustSize
}
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void Frame::adjustSize()
{
// XXX: only if not overridden or something!!! MORE LOGIC HERE!!
_decorations = _client->decorations();
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// true/false for whether to show each element of the titlebar
bool tit_i = false, tit_m = false, tit_s = false, tit_c = false;
int width; // the width of the client and its border
int bwidth; // width to make borders
int cbwidth; // width of the inner client border
int butsize=0; // width and height of the titlebar buttons
const int bevel = _style->bevelWidth();
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if (_decorations & Client::Decor_Border) {
bwidth = _style->frameBorderWidth();
cbwidth = _style->clientBorderWidth();
} else
bwidth = cbwidth = 0;
_innersize.left = _innersize.top = _innersize.bottom = _innersize.right =
cbwidth;
width = _client->area().width() + cbwidth * 2;
_plate.setBorderWidth(cbwidth);
setBorderWidth(bwidth);
_titlebar.setBorderWidth(bwidth);
_grip_left.setBorderWidth(bwidth);
_grip_right.setBorderWidth(bwidth);
_handle.setBorderWidth(bwidth);
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if (_decorations & Client::Decor_Titlebar) {
// set the titlebar size
_titlebar.setGeometry(-bwidth,
-bwidth,
width,
_style->labelFont()->height() + (bevel * 2));
_innersize.top += _titlebar.height() + bwidth;
// set the label size
_label.setGeometry(0, bevel, width, _style->labelFont()->height());
// set the buttons sizes
butsize = _label.height() - 2;
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if (_decorations & Client::Decor_Iconify)
_button_iconify.setGeometry(0, bevel + 1, butsize, butsize);
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if (_decorations & Client::Decor_Maximize)
_button_max.setGeometry(0, bevel + 1, butsize, butsize);
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if (_decorations & Client::Decor_Sticky)
_button_stick.setGeometry(0, bevel + 1, butsize, butsize);
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if (_decorations & Client::Decor_Close)
_button_close.setGeometry(0, bevel + 1, butsize, butsize);
// separation between titlebar elements
const int sep = bevel + 1;
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otk::ustring layout;
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if (!python_get_string("titlebar_layout", &layout))
layout = "ILMC";
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// this code ensures that the string only has one of each possible
// letter, all of the letters are valid, and L exists somewhere in the
// string!
bool tit_l = false;
for (std::string::size_type i = 0; i < layout.size(); ++i) {
switch (layout[i]) {
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case 'i':
case 'I':
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if (!tit_i && (_decorations & Client::Decor_Iconify)) {
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tit_i = true;
continue;
}
break;
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case 'l':
case 'L':
if (!tit_l) {
tit_l = true;
continue;
}
break;
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case 'm':
case 'M':
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if (!tit_m && (_decorations & Client::Decor_Maximize)) {
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tit_m = true;
continue;
}
break;
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case 's':
case 'S':
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if (!tit_s && (_decorations & Client::Decor_Sticky)) {
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tit_s = true;
continue;
}
break;
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case 'c':
case 'C':
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if (!tit_c && (_decorations & Client::Decor_Close)) {
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tit_c = true;
continue;
}
break;
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}
// if we get here then we don't want the letter, kill it
layout.erase(i--, 1);
}
if (!tit_l)
layout += "L";
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// the size of the label. this ASSUMES the layout has only buttons other
// that the ONE LABEL!!
// adds an extra sep so that there's a space on either side of the
// titlebar.. note: x = sep, below.
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int lwidth = width - sep * 2 -
(butsize + sep) * (layout.size() - 1);
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// quick sanity check for really small windows. if this is needed, its
// obviously not going to be displayed right...
// XXX: maybe we should make this look better somehow? constraints?
if (lwidth <= 0) lwidth = 1;
_label.setWidth(lwidth);
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int x = sep;
for (std::string::size_type i = 0, len = layout.size(); i < len; ++i) {
switch (layout[i]) {
case 'i':
case 'I':
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_button_iconify.move(x, _button_iconify.rect().y());
x += _button_iconify.width();
break;
case 'l':
case 'L':
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_label.move(x, _label.rect().y());
x += _label.width();
break;
case 'm':
case 'M':
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_button_max.move(x, _button_max.rect().y());
x += _button_max.width();
break;
case 's':
case 'S':
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_button_stick.move(x, _button_stick.rect().y());
x += _button_stick.width();
break;
case 'c':
case 'C':
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_button_close.move(x, _button_close.rect().y());
x += _button_close.width();
break;
default:
assert(false); // the layout string is invalid!
}
x += sep;
}
}
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if (_decorations & Client::Decor_Handle) {
_handle.setGeometry(-bwidth,
_innersize.top + _client->area().height() + cbwidth,
width, _style->handleWidth());
_grip_left.setGeometry(-bwidth,
-bwidth,
// XXX: get a Point class in otk and use that for
// the 'buttons size' since theyre all the same
butsize * 2,
_handle.height());
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_grip_right.setGeometry(((_handle.rect().right() + 1) -
butsize * 2),
-bwidth,
// XXX: get a Point class in otk and use that for
// the 'buttons size' since theyre all the same
butsize * 2,
_handle.height());
_innersize.bottom += _handle.height() + bwidth;
}
// position/size all the windows
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if (_client->shaded())
resize(_innersize.left + _innersize.right + _client->area().width(),
_titlebar.height());
else
resize(_innersize.left + _innersize.right + _client->area().width(),
_innersize.top + _innersize.bottom + _client->area().height());
_plate.setGeometry(_innersize.left - cbwidth, _innersize.top - cbwidth,
_client->area().width(), _client->area().height());
// map/unmap all the windows
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if (_decorations & Client::Decor_Titlebar) {
_label.show();
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if (tit_i)
_button_iconify.show();
else
_button_iconify.hide();
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if (tit_m)
_button_max.show();
else
_button_max.hide();
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if (tit_s)
_button_stick.show();
else
_button_stick.hide();
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if (tit_c)
_button_close.show();
else
_button_close.hide();
_titlebar.show();
} else {
_titlebar.hide(true);
}
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if (_decorations & Client::Decor_Handle)
_handle.show(true);
else
_handle.hide(true);
_size.left = _innersize.left + bwidth;
_size.right = _innersize.right + bwidth;
_size.top = _innersize.top + bwidth;
_size.bottom = _innersize.bottom + bwidth;
adjustShape();
update();
}
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void Frame::adjustPosition()
{
int x, y;
clientGravity(x, y);
move(x, y);
}
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void Frame::adjustShape()
{
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#ifdef SHAPE
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int bwidth = (_decorations & Client::Decor_Border) ?
_style->frameBorderWidth() : 0;
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if (!_client->shaped()) {
// clear the shape on the frame window
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XShapeCombineMask(**otk::display, _window, ShapeBounding,
_innersize.left,
_innersize.top,
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None, ShapeSet);
} else {
// make the frame's shape match the clients
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XShapeCombineShape(**otk::display, _window, ShapeBounding,
_innersize.left,
_innersize.top,
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_client->window(), ShapeBounding, ShapeSet);
int num = 0;
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XRectangle xrect[2];
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if (_decorations & Client::Decor_Titlebar) {
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xrect[0].x = _titlebar.rect().x();
xrect[0].y = _titlebar.rect().y();
xrect[0].width = _titlebar.width() + bwidth * 2; // XXX: this is useless once the widget handles borders!
xrect[0].height = _titlebar.height() + bwidth * 2;
++num;
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}
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if (_decorations & Client::Decor_Handle) {
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xrect[1].x = _handle.rect().x();
xrect[1].y = _handle.rect().y();
xrect[1].width = _handle.width() + bwidth * 2; // XXX: this is useless once the widget handles borders!
xrect[1].height = _handle.height() + bwidth * 2;
++num;
}
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XShapeCombineRectangles(**otk::display, window(),
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ShapeBounding, 0, 0, xrect, num,
ShapeUnion, Unsorted);
}
#endif // SHAPE
}
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void Frame::grabClient()
{
// reparent the client to the frame
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XReparentWindow(**otk::display, _client->window(),
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_plate.window(), 0, 0);
/*
When reparenting the client window, it is usually not mapped yet, since
this occurs from a MapRequest. However, in the case where Openbox is
starting up, the window is already mapped, so we'll see unmap events for
it. There are 2 unmap events generated that we see, one with the 'event'
member set the root window, and one set to the client, but both get handled
and need to be ignored.
*/
if (openbox->state() == Openbox::State_Starting)
_client->ignore_unmaps += 2;
// select the event mask on the client's parent (to receive config req's)
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XSelectInput(**otk::display, _plate.window(),
SubstructureRedirectMask);
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// map the client so it maps when the frame does
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XMapWindow(**otk::display, _client->window());
adjustSize();
adjustPosition();
}
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void Frame::releaseClient()
{
XEvent ev;
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// check if the app has already reparented its window away
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if (XCheckTypedWindowEvent(**otk::display, _client->window(),
ReparentNotify, &ev)) {
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XPutBackEvent(**otk::display, &ev);
// re-map the window since the unmanaging process unmaps it
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XMapWindow(**otk::display, _client->window());
} else {
// according to the ICCCM - if the client doesn't reparent itself, then we
// will reparent the window to root for them
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XReparentWindow(**otk::display, _client->window(),
_screen->rootWindow(),
_client->area().x(), _client->area().y());
}
}
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void Frame::clientGravity(int &x, int &y)
{
x = _client->area().x();
y = _client->area().y();
// horizontal
switch (_client->gravity()) {
default:
case NorthWestGravity:
case SouthWestGravity:
case WestGravity:
break;
case NorthGravity:
case SouthGravity:
case CenterGravity:
x -= (_size.left + _size.right) / 2;
break;
case NorthEastGravity:
case SouthEastGravity:
case EastGravity:
x -= _size.left + _size.right;
break;
case ForgetGravity:
case StaticGravity:
x -= _size.left;
break;
}
// vertical
switch (_client->gravity()) {
default:
case NorthWestGravity:
case NorthEastGravity:
case NorthGravity:
break;
case CenterGravity:
case EastGravity:
case WestGravity:
y -= (_size.top + _size.bottom) / 2;
break;
case SouthWestGravity:
case SouthEastGravity:
case SouthGravity:
y -= _size.top + _size.bottom;
break;
case ForgetGravity:
case StaticGravity:
y -= _size.top;
break;
}
}
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void Frame::frameGravity(int &x, int &y)
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{
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x = rect().x();
y = rect().y();
// horizontal
switch (_client->gravity()) {
default:
case NorthWestGravity:
case WestGravity:
case SouthWestGravity:
break;
case NorthGravity:
case CenterGravity:
case SouthGravity:
x += (_size.left + _size.right) / 2;
break;
case NorthEastGravity:
case EastGravity:
case SouthEastGravity:
x += _size.left + _size.right;
break;
case StaticGravity:
case ForgetGravity:
x += _size.left;
break;
}
// vertical
switch (_client->gravity()) {
default:
case NorthWestGravity:
case WestGravity:
case SouthWestGravity:
break;
case NorthGravity:
case CenterGravity:
case SouthGravity:
y += (_size.top + _size.bottom) / 2;
break;
case NorthEastGravity:
case EastGravity:
case SouthEastGravity:
y += _size.top + _size.bottom;
break;
case StaticGravity:
case ForgetGravity:
y += _size.top;
break;
}
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}
}