openbox/src/bindings.hh

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __binding_hh
#define __binding_hh
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/*! @file bindings.hh
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@brief I dunno.. some binding stuff?
*/
#include "actions.hh"
#include "python.hh"
#include "otk/timer.hh"
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#include <string>
#include <list>
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#include <vector>
namespace ob {
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class Client;
struct MouseCallbackData {
MouseCallback callback;
void *data;
MouseCallbackData(MouseCallback c, void *d) : callback(c), data(d) {}
void fire(MouseData *d) { callback(d, data); }
bool operator==(const MouseCallbackData &other) { return (callback ==
other.callback &&
data ==
other.data); }
};
struct KeyCallbackData {
KeyCallback callback;
void *data;
KeyCallbackData(KeyCallback c, void *d) : callback(c), data(d) {}
void fire(KeyData *d) { callback(d, data); }
bool operator==(const KeyCallbackData &other) { return (callback ==
other.callback &&
data ==
other.data); }
};
struct EventCallbackData {
EventCallback callback;
void *data;
EventCallbackData(EventCallback c, void *d) : callback(c), data(d) {}
void fire(EventData *d) { callback(d, data); }
bool operator==(const EventCallbackData &other) { return (callback ==
other.callback &&
data ==
other.data); }
};
typedef std::list<MouseCallbackData> MouseCallbackList;
typedef std::list<KeyCallbackData> KeyCallbackList;
typedef std::list<EventCallbackData> EventCallbackList;
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typedef struct Binding {
unsigned int modifiers;
unsigned int key;
bool operator==(struct Binding &b2) { return key == b2.key &&
modifiers == b2.modifiers; }
bool operator!=(struct Binding &b2) { return key != b2.key ||
modifiers != b2.modifiers; }
Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; }
} Binding;
typedef struct KeyBindingTree {
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Binding binding;
KeyCallbackList callbacks; // the callbacks given for the binding in add()
bool chain; // true if this is a chain to another key (not an action)
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struct KeyBindingTree *next_sibling; // the next binding in the tree at the same
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// level
struct KeyBindingTree *first_child; // the first child of this binding (next
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// binding in a chained sequence).
KeyBindingTree() : binding(0, 0) {
chain = true; next_sibling = first_child = 0;
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}
} KeyBindingTree;
typedef struct ButtonBinding {
Binding binding;
MouseCallbackList callbacks[MouseAction::NUM_MOUSE_ACTION];
ButtonBinding() : binding(0, 0) {}
};
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class Bindings {
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public:
//! A list of strings
typedef std::vector<std::string> StringVect;
private:
// root node of the tree (this doesn't have siblings!)
KeyBindingTree _keytree;
KeyBindingTree *_curpos; // position in the keytree
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Binding _resetkey; // the key which resets the key chain status
otk::Timer *_timer;
KeyBindingTree *find(KeyBindingTree *search, bool *conflict) const;
KeyBindingTree *buildtree(const StringVect &keylist,
KeyCallback callback, void *data) const;
void assimilate(KeyBindingTree *node);
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static void resetChains(Bindings *self); // the timer's timeout function
typedef std::list <ButtonBinding*> ButtonBindingList;
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ButtonBindingList _buttons[MouseContext::NUM_MOUSE_CONTEXT];
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void grabButton(bool grab, const Binding &b, MouseContext::MC context,
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Client *client);
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EventCallbackList _eventlist[EventAction::NUM_EVENT_ACTION];
KeyCallbackData _keybgrab_callback;
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public:
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//! Initializes an Bindings object
Bindings();
//! Destroys the Bindings object
virtual ~Bindings();
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//! Translates a binding string into the actual Binding
bool translate(const std::string &str, Binding &b, bool askey = true) const;
//! Adds a new key binding
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/*!
A binding will fail to be added if the binding already exists (as part of
a chain or not), or if any of the strings in the keylist are invalid.
@return true if the binding could be added; false if it could not.
*/
bool addKey(const StringVect &keylist, KeyCallback callback, void *data);
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////! Removes a key binding
///*!
// @return The callbackid of the binding, or '< 0' if there was no binding to
// be removed.
//*/
//bool removeKey(const StringVect &keylist, KeyCallback callback, void *data);
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//! Removes all key bindings
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void removeAllKeys();
void fireKey(int screen, unsigned int modifiers,unsigned int key, Time time,
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KeyAction::KA action);
void setResetKey(const std::string &key);
void grabKeys(bool grab);
bool grabKeyboard(int screen, KeyCallback callback, void *data);
void ungrabKeyboard();
bool grabPointer(int screen);
void ungrabPointer();
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bool addButton(const std::string &but, MouseContext::MC context,
MouseAction::MA action, MouseCallback callback, void *data);
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void grabButtons(bool grab, Client *client);
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//! Removes all button bindings
void removeAllButtons();
void fireButton(MouseData *data);
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//! Bind a callback for an event
bool addEvent(EventAction::EA action, EventCallback callback, void *data);
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//! Unbind the callback function from an event
bool removeEvent(EventAction::EA action, EventCallback callback, void *data);
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//! Remove all callback functions
void removeAllEvents();
void fireEvent(EventData *data);
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};
}
#endif // __binding_hh