openbox/src/Workspace.cc

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
// Workspace.cc for Blackbox - an X11 Window manager
// Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh@debian.org>
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
extern "C" {
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#ifdef HAVE_STDIO_H
# include <stdio.h>
#endif // HAVE_STDIO_H
#ifdef HAVE_STRING_H
# include <string.h>
#endif // HAVE_STRING_H
}
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#include <assert.h>
#include <functional>
#include <string>
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using std::string;
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#include "i18n.hh"
#include "blackbox.hh"
#include "Clientmenu.hh"
#include "Netizen.hh"
#include "Screen.hh"
#include "Toolbar.hh"
#include "Util.hh"
#include "Window.hh"
#include "Workspace.hh"
#include "Windowmenu.hh"
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Workspace::Workspace(BScreen *scrn, unsigned int i) {
screen = scrn;
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cascade_x = cascade_y = 32;
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id = i;
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clientmenu = new Clientmenu(this);
lastfocus = (BlackboxWindow *) 0;
setName(screen->getNameOfWorkspace(id));
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}
void Workspace::addWindow(BlackboxWindow *w, bool place) {
assert(w != 0);
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if (place) placeWindow(w);
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w->setWorkspace(id);
w->setWindowNumber(windowList.size());
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stackingList.push_front(w);
windowList.push_back(w);
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clientmenu->insert(w->getTitle());
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clientmenu->update();
screen->updateNetizenWindowAdd(w->getClientWindow(), id);
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raiseWindow(w);
}
unsigned int Workspace::removeWindow(BlackboxWindow *w) {
assert(w != 0);
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stackingList.remove(w);
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// pass focus to the next appropriate window
if ((w->isFocused() || w == lastfocus) &&
! screen->getBlackbox()->doShutdown()) {
BlackboxWindow *newfocus = 0;
if (w->isTransient())
newfocus = w->getTransientFor();
if (! newfocus && ! stackingList.empty())
newfocus = stackingList.front();
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assert(newfocus != w); // this would be very wrong.
if (id == screen->getCurrentWorkspaceID()) {
/*
if the window is on the visible workspace, then try focus it, and fall
back to the default focus target if the window won't focus.
*/
if (! newfocus || ! newfocus->setInputFocus())
screen->getBlackbox()->setFocusedWindow(0);
} else if (lastfocus == w) {
/*
If this workspace is not the current one do not assume that
w == lastfocus. If a sticky window is removed on a workspace other
than where it originated, it will fire the removeWindow on a
non-visible workspace.
*/
/*
If the window isn't on the visible workspace, don't focus the new one,
just mark it to be focused when the workspace comes into view.
*/
setLastFocusedWindow(newfocus);
}
}
windowList.remove(w);
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clientmenu->remove(w->getWindowNumber());
clientmenu->update();
screen->updateNetizenWindowDel(w->getClientWindow());
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BlackboxWindowList::iterator it = windowList.begin();
const BlackboxWindowList::iterator end = windowList.end();
unsigned int i = 0;
for (; it != end; ++it, ++i)
(*it)->setWindowNumber(i);
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if (i == 0)
cascade_x = cascade_y = 32;
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return i;
}
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void Workspace::showAll(void) {
std::for_each(stackingList.begin(), stackingList.end(),
std::mem_fun(&BlackboxWindow::show));
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}
void Workspace::hideAll(void) {
// withdraw in reverse order to minimize the number of Expose events
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BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
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BlackboxWindowList::iterator it = lst.begin();
const BlackboxWindowList::iterator end = lst.end();
for (; it != end; ++it) {
BlackboxWindow *bw = *it;
if (! bw->isStuck())
bw->withdraw();
}
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}
void Workspace::removeAll(void) {
while (! windowList.empty())
windowList.front()->iconify();
}
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/*
* returns the number of transients for win, plus the number of transients
* associated with each transient of win
*/
static int countTransients(const BlackboxWindow * const win) {
int ret = win->getTransients().size();
if (ret > 0) {
BlackboxWindowList::const_iterator it, end = win->getTransients().end();
for (it = win->getTransients().begin(); it != end; ++it) {
ret += countTransients(*it);
}
}
return ret;
}
/*
* puts the transients of win into the stack. windows are stacked above
* the window before it in the stackvector being iterated, meaning
* stack[0] is on bottom, stack[1] is above stack[0], stack[2] is above
* stack[1], etc...
*/
void Workspace::raiseTransients(const BlackboxWindow * const win,
StackVector::iterator &stack) {
if (win->getTransients().size() == 0) return; // nothing to do
// put win's transients in the stack
BlackboxWindowList::const_iterator it, end = win->getTransients().end();
for (it = win->getTransients().begin(); it != end; ++it) {
*stack++ = (*it)->getFrameWindow();
screen->updateNetizenWindowRaise((*it)->getClientWindow());
if (! (*it)->isIconic()) {
Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
wkspc->stackingList.remove((*it));
wkspc->stackingList.push_front((*it));
}
}
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// put transients of win's transients in the stack
for (it = win->getTransients().begin(); it != end; ++it) {
raiseTransients(*it, stack);
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}
}
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void Workspace::lowerTransients(const BlackboxWindow * const win,
StackVector::iterator &stack) {
if (win->getTransients().size() == 0) return; // nothing to do
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// put transients of win's transients in the stack
BlackboxWindowList::const_reverse_iterator it,
end = win->getTransients().rend();
for (it = win->getTransients().rbegin(); it != end; ++it) {
lowerTransients(*it, stack);
}
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// put win's transients in the stack
for (it = win->getTransients().rbegin(); it != end; ++it) {
*stack++ = (*it)->getFrameWindow();
screen->updateNetizenWindowLower((*it)->getClientWindow());
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if (! (*it)->isIconic()) {
Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
wkspc->stackingList.remove((*it));
wkspc->stackingList.push_back((*it));
}
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}
}
void Workspace::raiseWindow(BlackboxWindow *w) {
BlackboxWindow *win = w;
// walk up the transient_for's to the window that is not a transient
while (win->isTransient()) {
if (! win->getTransientFor()) break;
win = win->getTransientFor();
}
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// get the total window count (win and all transients)
unsigned int i = 1 + countTransients(win);
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// stack the window with all transients above
StackVector stack_vector(i);
StackVector::iterator stack = stack_vector.begin();
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*(stack++) = win->getFrameWindow();
screen->updateNetizenWindowRaise(win->getClientWindow());
if (! win->isIconic()) {
Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
wkspc->stackingList.remove(win);
wkspc->stackingList.push_front(win);
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}
raiseTransients(win, stack);
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screen->raiseWindows(&stack_vector[0], stack_vector.size());
}
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void Workspace::lowerWindow(BlackboxWindow *w) {
BlackboxWindow *win = w;
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// walk up the transient_for's to the window that is not a transient
while (win->isTransient()) {
if (! win->getTransientFor()) break;
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win = win->getTransientFor();
}
// get the total window count (win and all transients)
unsigned int i = 1 + countTransients(win);
// stack the window with all transients above
StackVector stack_vector(i);
StackVector::iterator stack = stack_vector.begin();
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lowerTransients(win, stack);
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*(stack++) = win->getFrameWindow();
screen->updateNetizenWindowLower(win->getClientWindow());
if (! win->isIconic()) {
Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
wkspc->stackingList.remove(win);
wkspc->stackingList.push_back(win);
}
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XLowerWindow(screen->getBaseDisplay()->getXDisplay(), stack_vector.front());
XRestackWindows(screen->getBaseDisplay()->getXDisplay(),
&stack_vector[0], stack_vector.size());
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}
void Workspace::reconfigure(void) {
clientmenu->reconfigure();
std::for_each(windowList.begin(), windowList.end(),
std::mem_fun(&BlackboxWindow::reconfigure));
}
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void Workspace::updateFocusModel(void) {
std::for_each(windowList.begin(), windowList.end(),
std::mem_fun(&BlackboxWindow::updateFocusModel));
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}
BlackboxWindow *Workspace::getWindow(unsigned int index) {
if (index < windowList.size()) {
BlackboxWindowList::iterator it = windowList.begin();
for(; index > 0; --index, ++it); /* increment to index */
return *it;
}
return 0;
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}
BlackboxWindow*
Workspace::getNextWindowInList(BlackboxWindow *w) {
BlackboxWindowList::iterator it = std::find(windowList.begin(),
windowList.end(),
w);
assert(it != windowList.end()); // window must be in list
++it; // next window
if (it == windowList.end())
return windowList.front(); // if we walked off the end, wrap around
return *it;
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}
BlackboxWindow* Workspace::getPrevWindowInList(BlackboxWindow *w) {
BlackboxWindowList::iterator it = std::find(windowList.begin(),
windowList.end(),
w);
assert(it != windowList.end()); // window must be in list
if (it == windowList.begin())
return windowList.back(); // if we walked of the front, wrap around
return *(--it);
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}
BlackboxWindow* Workspace::getTopWindowOnStack(void) const {
return stackingList.front();
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}
void Workspace::sendWindowList(Netizen &n) {
BlackboxWindowList::iterator it = windowList.begin(),
end = windowList.end();
for(; it != end; ++it)
n.sendWindowAdd((*it)->getClientWindow(), getID());
}
unsigned int Workspace::getCount(void) const {
return windowList.size();
}
bool Workspace::isCurrent(void) const {
return (id == screen->getCurrentWorkspaceID());
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}
bool Workspace::isLastWindow(const BlackboxWindow* const w) const {
return (w == windowList.back());
}
void Workspace::setCurrent(void) {
screen->changeWorkspaceID(id);
}
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void Workspace::setName(const string& new_name) {
if (! new_name.empty()) {
name = new_name;
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} else {
string tmp =i18n(WorkspaceSet, WorkspaceDefaultNameFormat, "Workspace %d");
assert(tmp.length() < 32);
char default_name[32];
sprintf(default_name, tmp.c_str(), id + 1);
name = default_name;
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}
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clientmenu->setLabel(name);
clientmenu->update();
screen->saveWorkspaceNames();
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}
/*
* Calculate free space available for window placement.
*/
typedef std::vector<Rect> rectList;
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static rectList calcSpace(const Rect &win, const rectList &spaces) {
Rect isect, extra;
rectList result;
rectList::const_iterator siter, end = spaces.end();
for (siter = spaces.begin(); siter != end; ++siter) {
const Rect &curr = *siter;
if(! win.intersects(curr)) {
result.push_back(curr);
continue;
}
/* Use an intersection of win and curr to determine the space around
* curr that we can use.
*
* NOTE: the spaces calculated can overlap.
*/
isect = curr & win;
// left
extra.setCoords(curr.left(), curr.top(),
isect.left() - 1, curr.bottom());
if (extra.valid()) result.push_back(extra);
// top
extra.setCoords(curr.left(), curr.top(),
curr.right(), isect.top() - 1);
if (extra.valid()) result.push_back(extra);
// right
extra.setCoords(isect.right() + 1, curr.top(),
curr.right(), curr.bottom());
if (extra.valid()) result.push_back(extra);
// bottom
extra.setCoords(curr.left(), isect.bottom() + 1,
curr.right(), curr.bottom());
if (extra.valid()) result.push_back(extra);
}
return result;
}
static bool rowRLBT(const Rect &first, const Rect &second) {
if (first.bottom() == second.bottom())
return first.right() > second.right();
return first.bottom() > second.bottom();
}
static bool rowRLTB(const Rect &first, const Rect &second) {
if (first.y() == second.y())
return first.right() > second.right();
return first.y() < second.y();
}
static bool rowLRBT(const Rect &first, const Rect &second) {
if (first.bottom() == second.bottom())
return first.x() < second.x();
return first.bottom() > second.bottom();
}
static bool rowLRTB(const Rect &first, const Rect &second) {
if (first.y() == second.y())
return first.x() < second.x();
return first.y() < second.y();
}
static bool colLRTB(const Rect &first, const Rect &second) {
if (first.x() == second.x())
return first.y() < second.y();
return first.x() < second.x();
}
static bool colLRBT(const Rect &first, const Rect &second) {
if (first.x() == second.x())
return first.bottom() > second.bottom();
return first.x() < second.x();
}
static bool colRLTB(const Rect &first, const Rect &second) {
if (first.right() == second.right())
return first.y() < second.y();
return first.right() > second.right();
}
static bool colRLBT(const Rect &first, const Rect &second) {
if (first.right() == second.right())
return first.bottom() > second.bottom();
return first.right() > second.right();
}
bool Workspace::smartPlacement(Rect& win, const Rect& availableArea) {
rectList spaces;
spaces.push_back(availableArea); //initially the entire screen is free
//Find Free Spaces
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BlackboxWindowList::const_iterator wit = windowList.begin(),
end = windowList.end();
Rect tmp;
for (; wit != end; ++wit) {
const BlackboxWindow* const curr = *wit;
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if (curr->isShaded()) continue;
tmp.setRect(curr->frameRect().x(), curr->frameRect().y(),
curr->frameRect().width() + screen->getBorderWidth(),
curr->frameRect().height() + screen->getBorderWidth());
spaces = calcSpace(tmp, spaces);
}
if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
if(screen->getRowPlacementDirection() == BScreen::LeftRight) {
if(screen->getColPlacementDirection() == BScreen::TopBottom)
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std::sort(spaces.begin(), spaces.end(), rowLRTB);
else
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std::sort(spaces.begin(), spaces.end(), rowLRBT);
} else {
if(screen->getColPlacementDirection() == BScreen::TopBottom)
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std::sort(spaces.begin(), spaces.end(), rowRLTB);
else
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std::sort(spaces.begin(), spaces.end(), rowRLBT);
}
} else {
if(screen->getColPlacementDirection() == BScreen::TopBottom) {
if(screen->getRowPlacementDirection() == BScreen::LeftRight)
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std::sort(spaces.begin(), spaces.end(), colLRTB);
else
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std::sort(spaces.begin(), spaces.end(), colRLTB);
} else {
if(screen->getRowPlacementDirection() == BScreen::LeftRight)
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std::sort(spaces.begin(), spaces.end(), colLRBT);
else
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std::sort(spaces.begin(), spaces.end(), colRLBT);
}
}
rectList::const_iterator sit = spaces.begin(), spaces_end = spaces.end();
for(; sit != spaces_end; ++sit) {
if (sit->width() >= win.width() && sit->height() >= win.height())
break;
}
if (sit == spaces_end)
return False;
//set new position based on the empty space found
const Rect& where = *sit;
win.setX(where.x());
win.setY(where.y());
// adjust the location() based on left/right and top/bottom placement
if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
if (screen->getRowPlacementDirection() == BScreen::RightLeft)
win.setX(where.right() - win.width());
if (screen->getColPlacementDirection() == BScreen::BottomTop)
win.setY(where.bottom() - win.height());
} else {
if (screen->getColPlacementDirection() == BScreen::BottomTop)
win.setY(win.y() + where.height() - win.height());
if (screen->getRowPlacementDirection() == BScreen::RightLeft)
win.setX(win.x() + where.width() - win.width());
}
return True;
}
bool Workspace::underMousePlacement(Rect &win, const Rect &availableArea) {
int x, y, rx, ry;
Window c, r;
unsigned int m;
XQueryPointer(screen->getBlackbox()->getXDisplay(), screen->getRootWindow(),
&r, &c, &rx, &ry, &x, &y, &m);
x = rx - win.width() / 2;
y = ry - win.height() / 2;
if (x < availableArea.x())
x = availableArea.x();
if (y < availableArea.y())
y = availableArea.y();
if (x + win.width() > availableArea.x() + availableArea.width())
x = availableArea.x() + availableArea.width() - win.width();
if (y + win.height() > availableArea.y() + availableArea.height())
y = availableArea.y() + availableArea.height() - win.height();
win.setX(x);
win.setY(y);
return True;
}
bool Workspace::cascadePlacement(Rect &win, const Rect &availableArea) {
if ((cascade_x > static_cast<signed>(availableArea.width() / 2)) ||
(cascade_y > static_cast<signed>(availableArea.height() / 2)))
cascade_x = cascade_y = 32;
if (cascade_x == 32) {
cascade_x += availableArea.x();
cascade_y += availableArea.y();
}
win.setPos(cascade_x, cascade_y);
return True;
}
void Workspace::placeWindow(BlackboxWindow *win) {
Rect availableArea(screen->availableArea()),
new_win(availableArea.x(), availableArea.y(),
win->frameRect().width(), win->frameRect().height());
bool placed = False;
switch (screen->getPlacementPolicy()) {
case BScreen::RowSmartPlacement:
case BScreen::ColSmartPlacement:
placed = smartPlacement(new_win, availableArea);
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break;
case BScreen::UnderMousePlacement:
placed = underMousePlacement(new_win, availableArea);
default:
break; // handled below
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} // switch
if (placed == False) {
cascadePlacement(new_win, availableArea);
cascade_x += win->getTitleHeight() + (screen->getBorderWidth() * 2);
cascade_y += win->getTitleHeight() + (screen->getBorderWidth() * 2);
}
if (new_win.right() > availableArea.right())
new_win.setX(availableArea.left());
if (new_win.bottom() > availableArea.bottom())
new_win.setY(availableArea.top());
win->configure(new_win.x(), new_win.y(), new_win.width(), new_win.height());
}