335 lines
7 KiB
JavaScript
Executable file
335 lines
7 KiB
JavaScript
Executable file
window.renderer = {};
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window.gameState = {};
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window.controller = {};
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renderer.bgx = 0;
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renderer.sprite = new Image();
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renderer.sprite.src = "assets/seethruzone.png";
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renderer.gfx = {};
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renderer.loadingScreen = function()
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{
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if (renderer.gfx.loadedCount < 8 && renderer.gfx.loadedCount > 1)
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{
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screen.drawImage(renderer.gfx.rawscreen, 0, 0)
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}
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if (renderer.gfx.loadedCount < 8)
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{
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requestAnimationFrame(loadingScreen);
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}
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}
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renderer.loadgfx = function()
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{
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renderer.gfx.loadedCount = 0;
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renderer.gfx.rawscreen = new Image();
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renderer.gfx.rawscreen.src = "assets/rawscreen.png";
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renderer.gfx.rawscreen.onload = renderer.gfx.loadedCount++;
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renderer.gfx.bg = new Image();
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renderer.gfx.bg.onload = renderer.gfx.loadedCount++;
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renderer.gfx.bg.src = "assets/seethruzone.png";
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renderer.gfx.title = new Image();
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renderer.gfx.title.onload = renderer.gfx.loadedCount++;
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renderer.gfx.title.src = "assets/titletext.png";
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renderer.gfx.catbug = new Image();
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renderer.gfx.catbug.onload = renderer.gfx.loadedCount++;
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renderer.gfx.catbug.src = "assets/catbug.png";
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renderer.gfx.peas = new Image();
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renderer.gfx.peas.onload = renderer.gfx.loadedCount++;
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renderer.gfx.peas.src = "assets/sugarpeas.png";
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renderer.gfx.pbs = new Image();
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renderer.gfx.pbs.onload = renderer.gfx.loadedCount++;
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renderer.gfx.pbs.src = "assets/peanutbuttersquare.png";
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renderer.gfx.taco = new Image();
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renderer.gfx.taco.onload = renderer.gfx.loadedCount++;
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renderer.gfx.taco.src = "assets/taco.png";
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renderer.gfx.HP = new Image();
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renderer.gfx.HP.onload = renderer.gfx.loadedCount++;
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renderer.gfx.HP.src = "assets/hp.png";
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requestAnimationFrame(renderer.loadingScreen);
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}
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renderer.bg = function()
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{
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screen.drawImage(this.gfx.bg, this.bgx, 0);
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screen.drawImage(this.gfx.bg, this.bgx + 1472, 0);
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if (!gameState.paused){
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this.bgx -= 8;}
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if (this.bgx == -1472) this.bgx = 0;
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}
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renderer.bgPaused = function()
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{
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screen.drawImage(this.gfx.bg, this.bgx, 0);
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screen.drawImage(this.gfx.bg, this.bgx + 1472, 0);
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}
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renderer.drawCatbug = function()
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{
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switch(catbug.frame)
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{
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case 0:
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screen.drawImage(this.gfx.catbug, 0, 0, 43, 39, catbug.x - 22, catbug.y - 20, 43, 39);
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if (!gameState.paused)
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{
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catbug.frame = 1;
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}
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break;
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case 1:
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screen.drawImage(this.gfx.catbug, 43, 0, 43, 39, catbug.x - 22, catbug.y - 20, 43, 39);
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if (!gameState.paused)
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{
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catbug.frame = 0;
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}
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break;
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}
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}
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renderer.drawHP = function()
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{
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var i;
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for (i = 0; i < catbug.HP; i++)
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{
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screen.drawImage(this.gfx.HP, 10+(6*i), 10);
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}
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}
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renderer.drawPickups = function()
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{
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var i;
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for (i = 0; i < 10; i++)
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{
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if (stuff[i] != null){
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screen.drawImage(stuff[i].sprite, stuff[i].x, stuff[i].y);}
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}
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}
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renderer.drawScore = function()
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{
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screen.font = '8px kong';
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screen.textBaseline = 'top';
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screen.fillStyle = 'white';
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screen.fillText(gameState.points, 10, 20)
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}
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renderer.drawPaused = function()
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{
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screen.font = '8px kong';
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screen.textBaseline = 'top';
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screen.fillStyle = 'white';
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screen.fillText("paused", 10, 30);
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}
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gameState.paused = false;
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gameState.playing = false;
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gameState.over = false;
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gameState.points = 0;
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gameState.threshold = 10;
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gameState.ticker = new Date();
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gameState.frame = new Date();
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controller.up = false;
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controller.down = false;
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controller.right = false;
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controller.left = false;
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controller.space = false;
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controller.q = false;
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function scoreSummary()
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{
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gameState.frame = thisFrame;
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renderer.bg();
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screen.font = '16px kong';
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screen.textBaseline = 'top';
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screen.fillStyle = 'white';
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screen.fillText("SCORE:", 120, 80);
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screen.fillText(gameState.points, 120, 105);
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}
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function checkHP()
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{
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if (catbug.HP <= 0)
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{
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gameState.paused = false;
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gameState.over = true;
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}
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}
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renderer.titleScreen = function()
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{
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renderer.bg();
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screen.drawImage(renderer.gfx.title, 0, 0);
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if (controller.space == true)
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{
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resetGame();
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gameState.playing = true;
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}
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}
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function resetGame()
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{
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catbug.maxHP = 3;
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catbug.HP = 3;
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catbug.x = 45;
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catbug.y = 90;
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catbug.vX = 0;
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catbug.vY = 0;
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gameState.points = 0;
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gameState.threshold = 10;
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stuff = new Array(10);
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}
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function loop()
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{
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thisFrame = new Date();
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if (thisFrame - gameState.frame < 33.34)
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{
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requestAnimationFrame(loop);
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}
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else
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{
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gameState.frame = thisFrame;
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if (!gameState.playing)
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{ renderer.titleScreen(); }
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else
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{
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if (!gameState.over){
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renderer.bg();
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if (!gameState.paused)
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{
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catbug.move();
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managePickups();
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}
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renderer.drawCatbug();
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renderer.drawPickups();
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renderer.drawHP();
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if (gameState.paused)
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{
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renderer.drawPaused();
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}
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renderer.drawScore();
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checkHP();}
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else
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{
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scoreSummary();
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}
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}
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requestAnimationFrame(loop);
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}
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}
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document.addEventListener("keydown", pressHandler, false);
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document.addEventListener("keyup", releaseHandler, false);
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function pressHandler(e)
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{
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switch (e.key)
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{
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case "Right":
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case "ArrowRight":
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controller.right = true;
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if (!gameState.paused)
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{
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catbug.vX = 6;
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}
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break;
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case "Left":
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case "ArrowLeft":
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controller.left = true;
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if (!gameState.paused)
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{
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catbug.vX = -6;
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}
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break;
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case "Up":
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case "ArrowUp":
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controller.up = true;
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if (!gameState.paused)
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{
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catbug.vY = -6;
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}
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break;
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case "Down":
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case "ArrowDown":
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controller.down = true;
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if (!gameState.paused)
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{
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catbug.vY = 6;
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}
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break;
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case "q":
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controller.q = true;
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gameState.playing = false;
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gameState.paused = false;
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gameState.over = false;
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break;
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case " ":
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case "Spacebar":
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controller.space = true;
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if (gameState.over)
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{
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gameState.over = false;
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gameState.playing = false;
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controller.space = false;
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}
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else
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{
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if (gameState.playing)
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{
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gameState.paused = !gameState.paused
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}
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}
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break;
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default:
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console.log("That key doesn't do anything!");
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}
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}
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function releaseHandler(e)
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{
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switch (e.key)
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{
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case "Right":
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case "ArrowRight":
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controller.right = false;
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if (catbug.vX > 0)
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{
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catbug.vX = 0;
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}
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break;
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case "Left":
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case "ArrowLeft":
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controller.left = false;
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if (catbug.vX < 0)
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{
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catbug.vX = 0;
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}
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break;
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case "Up":
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case "ArrowUp":
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controller.up = false;
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if (catbug.vY < 0)
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{
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catbug.vY = 0;
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}
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break;
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case "Down":
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case "ArrowDown":
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controller.down = false;
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if (catbug.vY > 0)
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{
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catbug.vY = 0;
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}
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break;
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case "q":
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controller.q = false;
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break;
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case " ":
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case "Spacebar":
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controller.space = false;
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break;
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default:
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break;
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}
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}
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