working on world data interpreter
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parent
456cba7e6c
commit
5fc726bcdb
3 changed files with 60 additions and 6 deletions
56
WorldData.c
56
WorldData.c
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@ -117,17 +117,19 @@ int worldBuilder(enum dataChunks chunk)
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// buildSynergy(propsBuffer);
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break;
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case 47: //addPerson
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// buildPerson(propsBuffer);
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buildPerson(propsBuffer);
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break;
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case 88: //addObstruction
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// buildObstruction(propsBuffer);
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buildObstruction(propsBuffer);
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break;
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case 141: //addImg
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// buildFGImage(propsBuffer);
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break;
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case 240: //addTrigger
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// buildHyper(propsBuffer);
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buildHyper(propsBuffer);
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break;
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case 148: //chainKaos
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//chainKaos(propsBuffer);
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case 238: //addWarp
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buildWarp(propsBuffer);
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break;
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@ -144,7 +146,7 @@ int buildRoom(char* props)
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char filename[256];
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int breathe;
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if (sscanf(props, "slot %d, sprite %[^,], spd %d", &slot, filename, &breathe) != 3)
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if (sscanf(props, "slot %u, sprite %[^,], spd %u", &slot, filename, &breathe) != 3)
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{
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return 1;
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}
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@ -153,18 +155,62 @@ int buildRoom(char* props)
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return 0;
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}
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int buildObstruction(char* props)
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{
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int rm, x, y, w, h;
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if (sscanf(props, "room %u, x %d, y %d, w %u, h %u",
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&rm, &x, &y, &w, &h) != 5)
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{
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return 1;
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}
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addObstacle(mapBuffer[rm], x, y, w, h);
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return 0;
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}
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int buildWarp(char* props)
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{
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int r, x, y, w, h, dC, dR, dX, dY;
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if (sscanf(props, "room %d, x %d, y %d, w %d, h %d, dest %d,%d, dX %d, dY %d",
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if (sscanf(props, "room %u, x %d, y %d, w %u, h %u, dest %u,%u, dX %d, dY %d",
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&r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
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{
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return 1;
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}
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printf("Building warp...\n");
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addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
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return 0;
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}
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int buildHyper(char* props)
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{
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int rm, id, tType, x, y, w, h;
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if (sscanf(props, "room %u, id %u, type %u, x %d, y %d, w %u, h %u",
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&rm, &id, &tType, &x, &y, &w, &h) != 7)
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{
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return 1;
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}
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printf("Building hyperkaos...\n");
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HyperKaos* temp = newHyperKaos(id, tType, x, y, w, h);
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addTrigger(mapBuffer[rm], temp);
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return 0;
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}
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int buildPerson(char* props)
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{
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int rm, x, y;
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char filename[256];
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if (sscanf(props, "room %u, sprite %[^,], x %d, y%d",
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&rm, filename, &x, &y) != 4)
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{
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return 1;
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}
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printf("Building person...\n");
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Player* temp = newPlayer(filename, x, y);
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addPerson(mapBuffer[rm], temp);
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return 0;
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}
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int countMapThings(char x, enum dataChunks chunk)
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{
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int count = 0;
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@ -7,6 +7,12 @@ int buildRoom(char* props);
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int buildWarp(char* props);
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int buildHyper(char* props);
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int buildPerson(char* props);
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int buildObstruction(char* props);
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int countMapThings(char x, enum dataChunks chunk);
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void unloadData(enum dataChunks chunk);
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@ -2,4 +2,6 @@ mkRoom: slot 0, sprite assets/img/backgrounds/blueroom.png, spd 4
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mkRoom: slot 1, sprite assets/img/backgrounds/darkroom.png, spd 4
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addWarp: room 0, x 0, y 0, w 320, h 8, dest 1,1, dX 160, dY 164
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addWarp: room 1, x 0, y 172, w 320, h 8, dest 1,0, dX 160, dY 16
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#addPerson: room 0, sprite assets/img/people/kmage.png, x 20, y 30
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addTrigger: room 1, id 0, type 0, x 0, y 0, w 320, h 180
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addPerson: room 1, sprite assets/img/characters/kmage.png, x 20, y 30
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addObstruction: room 1, x 10, y 16, w 20, h 20
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