hyperkaos/Engine.h

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// graphics primitives
SDL_Surface* loadImage(char* filename);
void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip);
Uint32 getPixel(SDL_Surface* surface, int x, int y);
void scaleScreen();
// SDL sound
#ifdef SOUND_ON
Mix_Music* loadBGM(char* filename);
Mix_Chunk* loadSFX(char* filename);
#endif
// world
void renderBackground();
void renderForeground();
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void renderHUD();
void interact();
void kListen();
// system
int init(int argc, char* args[]);
void writeSpellBook();
void toggleFullscreen();
void timeDilation();
void frameAdvance();
void cleanup();
void intro();
void mainmenu();
void pausemenu();