hyperkaos/WorldData.h

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void bufferData(enum dataChunks chunk);
int worldBuilder(enum dataChunks chunk);
int buildSFX(char* props);
int buildBGM(char* props);
int buildSynergy(char* props);
int buildRoom(char* props);
int buildWarp(char* props);
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int buildHyper(char* props);
int buildPerson(char* props);
int buildObstruction(char* props);
int buildFGImage(char* props);
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int buildKaos(char* props);
int buildTextBox(char* props);
int modTextBox(char* props);
int chainKaos(char* props);
int buildConvo(int slot, char* kProps);
int buildManip(int slot, char* kProps);
int countMapThings(char x, enum dataChunks chunk);
void unloadData(enum dataChunks chunk);
void pushBufferData();
void pager();