12f44680df
fluxbox now properly displays windows that require ARGB visuals when an external compositor is running. This was done by creating the container window with the correct visual and colormap when needed. Closes #2874629
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
// FbRootWindow.cc
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#include "FbRootWindow.hh"
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#include "FbTk/App.hh"
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#include <X11/Xutil.h>
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FbRootWindow::FbRootWindow(int screen_num):
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FbTk::FbWindow(RootWindow(FbTk::App::instance()->display(), screen_num)),
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m_visual(0),
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m_colormap(0),
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m_decorationDepth(0),
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m_decorationVisual(0),
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m_decorationColormap(0) {
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Display *disp = FbTk::App::instance()->display();
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m_visual = DefaultVisual(disp, screen_num);
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m_colormap = DefaultColormap(disp, screen_num);
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m_decorationDepth = DefaultDepth(disp, screen_num);
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m_decorationVisual = DefaultVisual(disp, screen_num);
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m_decorationColormap = DefaultColormap(disp, screen_num);
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// search for a TrueColor Visual... if we can't find one... we will use the
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// default visual for the screen
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XVisualInfo vinfo_template, *vinfo_return;
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int vinfo_nitems;
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vinfo_template.screen = screen_num;
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vinfo_template.c_class = TrueColor;
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if ((vinfo_return = XGetVisualInfo(disp,
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VisualScreenMask | VisualClassMask,
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&vinfo_template, &vinfo_nitems)) &&
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vinfo_nitems > 0) {
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for (int i = 0; i < vinfo_nitems; i++) {
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if ((DefaultDepth(disp, screen_num) < vinfo_return[i].depth)
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&& (depth() < vinfo_return[i].depth)){
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m_visual = vinfo_return[i].visual;
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setDepth(vinfo_return[i].depth);
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}
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if((m_decorationDepth < vinfo_return[i].depth)
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&& (vinfo_return[i].depth != 32)) {
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m_decorationVisual = vinfo_return[i].visual;
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m_decorationDepth = vinfo_return[i].depth;
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}
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}
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XFree(vinfo_return);
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}
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if (m_visual != DefaultVisual(disp, screen_num)) {
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m_colormap = XCreateColormap(disp, window(), m_visual, AllocNone);
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}
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if (m_decorationVisual != DefaultVisual(disp, screen_num)) {
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m_decorationColormap = XCreateColormap(disp, window(), m_visual, AllocNone);
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}
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}
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