![rathnor](/assets/img/avatar_default.png)
- new KeyActions: Raise/LowerLayer, AlwaysOnTop/Bottom, Top/BottomLayer Added a "Quit" KeyAction
168 lines
5 KiB
C++
168 lines
5 KiB
C++
// MultLayers.cc for FbTk - fluxbox toolkit
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// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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// and Simon Bowden (rathnor at users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: MultLayers.cc,v 1.3 2003/02/02 16:32:41 rathnor Exp $
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#include "MultLayers.hh"
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#include "XLayer.hh"
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#include "XLayerItem.hh"
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#include "App.hh"
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using namespace FbTk;
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MultLayers::MultLayers(int numlayers) :
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m_numlayers(numlayers), m_layers(numlayers) {
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for (int i=0; i < numlayers; i++) {
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m_layers[i] = new XLayer(*this, i);
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}
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}
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MultLayers::~MultLayers() {
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// TODO delete all the layers
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}
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XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) {
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if (layernum >= (m_numlayers) || layernum <= 0)
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return 0;
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layernum--; // next one up
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XLayerItem *item = 0;
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while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0) layernum--;
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return item;
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}
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XLayerItem *MultLayers::getItemBelow(XLayerItem &item) {
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XLayer *curr_layer = item.getLayer();
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cerr<<"getItemBelow xlayer = "<<hex<<curr_layer<<endl;
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// assume that the LayerItem does exist in a layer.
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XLayerItem *ret = curr_layer->getItemBelow(item);
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if (!ret) {
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int num = curr_layer->getLayerNum()-1;
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while (num >= 0 && !ret) {
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ret = m_layers[num]->getItemBelow(item);
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num--;
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}
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}
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return ret;
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}
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XLayerItem *MultLayers::getItemAbove(XLayerItem &item) {
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XLayer *curr_layer = item.getLayer();
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// assume that the LayerItem does exist in a layer.
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XLayerItem *ret = curr_layer->getItemAbove(item);
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if (!ret) {
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ret = getLowestItemAboveLayer(curr_layer->getLayerNum());
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}
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return ret;
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}
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void MultLayers::addToTop(XLayerItem &item, int layernum) {
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if (layernum < 0)
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layernum = 0;
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else if (layernum >= m_numlayers)
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layernum = m_numlayers-1;
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m_layers[layernum]->insert(item);
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restack();
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}
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void MultLayers::remove(XLayerItem &item) {
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XLayer *curr_layer = item.getLayer();
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if (!curr_layer || curr_layer->getLayerNum() < 0 || curr_layer->getLayerNum() >= m_numlayers) {
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// do nothing
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return;
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}
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curr_layer->remove(item);
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}
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/* raise the item one level */
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void MultLayers::raise(XLayerItem &item) {
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// get the layer it is in
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XLayer *curr_layer = item.getLayer();
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moveToLayer(item, curr_layer->getLayerNum()-1);
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}
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/* lower the item one level */
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void MultLayers::lower(XLayerItem &item) {
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// get the layer it is in
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XLayer *curr_layer = item.getLayer();
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moveToLayer(item, curr_layer->getLayerNum()+1);
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}
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void MultLayers::moveToLayer(XLayerItem &item, int layernum) {
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// get the layer it is in
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XLayer *curr_layer = item.getLayer();
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if (!curr_layer) {
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addToTop(item, layernum);
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return;
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}
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if (curr_layer->getLayerNum() == layernum )
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// do nothing
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return;
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if (layernum < 0)
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layernum = 0;
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else if (layernum >= m_numlayers)
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layernum = m_numlayers-1;
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curr_layer->remove(item);
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m_layers[layernum]->insert(item);
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}
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void MultLayers::restack() {
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int i=0, j=0, size=0;
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for (; i < m_numlayers; i++) {
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size += m_layers[i]->countWindows();
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}
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Window *winlist = new Window[size];
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for (i=0; i < m_numlayers; i++) {
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XLayer::ItemList::iterator it = m_layers[i]->getItemList().begin();
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XLayer::ItemList::iterator it_end = m_layers[i]->getItemList().end();
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for (; it != it_end; ++it) {
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XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin();
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XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end();
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for (; wit != wit_end; ++wit, j++) {
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winlist[j] = (*wit);
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}
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}
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}
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XRestackWindows(FbTk::App::instance()->display(), winlist, size);
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}
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int MultLayers::size() {
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int i = 0, num = 0;
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for (; i < m_numlayers; i++) {
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num += m_layers[i]->countWindows();
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}
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return num;
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}
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