fluxbox/src/FbTk/MultLayers.cc

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// MultLayers.cc for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: MultLayers.cc,v 1.3 2003/02/02 16:32:41 rathnor Exp $
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#include "MultLayers.hh"
#include "XLayer.hh"
#include "XLayerItem.hh"
#include "App.hh"
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using namespace FbTk;
MultLayers::MultLayers(int numlayers) :
m_numlayers(numlayers), m_layers(numlayers) {
for (int i=0; i < numlayers; i++) {
m_layers[i] = new XLayer(*this, i);
}
}
MultLayers::~MultLayers() {
// TODO delete all the layers
}
XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) {
if (layernum >= (m_numlayers) || layernum <= 0)
return 0;
layernum--; // next one up
XLayerItem *item = 0;
while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0) layernum--;
return item;
}
XLayerItem *MultLayers::getItemBelow(XLayerItem &item) {
XLayer *curr_layer = item.getLayer();
cerr<<"getItemBelow xlayer = "<<hex<<curr_layer<<endl;
// assume that the LayerItem does exist in a layer.
XLayerItem *ret = curr_layer->getItemBelow(item);
if (!ret) {
int num = curr_layer->getLayerNum()-1;
while (num >= 0 && !ret) {
ret = m_layers[num]->getItemBelow(item);
num--;
}
}
return ret;
}
XLayerItem *MultLayers::getItemAbove(XLayerItem &item) {
XLayer *curr_layer = item.getLayer();
// assume that the LayerItem does exist in a layer.
XLayerItem *ret = curr_layer->getItemAbove(item);
if (!ret) {
ret = getLowestItemAboveLayer(curr_layer->getLayerNum());
}
return ret;
}
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void MultLayers::addToTop(XLayerItem &item, int layernum) {
if (layernum < 0)
layernum = 0;
else if (layernum >= m_numlayers)
layernum = m_numlayers-1;
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m_layers[layernum]->insert(item);
restack();
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}
void MultLayers::remove(XLayerItem &item) {
XLayer *curr_layer = item.getLayer();
if (!curr_layer || curr_layer->getLayerNum() < 0 || curr_layer->getLayerNum() >= m_numlayers) {
// do nothing
return;
}
curr_layer->remove(item);
}
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/* raise the item one level */
void MultLayers::raise(XLayerItem &item) {
// get the layer it is in
XLayer *curr_layer = item.getLayer();
moveToLayer(item, curr_layer->getLayerNum()-1);
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}
/* lower the item one level */
void MultLayers::lower(XLayerItem &item) {
// get the layer it is in
XLayer *curr_layer = item.getLayer();
moveToLayer(item, curr_layer->getLayerNum()+1);
}
void MultLayers::moveToLayer(XLayerItem &item, int layernum) {
// get the layer it is in
XLayer *curr_layer = item.getLayer();
if (!curr_layer) {
addToTop(item, layernum);
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return;
}
if (curr_layer->getLayerNum() == layernum )
// do nothing
return;
if (layernum < 0)
layernum = 0;
else if (layernum >= m_numlayers)
layernum = m_numlayers-1;
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curr_layer->remove(item);
m_layers[layernum]->insert(item);
}
void MultLayers::restack() {
int i=0, j=0, size=0;
for (; i < m_numlayers; i++) {
size += m_layers[i]->countWindows();
}
Window *winlist = new Window[size];
for (i=0; i < m_numlayers; i++) {
XLayer::ItemList::iterator it = m_layers[i]->getItemList().begin();
XLayer::ItemList::iterator it_end = m_layers[i]->getItemList().end();
for (; it != it_end; ++it) {
XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin();
XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end();
for (; wit != wit_end; ++wit, j++) {
winlist[j] = (*wit);
}
}
}
XRestackWindows(FbTk::App::instance()->display(), winlist, size);
}
int MultLayers::size() {
int i = 0, num = 0;
for (; i < m_numlayers; i++) {
num += m_layers[i]->countWindows();
}
return num;
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}