![Mathias Gumz](/assets/img/avatar_default.png)
* much more readable and easier to read code * smaller code * reduced binary size due to removed big lookup-table for square root * simple 'optimizations (lookup tables, packing of data), nothing too fancy
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
// TextureRender.hh for fluxbox
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// Copyright (c) 2002 - 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Image.hh for Blackbox - an X11 Window manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef FBTK_TEXTURRENDER_HH
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#define FBTK_TEXTURRENDER_HH
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#include "Orientation.hh"
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#include <X11/Xlib.h>
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namespace FbTk {
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class ImageControl;
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class Texture;
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/// Renders texture to pixmap
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/**
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This is used with ImageControl to render textures
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*/
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struct RGBA;
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class TextureRender {
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public:
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TextureRender(ImageControl &ic, unsigned int width, unsigned int height,
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Orientation orient = ROT0);
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~TextureRender();
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/// render to pixmap
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Pixmap render(const FbTk::Texture &src_texture);
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/// render solid texture to pixmap
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Pixmap renderSolid(const FbTk::Texture &src_texture);
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/// render gradient texture to pixmap
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Pixmap renderGradient(const FbTk::Texture &src_texture);
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/// scales and renders a pixmap
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Pixmap renderPixmap(const FbTk::Texture &src_texture);
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private:
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/// allocates red, green and blue for gradient rendering
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void allocateColorTables();
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/**
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Render to pixmap
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@return rendered pixmap
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*/
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Pixmap renderPixmap();
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/**
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Render to XImage
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@returns allocated and rendered XImage, user is responsible to deallocate
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*/
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XImage *renderXImage();
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ImageControl &control;
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int cpc, cpccpc;
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RGBA* rgba;
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//unsigned char *red, *green, *blue;
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Orientation orientation;
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unsigned int width, height;
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};
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} // end namespace FbTk
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#endif // FBTK_TEXTURERENDER_HH
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