fluxbox/src/FbTk/TextureRender.hh

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// TextureRender.hh for fluxbox
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// Copyright (c) 2002 - 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
// Image.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_TEXTURRENDER_HH
#define FBTK_TEXTURRENDER_HH
#include "Orientation.hh"
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#include <X11/Xlib.h>
namespace FbTk {
class ImageControl;
class Texture;
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/// Renders texture to pixmap
/**
This is used with ImageControl to render textures
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*/
struct RGBA;
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class TextureRender {
public:
TextureRender(ImageControl &ic, unsigned int width, unsigned int height,
Orientation orient = ROT0);
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~TextureRender();
/// render to pixmap
Pixmap render(const FbTk::Texture &src_texture);
/// render solid texture to pixmap
Pixmap renderSolid(const FbTk::Texture &src_texture);
/// render gradient texture to pixmap
Pixmap renderGradient(const FbTk::Texture &src_texture);
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/// scales and renders a pixmap
Pixmap renderPixmap(const FbTk::Texture &src_texture);
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private:
/// allocates red, green and blue for gradient rendering
void allocateColorTables();
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/**
Render to pixmap
@return rendered pixmap
*/
Pixmap renderPixmap();
/**
Render to XImage
@returns allocated and rendered XImage, user is responsible to deallocate
*/
XImage *renderXImage();
ImageControl &control;
int cpc, cpccpc;
RGBA* rgba;
//unsigned char *red, *green, *blue;
Orientation orientation;
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unsigned int width, height;
};
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} // end namespace FbTk
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#endif // FBTK_TEXTURERENDER_HH