previously they declared the parameter, but ignored the return value of the member function. I've
changed it so they pass the return value, if it is not void. MemFunSelectArg didn't have the
ReturnType template parameter, so I added it for consistency. Since I was already editing the, I
made all the operator()s const.
- merged all the common stuff from 0,1,2,3 argument versions into one common base class
- removed ReturnType template parameter as it was instantiated with "void" everywhere and the
current ignores the return value of the callbacks anyway
this was possible (and used) with FbTk::Subject, but the implemetation of FbTk::Signal didn't
support it, which made it impossible to continue with conversion.
Replace CallbackHolder, FunctorHolder and SlotHolder with a (smaller) set of polymorphic classes.
SignalHolder now stores a (smart) pointer to the class.
the previous version of operator*() made no sense. E.g., it violated the invariant
(*ptr).foo <=> ptr->foo. The dereferencing operator now returns a reference to the pointed-to
object, rather than a pointer to it.
I also added a bool conversion operator, which can be used in testing the NULL-ness of the
pointer. Anyone wondering if that could be done in a simpler way is encouraged to read
<http://www.artima.com/cppsource/safebool.html>.
And, finally, I removed the mutable flag from the m_data member, since it does not need it.
basically, i just got rid of Signal[0-3] classes and moved their contents to the appropriate
specialization of FbTk::Signal
also, this fixes the
no matching function for call to 'MemFunIgnoreArgs(FbTk::Signal<void, FbTk::SigImpl::EmptyArg,
FbTk::SigImpl::EmptyArg, FbTk::SigImpl::EmptyArg>&, void (FbTk::SigImpl::Signal0<void>::*)())'
error i had in the following commit.
Introduces a new member function, FbWindow::cardinalProperty()
This change also changes other code that previously used
FbWindow::property() to do the same thing as the new function; this
reduces code duplication.
There are still some bits of code (Ewmh.cc, extractNetWmIcon()) that use
FbWindow::property() to retrieve XA_CARDINAL values, but as the new
method is designed for getting a _single_ property, and that code uses
FbWindow::property() to retrieve the number of values present, and then
grab all of them; it's a different use case. I opted to not try to make
cardinalProperty() into some monolithic all-purpose cardinal method;
FbWindow::property() works just fine for that.
This change also adds an optional (default=NULL) boolean to
FbWindow::textProperty and friends that allows the caller to determine
whether or not a value was actually retrieved. This was necessary for
integrating FbWindow::cardinalProperty with the codebase, and it seemed
to fit with FbWindow::textProperty as well. Prior to this change, if
you got a return value of "", you wouldn't know if you successfully
retrieved the value which happened to be blank, or if you failed to
retrieve the value. Now, you can pass the address of a boolean if you
so choose in order to differentiate these situations; the same applies
to the new FbWindow::cardinalProperty().
and add a configure option for building them (default: off).
This patch fixes an error when configuring the tarball, where configure complained it cannot find
src/tests/Makefile.in.
biggest change: renaming of 'class Layer' to 'class ResourceLayer' in
Layer.hh to handle complaints about 'ambiguous Layer: Layer or FbTk::Layer'.
'ResourceLayer' sounds crappy, but that was the best I could come
up with right now.
changing the layout or the number of the attached monitors
might lead to invisible windows. only those windows should be
positioned to the closest monitor, if they are not visible
already.
m_client.focus() might call ~ClientMenuItem(), thus m_client is not available anymore. the crash was triggered by trying to deiconify a client via the clientmenu. this triggers a signal to remove and destroy the current ClientMenuItem.
warping a transient window to the next workspace creates a cycle between
BScreen::changeWorkspaceID(), BScreen::reassociateWindow(), Workspace::removeWindow(),
FocusControl::unfocusWindow(), FluxboxWindow::setCurrentClient(), FluxboxWindow::focus()
and so on.
for now we just stop allowing transient windows to be warped, it is most
likely a bad idea anyway having the modal dialog on one workspace and the
(dead) main window on another one.
this issue must be analyzed further, since there might be a deeper problem
with the way the focus code works.
FbTk::Menu::updateMenu() recalculates the width() and height() of the
window. this must be done before the menu is moved to fit completely
onto the screen.
the 'menu().raise()' command is not needed, that is done inside
'menu().show()' already.
The issue was caused by a client that got an unmap notify and had a FocusIn event
directly after in the event queue. The focus in event was handled by Fluxbox::revertFocus
before the WinClient.cc removed itself from the search window list.
WindowMenuAccessor returned strange alpha values if compiled
with 'g++ -Os'; unholy black magic happens if template<int> faces
functions returning only 'usigned char'.
With ROT90-SystemTray fluxbox crashed. It is a bit unclear of where
to catch pixmaps / windows with either width or height equal to 0; IMHO
this needs more investigation.
nxserver-3.x creates a XExposeEvent for the unmapped FbTk::Menu(), which is
not configured completely yet (hence unmapped). this causes a call to
FbTk::Menu::clearItem() which then uses a value of 0 for m_rows_per_column
to divide the current index which triggers a SIGFPE.
it is still unclear, why nxserver-3.x creates the XExposeEvent for the
unmapped (menu) window. doing nothing if the menu is unmapped 'fixes'
the problem for now.
many thanks to Lars Engels (bsd-geek.de) to assist me in debugging this
issue.
a newer xlib recently changed the result of 'DisplayString()' a little bit:
instead of returning ':0.0' or ':1.0' it yields ':0' or ':1'. our code to
transform this string into something that includes the currently used
Screen worked only on something like ':0.0'.
we now find the '.' after the ':' and strip that part away.
by using FbCommands::ExecureCmd() we run 'fluxbox-update_configs' in
the bacground while booting a new fluxbox instance already. 'system()'
waits until 'fluxbox-update_configs' is done and then gives the control
back to fluxbox.
before bringing up the first instance of Fluxbox we prepare the directory
and the files it needs. if the config version of exiting files is lower
than what we expect, we upgrade the config files. after that we bring
up Fluxbox.
the old way was problematic because setupConfigFiles() calls
'fluxbox-update_configs' which does its job in the background while
fluxbox continues to boot. 'fluxbox-update_configs' sends a USR2 signal
to the booting fluxbox (it might even be finished, no one knows) which
triggers 'load_rc()' which triggered 'setupConfigFiles()' again which
might trigger 'fluxbox-update_configs' again (on my machine
'fluxbox-update_configs' was called 3 times and left a pretty crippled
'keys' file when it was done).
bootstrapping before bringing up fluxbox resolves the issue. as a bonus:
no need to send USR2 to fluxbox to reload the config file because fluxbox
has not even tried to read it yet.
to quote from 'man putenv':
The string pointed to by string becomes part of the environment,
so altering the string changes the environment.
so, using putenv like
{
std::string foo("FOO=bar");
putenv(foo.c_str());
}
is wrong and leads to a potentially corrupted environment. valgrind
complaint correctly.
FbTk::App seems to be the appropriate place to hold '::seten()'
because it alters the environment of the application.
## FbTk/ImageControl.hh:
* moved 'getSqrt()' over to TextureRender.cc because it is used only there
* removed unused members m_root_window
* use std::vector<> for colors and for the gradient buffers.
## FbTk/ImageControl.cc:
* fixed memory leak in '~ImageControl', 'pixels' where not deleted[]
at all. switched to std::vector, non-issue anymore.
* moved identical code into functions 'allocateUnallocatedColors', 'initColortables'
## FbTk/TextureRenderer:
* removed 'from', 'to', 'interlaced' from class, only used in
'renderGradient()' and are actually part of the given
texture.
* removed 'xtable', 'ytable' from class, only used in
'renderGradient()'
* removed 'colors' from the class, is part of 'control'
* moved render actions (invert, bevel1, bevel2, *gradient), they need more
love but for now this is sufficient
a lot of the parsing-related and menu-building stuff is just plain
stupid boiler plate code. putting the data into a const array
separates the boiler plate data from the actual code.