Fix ArrangeWindowsStack* for multi-head displays
* Fix integer wrap around for some situations (resulting in a very wide window): w = max_width - x_offs - (*closest)->widthOffset() If the given window is on the right most display and thus 'x_offs' is bigger than 'max_width' (half of the display width), the resulting 'w' wraps around and becomes very large. * Place a single window via ArrangeWindowsStack* as well * Some minor code styling / reordering along the way
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1 changed files with 67 additions and 62 deletions
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@ -407,20 +407,17 @@ void ArrangeWindowsCmd::execute() {
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// - only on current head
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const int head = screen->getCurrHead();
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Workspace::Windows::iterator win;
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Workspace::Windows normal_windows;
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Workspace::Windows shaded_windows;
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FluxboxWindow* main_window = NULL; // Main (big) window for stacked modes
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for(win = space->windowList().begin(); win != space->windowList().end(); ++win) {
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for (win = space->windowList().begin(); win != space->windowList().end(); ++win) {
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int winhead = screen->getHead((*win)->fbWindow());
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if ((winhead == head || winhead == 0) && m_pat.match(**win)) {
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// If using stacked tiling, and this window is focused, set it as main window
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if (((m_tile_method == STACKLEFT) || (m_tile_method == STACKRIGHT)
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|| (m_tile_method == STACKBOTTOM) || (m_tile_method == STACKTOP))
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&& (*win)->isFocused()){
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if ((m_tile_method >= STACKLEFT) && (*win)->isFocused()) {
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main_window = (*win);
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}
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else{
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} else {
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if ((*win)->isShaded())
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shaded_windows.push_back(*win);
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else
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@ -428,31 +425,35 @@ void ArrangeWindowsCmd::execute() {
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}
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}
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}
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// if using stacked-left/right/top/bottom and we don't have a main window yet
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// (no focused window?), we'll fall back on using the last window in the
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// window list.
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if (main_window == NULL)
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{
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if ((m_tile_method == STACKLEFT) || (m_tile_method == STACKRIGHT)
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|| (m_tile_method == STACKTOP) || (m_tile_method == STACKBOTTOM)) {
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if (main_window == NULL && (m_tile_method >= STACKLEFT)) {
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main_window = normal_windows.back();
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normal_windows.pop_back();
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}
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}
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// to arrange only shaded windows is a bit pointless imho (mathias)
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size_t win_count = normal_windows.size();
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if (win_count == 0)
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if (win_count == 0) {
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if (!main_window) {
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return;
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}
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win_count = 1;
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}
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int x_offs = screen->maxLeft(head); // window position offset in x
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int y_offs = screen->maxTop(head); // window position offset in y
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unsigned int max_width = screen->maxRight(head) - screen->maxLeft(head);
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// If stacked left or right, max width is divided in 2
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if ((m_tile_method == STACKLEFT) || (m_tile_method == STACKRIGHT)){
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unsigned int max_height = screen->maxBottom(head) - screen->maxTop(head);
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if ((m_tile_method == STACKLEFT) || (m_tile_method == STACKRIGHT)) {
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max_width = max_width / 2;
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}
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unsigned int max_height = screen->maxBottom(head) - screen->maxTop(head);
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// If stacked top or bottom, max height is divided in 2
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if ((m_tile_method == STACKTOP) || (m_tile_method == STACKBOTTOM)){
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if ((m_tile_method == STACKTOP) || (m_tile_method == STACKBOTTOM)) {
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max_height = max_height / 2;
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}
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@ -464,29 +465,27 @@ void ArrangeWindowsCmd::execute() {
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std::swap(cols, rows);
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}
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unsigned int x_offs = screen->maxLeft(head); // window position offset in x
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unsigned int y_offs = screen->maxTop(head); // window position offset in y
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// Stacked mode only uses half the screen for tiled windows, so adjust offset to half the screen
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// (horizontal or vertical depending on stacking mode)
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switch(m_tile_method)
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{
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// Stacked mode only uses half the screen for tiled windows, so adjust
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// offset to half the screen (horizontal or vertical depending on
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// stacking mode)
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switch (m_tile_method) {
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case STACKRIGHT:
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x_offs = int(abs((screen->maxLeft(head)-screen->maxRight(head)))/2);
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x_offs += static_cast<int>(max_width);
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break;
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case STACKBOTTOM:
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y_offs = int(abs(screen->maxBottom(head) - screen->maxTop(head))/2);
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y_offs += static_cast<int>(max_height);
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break;
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default:
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// no change needed for STACKLEFT/STACKTOP
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break;
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}
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// Since the placing algorithm loop below modifies the offsets, but we still need them to
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// position the main window, we save the calculated values.
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const unsigned int orig_x_offs = x_offs;
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const unsigned int orig_y_offs = y_offs;
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// unsigned int window = 0; // current window
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const unsigned int cal_width = max_width/cols; // calculated width ratio (width of every window)
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// Since the placing algorithm loop below modifies the offsets, but we
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// still need them to position the main window, we save the calculated
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// values.
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const int orig_x_offs = x_offs;
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const int orig_y_offs = y_offs;
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unsigned int i;
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unsigned int j;
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@ -509,7 +508,9 @@ void ArrangeWindowsCmd::execute() {
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if (!shaded_windows.empty())
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max_height -= i * (*shaded_windows.begin())->frame().height();
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const unsigned int cal_width = max_width/cols; // width ratio (width of every window)
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const unsigned int cal_height = max_height/rows; // height ratio (height of every window)
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// Resizes and sets windows positions in columns and rows.
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for (i = 0; i < rows; ++i) {
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x_offs = orig_x_offs;
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@ -534,48 +535,52 @@ void ArrangeWindowsCmd::execute() {
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}
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}
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if (normal_windows.size() > 1) {
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(*closest)->moveResize(x_offs + (*closest)->xOffset(),
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y_offs + (*closest)->yOffset(),
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cal_width - (*closest)->widthOffset(),
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cal_height - (*closest)->heightOffset());
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} else { // the last window gets everything that is left.
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(*closest)->moveResize(x_offs + (*closest)->xOffset(),
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y_offs + (*closest)->yOffset(),
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max_width - x_offs - (*closest)->widthOffset(),
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cal_height - (*closest)->heightOffset());
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int x = x_offs + (*closest)->xOffset();
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int y = y_offs + (*closest)->yOffset();
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unsigned int w = cal_width - (*closest)->widthOffset();
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unsigned int h = cal_height - (*closest)->heightOffset();
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// the last window gets everything that is left.
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if (normal_windows.size() == 1) {
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w = static_cast<int>(screen->maxRight(head)) - x_offs - (*closest)->widthOffset();
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h = static_cast<int>(cal_height) - (*closest)->heightOffset();
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if (m_tile_method == STACKLEFT) {
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w -= max_width;
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}
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}
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(*closest)->moveResize(x, y, w, h);
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normal_windows.erase(closest);
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// next x offset
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x_offs += cal_width;
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x_offs += static_cast<int>(cal_width);
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}
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// next y offset
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y_offs += cal_height;
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y_offs += static_cast<int>(cal_height);
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}
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// If using a stacked mechanism we now need to place the main window.
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if (main_window != NULL){
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x_offs = screen->maxLeft(head);
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switch (m_tile_method){
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case STACKLEFT:
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main_window->moveResize(max_width,orig_y_offs,max_width,max_height);
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main_window->moveResize(x_offs + max_width, orig_y_offs, max_width, max_height);
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break;
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case STACKRIGHT:
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main_window->moveResize(screen->maxLeft(head),screen->maxTop(head),max_width,max_height);
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main_window->moveResize(x_offs, screen->maxTop(head), max_width, max_height);
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break;
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case STACKTOP:
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main_window->moveResize(screen->maxLeft(head),max_height,max_width,max_height);
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main_window->moveResize(x_offs, max_height, max_width, max_height);
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break;
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case STACKBOTTOM:
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main_window->moveResize(screen->maxLeft(head),screen->maxTop(head),max_width,max_height);
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main_window->moveResize(x_offs, screen->maxTop(head), max_width, max_height);
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break;
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default:
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// Shouldn't happen.
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break;
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}
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}
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}
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REGISTER_COMMAND(showdesktop, ShowDesktopCmd, void);
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