fluxbox/src/FbTk/ColorLUT.cc

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// ColorLUT.cc for Fluxbox Window Manager
// Copyright (c) 2013 - Mathias Gumz <akira at fluxbox dot org>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "ColorLUT.hh"
namespace FbTk {
// created by:
//
// #include <unistd.h>
// #include <stdlib.h>
// int main(int argc, char **argv) {
//
// double s = 1.0;
//
// if (argc > 1) {
// s = atof(argv[1]);
// }
//
// size_t i; unsigned char c; double v;
// for (i = 0; i < 256; ++i) {
// c = 255;
// v = s * i;
// if (v < c)
// c = (unsigned char)v;
// write(1, &c, 1);
// }
//
// return 0;
// }
//
// and then piped to 'xxd -i'
// ./a.out 1.5 | xxd -i -c 8 # value + (value >> 1))
//
#if 0 // unused
const unsigned char ColorLUT::PRE_MULTIPLY_1_5[256] = {
0x00, 0x01, 0x03, 0x04, 0x06, 0x07, 0x09, 0x0a,
0x0c, 0x0d, 0x0f, 0x10, 0x12, 0x13, 0x15, 0x16,
0x18, 0x19, 0x1b, 0x1c, 0x1e, 0x1f, 0x21, 0x22,
0x24, 0x25, 0x27, 0x28, 0x2a, 0x2b, 0x2d, 0x2e,
0x30, 0x31, 0x33, 0x34, 0x36, 0x37, 0x39, 0x3a,
0x3c, 0x3d, 0x3f, 0x40, 0x42, 0x43, 0x45, 0x46,
0x48, 0x49, 0x4b, 0x4c, 0x4e, 0x4f, 0x51, 0x52,
0x54, 0x55, 0x57, 0x58, 0x5a, 0x5b, 0x5d, 0x5e,
0x60, 0x61, 0x63, 0x64, 0x66, 0x67, 0x69, 0x6a,
0x6c, 0x6d, 0x6f, 0x70, 0x72, 0x73, 0x75, 0x76,
0x78, 0x79, 0x7b, 0x7c, 0x7e, 0x7f, 0x81, 0x82,
0x84, 0x85, 0x87, 0x88, 0x8a, 0x8b, 0x8d, 0x8e,
0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
0x9c, 0x9d, 0x9f, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
0xa8, 0xa9, 0xab, 0xac, 0xae, 0xaf, 0xb1, 0xb2,
0xb4, 0xb5, 0xb7, 0xb8, 0xba, 0xbb, 0xbd, 0xbe,
0xc0, 0xc1, 0xc3, 0xc4, 0xc6, 0xc7, 0xc9, 0xca,
0xcc, 0xcd, 0xcf, 0xd0, 0xd2, 0xd3, 0xd5, 0xd6,
0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xe1, 0xe2,
0xe4, 0xe5, 0xe7, 0xe8, 0xea, 0xeb, 0xed, 0xee,
0xf0, 0xf1, 0xf3, 0xf4, 0xf6, 0xf7, 0xf9, 0xfa,
0xfc, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
// ./a.out 1.125 | xxd -i -c 8 # value + (value >> 3)
const unsigned char ColorLUT::PRE_MULTIPLY_1_125[256] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10,
0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22,
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d,
0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46,
0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a,
0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73,
0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c,
0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85,
0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0,
0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2,
0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb,
0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4,
0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd,
0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6,
0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8,
0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1,
0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa,
0xfc, 0xfd, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
#endif
// ./a.out 0.75 | xxd -i -c 8 # (value >> 1) + (value >> 2))
const unsigned char ColorLUT::PRE_MULTIPLY_0_75[256] = {
0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05,
0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b,
0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11,
0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17,
0x18, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1c, 0x1d,
0x1e, 0x1e, 0x1f, 0x20, 0x21, 0x21, 0x22, 0x23,
0x24, 0x24, 0x25, 0x26, 0x27, 0x27, 0x28, 0x29,
0x2a, 0x2a, 0x2b, 0x2c, 0x2d, 0x2d, 0x2e, 0x2f,
0x30, 0x30, 0x31, 0x32, 0x33, 0x33, 0x34, 0x35,
0x36, 0x36, 0x37, 0x38, 0x39, 0x39, 0x3a, 0x3b,
0x3c, 0x3c, 0x3d, 0x3e, 0x3f, 0x3f, 0x40, 0x41,
0x42, 0x42, 0x43, 0x44, 0x45, 0x45, 0x46, 0x47,
0x48, 0x48, 0x49, 0x4a, 0x4b, 0x4b, 0x4c, 0x4d,
0x4e, 0x4e, 0x4f, 0x50, 0x51, 0x51, 0x52, 0x53,
0x54, 0x54, 0x55, 0x56, 0x57, 0x57, 0x58, 0x59,
0x5a, 0x5a, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5f,
0x60, 0x60, 0x61, 0x62, 0x63, 0x63, 0x64, 0x65,
0x66, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b,
0x6c, 0x6c, 0x6d, 0x6e, 0x6f, 0x6f, 0x70, 0x71,
0x72, 0x72, 0x73, 0x74, 0x75, 0x75, 0x76, 0x77,
0x78, 0x78, 0x79, 0x7a, 0x7b, 0x7b, 0x7c, 0x7d,
0x7e, 0x7e, 0x7f, 0x80, 0x81, 0x81, 0x82, 0x83,
0x84, 0x84, 0x85, 0x86, 0x87, 0x87, 0x88, 0x89,
0x8a, 0x8a, 0x8b, 0x8c, 0x8d, 0x8d, 0x8e, 0x8f,
0x90, 0x90, 0x91, 0x92, 0x93, 0x93, 0x94, 0x95,
0x96, 0x96, 0x97, 0x98, 0x99, 0x99, 0x9a, 0x9b,
0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1,
0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7,
0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad,
0xae, 0xae, 0xaf, 0xb0, 0xb1, 0xb1, 0xb2, 0xb3,
0xb4, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8, 0xb9,
0xba, 0xba, 0xbb, 0xbc, 0xbd, 0xbd, 0xbe, 0xbf
};
// created by:
//
// #include <math.h>
// #include <stdlib.h>
// #include <unistd.h>
//
// int main(int argc, char const *argv[]) {
//
// size_t i;
// unsigned char c;
// unsigned int v;
// unsigned int s = 4;
//
// if (argc > 1) {
// s = atoi(argv[1]);
// }
//
// for (i = 0; i < 256; ++i) {
// v = i + ((0xff - i) / s);
// c = (unsigned char)v;
// write(1, &c, 1);
// }
//
// return 0;
// }
//
// math behind:
//
// rgb-color-space forms a cube. to make
// something "brighter" one has to nudge a
// given color towards "white" (255, 255, 255).
// we use simple vector math to do this:
//
// (nred ) (red ) ((255) (red ))
// (ngreen) = (green) + s * ((255) - (green))
// (nblue ) (blue ) ((255) (blue ))
//
// this approach is better than just multiplying
// a given color by a factor (ColorLUT::PRE_MULTIPLY*)
// example:
//
// brighten_via_premultiply_*(#ff0000) = #ff0000
// brighten_via_brighter_4(#ff0000) = #ffef3f
//
// right now the calculation of 's' is pretty
// straightforward: it is just 1/nth of the length
// of the vector-component. a more precise approach
// would calculate the length of the vector via
// sqrt(red * red + green * green + blue * blue) and
// scale that value down, allthough this would
// need either adhoc-computation or a more advanced
// lookup-table. right now the simple approach is
// sufficient.
//
// to make a color "darker" one has to nudge the
// color towards "black" (0, 0, 0). the formula
// from above changes to
//
// (nred) = (0) + s * ((red) - 0)
// ...
//
// which simplifies down to (s * red) .. which is
// covered by PRE_MULTIPLY_0_75 already.
// ./a.out 4 | xxd -i -c 8
const unsigned char ColorLUT::BRIGHTER_4[256] = {
0x3f, 0x40, 0x41, 0x42, 0x42, 0x43, 0x44, 0x45,
0x45, 0x46, 0x47, 0x48, 0x48, 0x49, 0x4a, 0x4b,
0x4b, 0x4c, 0x4d, 0x4e, 0x4e, 0x4f, 0x50, 0x51,
0x51, 0x52, 0x53, 0x54, 0x54, 0x55, 0x56, 0x57,
0x57, 0x58, 0x59, 0x5a, 0x5a, 0x5b, 0x5c, 0x5d,
0x5d, 0x5e, 0x5f, 0x60, 0x60, 0x61, 0x62, 0x63,
0x63, 0x64, 0x65, 0x66, 0x66, 0x67, 0x68, 0x69,
0x69, 0x6a, 0x6b, 0x6c, 0x6c, 0x6d, 0x6e, 0x6f,
0x6f, 0x70, 0x71, 0x72, 0x72, 0x73, 0x74, 0x75,
0x75, 0x76, 0x77, 0x78, 0x78, 0x79, 0x7a, 0x7b,
0x7b, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x80, 0x81,
0x81, 0x82, 0x83, 0x84, 0x84, 0x85, 0x86, 0x87,
0x87, 0x88, 0x89, 0x8a, 0x8a, 0x8b, 0x8c, 0x8d,
0x8d, 0x8e, 0x8f, 0x90, 0x90, 0x91, 0x92, 0x93,
0x93, 0x94, 0x95, 0x96, 0x96, 0x97, 0x98, 0x99,
0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f,
0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5,
0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xab,
0xab, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb1,
0xb1, 0xb2, 0xb3, 0xb4, 0xb4, 0xb5, 0xb6, 0xb7,
0xb7, 0xb8, 0xb9, 0xba, 0xba, 0xbb, 0xbc, 0xbd,
0xbd, 0xbe, 0xbf, 0xc0, 0xc0, 0xc1, 0xc2, 0xc3,
0xc3, 0xc4, 0xc5, 0xc6, 0xc6, 0xc7, 0xc8, 0xc9,
0xc9, 0xca, 0xcb, 0xcc, 0xcc, 0xcd, 0xce, 0xcf,
0xcf, 0xd0, 0xd1, 0xd2, 0xd2, 0xd3, 0xd4, 0xd5,
0xd5, 0xd6, 0xd7, 0xd8, 0xd8, 0xd9, 0xda, 0xdb,
0xdb, 0xdc, 0xdd, 0xde, 0xde, 0xdf, 0xe0, 0xe1,
0xe1, 0xe2, 0xe3, 0xe4, 0xe4, 0xe5, 0xe6, 0xe7,
0xe7, 0xe8, 0xe9, 0xea, 0xea, 0xeb, 0xec, 0xed,
0xed, 0xee, 0xef, 0xf0, 0xf0, 0xf1, 0xf2, 0xf3,
0xf3, 0xf4, 0xf5, 0xf6, 0xf6, 0xf7, 0xf8, 0xf9,
0xf9, 0xfa, 0xfb, 0xfc, 0xfc, 0xfd, 0xfe, 0xff
};
// ./a.out 8 | xxd -i -c 8
const unsigned char ColorLUT::BRIGHTER_8[256] = {
0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26,
0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d,
0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b,
0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42,
0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e,
0x5e, 0x5f, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65,
0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c,
0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73,
0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a,
0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f, 0x80, 0x81,
0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88,
0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f,
0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96,
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d,
0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2,
0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9,
0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf, 0xc0,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7,
0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce,
0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5,
0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xdb, 0xdc,
0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe1, 0xe2, 0xe3,
0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea,
0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1,
0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff
};
#if 0 // unused
// ./a.out 4 | xxd -i -c 8
const unsigned char ColorLUT::BRIGHTER_16[256] = {
0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e,
0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25,
0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d,
0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c,
0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43,
0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b,
0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52,
0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a,
0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70,
0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e,
0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96,
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d,
0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5,
0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac,
0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb,
0xbc, 0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3,
0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca,
0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2,
0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9,
0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe1,
0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8,
0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0,
0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7,
0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff
};
#endif
}