Use the same lookup-tables for solid and gradient textures

This commit is contained in:
Mathias Gumz 2013-01-13 12:34:30 +01:00
parent 8143b86fec
commit eb725c5c2d
5 changed files with 237 additions and 164 deletions

166
src/FbTk/ColorLUT.cc Normal file
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@ -0,0 +1,166 @@
// ColorLUT.cc for Fluxbox Window Manager
// Copyright (c) 2013 - Mathias Gumz <akira at fluxbox dot org>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "ColorLUT.hh"
// created by:
//
// #include <unistd.h>
// #include <stdlib.h>
// int main(int argc, char **argv) {
//
// double s = 1.0;
//
// if (argc > 1) {
// s = atof(argv[1]);
// }
//
// size_t i; unsigned char c; double v;
// for (i = 0; i < 256; ++i) {
// c = 255;
// v = s * i;
// if (v < c)
// c = (unsigned char)v;
// write(1, &c, 1);
// }
//
// return 0;
// }
//
// and then piped to 'xxd -i'
// ./a.out 1.5 | xxd -i -c 8 # value + (value >> 1))
//
namespace FbTk {
const unsigned char ColorLUT::PRE_MULTIPLY_1_5[256] = {
0x00, 0x01, 0x03, 0x04, 0x06, 0x07, 0x09, 0x0a,
0x0c, 0x0d, 0x0f, 0x10, 0x12, 0x13, 0x15, 0x16,
0x18, 0x19, 0x1b, 0x1c, 0x1e, 0x1f, 0x21, 0x22,
0x24, 0x25, 0x27, 0x28, 0x2a, 0x2b, 0x2d, 0x2e,
0x30, 0x31, 0x33, 0x34, 0x36, 0x37, 0x39, 0x3a,
0x3c, 0x3d, 0x3f, 0x40, 0x42, 0x43, 0x45, 0x46,
0x48, 0x49, 0x4b, 0x4c, 0x4e, 0x4f, 0x51, 0x52,
0x54, 0x55, 0x57, 0x58, 0x5a, 0x5b, 0x5d, 0x5e,
0x60, 0x61, 0x63, 0x64, 0x66, 0x67, 0x69, 0x6a,
0x6c, 0x6d, 0x6f, 0x70, 0x72, 0x73, 0x75, 0x76,
0x78, 0x79, 0x7b, 0x7c, 0x7e, 0x7f, 0x81, 0x82,
0x84, 0x85, 0x87, 0x88, 0x8a, 0x8b, 0x8d, 0x8e,
0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
0x9c, 0x9d, 0x9f, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
0xa8, 0xa9, 0xab, 0xac, 0xae, 0xaf, 0xb1, 0xb2,
0xb4, 0xb5, 0xb7, 0xb8, 0xba, 0xbb, 0xbd, 0xbe,
0xc0, 0xc1, 0xc3, 0xc4, 0xc6, 0xc7, 0xc9, 0xca,
0xcc, 0xcd, 0xcf, 0xd0, 0xd2, 0xd3, 0xd5, 0xd6,
0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xe1, 0xe2,
0xe4, 0xe5, 0xe7, 0xe8, 0xea, 0xeb, 0xed, 0xee,
0xf0, 0xf1, 0xf3, 0xf4, 0xf6, 0xf7, 0xf9, 0xfa,
0xfc, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
// ./a.out 1.125 | xxd -i -c 8 # value + (value >> 3)
const unsigned char ColorLUT::PRE_MULTIPLY_1_125[256] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10,
0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22,
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d,
0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46,
0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a,
0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73,
0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c,
0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85,
0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0,
0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2,
0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb,
0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4,
0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd,
0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6,
0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8,
0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1,
0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa,
0xfc, 0xfd, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
// ./a.out 0.75 | xxd -i -c 8 # (value >> 1) + (value >> 2))
const unsigned char ColorLUT::PRE_MULTIPLY_0_75[256] = {
0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05,
0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b,
0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11,
0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17,
0x18, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1c, 0x1d,
0x1e, 0x1e, 0x1f, 0x20, 0x21, 0x21, 0x22, 0x23,
0x24, 0x24, 0x25, 0x26, 0x27, 0x27, 0x28, 0x29,
0x2a, 0x2a, 0x2b, 0x2c, 0x2d, 0x2d, 0x2e, 0x2f,
0x30, 0x30, 0x31, 0x32, 0x33, 0x33, 0x34, 0x35,
0x36, 0x36, 0x37, 0x38, 0x39, 0x39, 0x3a, 0x3b,
0x3c, 0x3c, 0x3d, 0x3e, 0x3f, 0x3f, 0x40, 0x41,
0x42, 0x42, 0x43, 0x44, 0x45, 0x45, 0x46, 0x47,
0x48, 0x48, 0x49, 0x4a, 0x4b, 0x4b, 0x4c, 0x4d,
0x4e, 0x4e, 0x4f, 0x50, 0x51, 0x51, 0x52, 0x53,
0x54, 0x54, 0x55, 0x56, 0x57, 0x57, 0x58, 0x59,
0x5a, 0x5a, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5f,
0x60, 0x60, 0x61, 0x62, 0x63, 0x63, 0x64, 0x65,
0x66, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b,
0x6c, 0x6c, 0x6d, 0x6e, 0x6f, 0x6f, 0x70, 0x71,
0x72, 0x72, 0x73, 0x74, 0x75, 0x75, 0x76, 0x77,
0x78, 0x78, 0x79, 0x7a, 0x7b, 0x7b, 0x7c, 0x7d,
0x7e, 0x7e, 0x7f, 0x80, 0x81, 0x81, 0x82, 0x83,
0x84, 0x84, 0x85, 0x86, 0x87, 0x87, 0x88, 0x89,
0x8a, 0x8a, 0x8b, 0x8c, 0x8d, 0x8d, 0x8e, 0x8f,
0x90, 0x90, 0x91, 0x92, 0x93, 0x93, 0x94, 0x95,
0x96, 0x96, 0x97, 0x98, 0x99, 0x99, 0x9a, 0x9b,
0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1,
0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7,
0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad,
0xae, 0xae, 0xaf, 0xb0, 0xb1, 0xb1, 0xb2, 0xb3,
0xb4, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8, 0xb9,
0xba, 0xba, 0xbb, 0xbc, 0xbd, 0xbd, 0xbe, 0xbf
};
}

34
src/FbTk/ColorLUT.hh Normal file
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@ -0,0 +1,34 @@
// ColorLUT.hh for Fluxbox Window Manager
// Copyright (c) 2013 - Mathias Gumz <akira at fluxbox dot org>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
namespace FbTk {
namespace ColorLUT {
extern const unsigned char PRE_MULTIPLY_1_5[256];
extern const unsigned char PRE_MULTIPLY_1_125[256];
extern const unsigned char PRE_MULTIPLY_0_75[256];
}
}

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@ -15,7 +15,9 @@ if IMLIB2
imlib2_SOURCE= ImageImlib2.hh ImageImlib2.cc
endif
libFbTk_a_SOURCES = App.hh App.cc Color.cc Color.hh Command.hh \
libFbTk_a_SOURCES = App.hh App.cc \
Color.cc Color.hh Command.hh \
ColorLUT.cc ColorLUT.hh \
Accessor.hh DefaultValue.hh \
FileUtil.hh FileUtil.cc \
EventHandler.hh EventManager.hh EventManager.cc \

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@ -32,6 +32,20 @@
#include <string.h>
#endif
#include "ColorLUT.hh"
namespace {
unsigned short inline brighten(unsigned short c) {
return 0x101 * FbTk::ColorLUT::PRE_MULTIPLY_1_5[c];
}
unsigned short inline darken(unsigned short c) {
return 0x101 * FbTk::ColorLUT::PRE_MULTIPLY_0_75[c];
}
}
namespace FbTk {
void Texture::setFromString(const char * const texture_str) {
@ -100,27 +114,21 @@ void Texture::setFromString(const char * const texture_str) {
void Texture::calcHiLoColors(int screen_num) {
Display *disp = FbTk::App::instance()->display();
XColor xcol;
Colormap colm = DefaultColormap(disp, screen_num);
XColor xcol;
xcol.red = (unsigned int) (m_color.red() + (m_color.red() >> 1));
if (xcol.red >= 0xff) xcol.red = 0xffff;
else xcol.red *= 0x101;
xcol.green = (unsigned int) (m_color.green() + (m_color.green() >> 1));
if (xcol.green >= 0xff) xcol.green = 0xffff;
else xcol.green *= 0x101;
xcol.blue = (unsigned int) (m_color.blue() + (m_color.blue() >> 1));
if (xcol.blue >= 0xff) xcol.blue = 0xffff;
else xcol.blue *= 0x101;
xcol.red = ::brighten(m_color.red());
xcol.green = ::brighten(m_color.green());
xcol.blue = ::brighten(m_color.blue());
if (! XAllocColor(disp, colm, &xcol))
xcol.pixel = 0;
m_hicolor.setPixel(xcol.pixel);
xcol.red = (unsigned int) ((m_color.red() >> 2) + (m_color.red() >> 1)) * 0x101;
xcol.green = (unsigned int) ((m_color.green() >> 2) + (m_color.green() >> 1)) * 0x101;
xcol.blue = (unsigned int) ((m_color.blue() >> 2) + (m_color.blue() >> 1)) * 0x101;
xcol.red = ::darken(m_color.red());
xcol.green = ::darken(m_color.green());
xcol.blue = ::darken(m_color.blue());
if (! XAllocColor(disp, colm, &xcol))
xcol.pixel = 0;

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@ -32,6 +32,7 @@
#include "GContext.hh"
#include "I18n.hh"
#include "StringUtil.hh"
#include "ColorLUT.hh"
#include <X11/Xutil.h>
#include <iostream>
@ -48,147 +49,9 @@ using std::endl;
using std::string;
using std::max;
using std::min;
namespace {
// lookup tables to brighten or darken an unsigned char
//
// created by:
//
// #include <unistd.h>
// #include <stdlib.h>
// int main(int argc, char **argv) {
//
// double s = 1.0;
//
// if (argc > 1) {
// s = atof(argv[1]);
// }
//
// size_t i; unsigned char c; double v;
// for (i = 0; i < 256; ++i) {
// c = 255;
// v = s * i;
// if (v < c)
// c = (unsigned char)v;
// write(1, &c, 1);
// }
//
// return 0;
// }
//
// and then piped to 'xxd -i'
// ./a.out 1.5 | xxd -i -c 8 # value + (value >> 1))
const unsigned char LOOKUP_1_5[] = {
0x00, 0x01, 0x03, 0x04, 0x06, 0x07, 0x09, 0x0a,
0x0c, 0x0d, 0x0f, 0x10, 0x12, 0x13, 0x15, 0x16,
0x18, 0x19, 0x1b, 0x1c, 0x1e, 0x1f, 0x21, 0x22,
0x24, 0x25, 0x27, 0x28, 0x2a, 0x2b, 0x2d, 0x2e,
0x30, 0x31, 0x33, 0x34, 0x36, 0x37, 0x39, 0x3a,
0x3c, 0x3d, 0x3f, 0x40, 0x42, 0x43, 0x45, 0x46,
0x48, 0x49, 0x4b, 0x4c, 0x4e, 0x4f, 0x51, 0x52,
0x54, 0x55, 0x57, 0x58, 0x5a, 0x5b, 0x5d, 0x5e,
0x60, 0x61, 0x63, 0x64, 0x66, 0x67, 0x69, 0x6a,
0x6c, 0x6d, 0x6f, 0x70, 0x72, 0x73, 0x75, 0x76,
0x78, 0x79, 0x7b, 0x7c, 0x7e, 0x7f, 0x81, 0x82,
0x84, 0x85, 0x87, 0x88, 0x8a, 0x8b, 0x8d, 0x8e,
0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
0x9c, 0x9d, 0x9f, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
0xa8, 0xa9, 0xab, 0xac, 0xae, 0xaf, 0xb1, 0xb2,
0xb4, 0xb5, 0xb7, 0xb8, 0xba, 0xbb, 0xbd, 0xbe,
0xc0, 0xc1, 0xc3, 0xc4, 0xc6, 0xc7, 0xc9, 0xca,
0xcc, 0xcd, 0xcf, 0xd0, 0xd2, 0xd3, 0xd5, 0xd6,
0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xe1, 0xe2,
0xe4, 0xe5, 0xe7, 0xe8, 0xea, 0xeb, 0xed, 0xee,
0xf0, 0xf1, 0xf3, 0xf4, 0xf6, 0xf7, 0xf9, 0xfa,
0xfc, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
// ./a.out 1.125 | xxd -i -c 8 # value + (value >> 3)
const unsigned char LOOKUP_1_125[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10,
0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22,
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d,
0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46,
0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a,
0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73,
0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c,
0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85,
0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0,
0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2,
0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb,
0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4,
0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd,
0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6,
0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8,
0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1,
0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa,
0xfc, 0xfd, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
// ./a.out 0.75 | xxd -i -c 8 # (value >> 1) + (value >> 2))
const unsigned char LOOKUP_0_75[] = {
0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05,
0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b,
0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11,
0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17,
0x18, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1c, 0x1d,
0x1e, 0x1e, 0x1f, 0x20, 0x21, 0x21, 0x22, 0x23,
0x24, 0x24, 0x25, 0x26, 0x27, 0x27, 0x28, 0x29,
0x2a, 0x2a, 0x2b, 0x2c, 0x2d, 0x2d, 0x2e, 0x2f,
0x30, 0x30, 0x31, 0x32, 0x33, 0x33, 0x34, 0x35,
0x36, 0x36, 0x37, 0x38, 0x39, 0x39, 0x3a, 0x3b,
0x3c, 0x3c, 0x3d, 0x3e, 0x3f, 0x3f, 0x40, 0x41,
0x42, 0x42, 0x43, 0x44, 0x45, 0x45, 0x46, 0x47,
0x48, 0x48, 0x49, 0x4a, 0x4b, 0x4b, 0x4c, 0x4d,
0x4e, 0x4e, 0x4f, 0x50, 0x51, 0x51, 0x52, 0x53,
0x54, 0x54, 0x55, 0x56, 0x57, 0x57, 0x58, 0x59,
0x5a, 0x5a, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5f,
0x60, 0x60, 0x61, 0x62, 0x63, 0x63, 0x64, 0x65,
0x66, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b,
0x6c, 0x6c, 0x6d, 0x6e, 0x6f, 0x6f, 0x70, 0x71,
0x72, 0x72, 0x73, 0x74, 0x75, 0x75, 0x76, 0x77,
0x78, 0x78, 0x79, 0x7a, 0x7b, 0x7b, 0x7c, 0x7d,
0x7e, 0x7e, 0x7f, 0x80, 0x81, 0x81, 0x82, 0x83,
0x84, 0x84, 0x85, 0x86, 0x87, 0x87, 0x88, 0x89,
0x8a, 0x8a, 0x8b, 0x8c, 0x8d, 0x8d, 0x8e, 0x8f,
0x90, 0x90, 0x91, 0x92, 0x93, 0x93, 0x94, 0x95,
0x96, 0x96, 0x97, 0x98, 0x99, 0x99, 0x9a, 0x9b,
0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1,
0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7,
0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad,
0xae, 0xae, 0xaf, 0xb0, 0xb1, 0xb1, 0xb2, 0xb3,
0xb4, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8, 0xb9,
0xba, 0xba, 0xbb, 0xbc, 0xbd, 0xbd, 0xbe, 0xbf
};
}
using FbTk::ColorLUT::PRE_MULTIPLY_1_5;
using FbTk::ColorLUT::PRE_MULTIPLY_1_125;
using FbTk::ColorLUT::PRE_MULTIPLY_0_75;
namespace FbTk {
@ -204,24 +67,24 @@ struct RGBA {
// 1.5 of current value, clamp to ~0 (0xff)
static void brighten_1_5(RGBA& color) {
color.r = LOOKUP_1_5[color.r];
color.g = LOOKUP_1_5[color.g];
color.b = LOOKUP_1_5[color.b];
color.r = PRE_MULTIPLY_1_5[color.r];
color.g = PRE_MULTIPLY_1_5[color.g];
color.b = PRE_MULTIPLY_1_5[color.b];
}
// 1.125 of current value
static void brighten_1_125(RGBA& color) {
color.r = LOOKUP_1_125[color.r];
color.g = LOOKUP_1_125[color.g];
color.b = LOOKUP_1_125[color.b];
color.r = PRE_MULTIPLY_1_125[color.r];
color.g = PRE_MULTIPLY_1_125[color.g];
color.b = PRE_MULTIPLY_1_125[color.b];
}
// 0.75 of old value
static void darken(RGBA& color) {
color.r = LOOKUP_0_75[color.r];
color.g = LOOKUP_0_75[color.g];
color.b = LOOKUP_0_75[color.b];
color.r = PRE_MULTIPLY_0_75[color.r];
color.g = PRE_MULTIPLY_0_75[color.g];
color.b = PRE_MULTIPLY_0_75[color.b];
}