fluxbox/src/FbWinFrame.hh

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// FbWinFrame.hh for Fluxbox Window Manager
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
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// $Id$
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#ifndef FBWINFRAME_HH
#define FBWINFRAME_HH
#include "FbTk/FbWindow.hh"
#include "FbTk/EventHandler.hh"
#include "FbTk/RefCount.hh"
#include "FbTk/Observer.hh"
#include "FbTk/Color.hh"
#include "FbTk/FbPixmap.hh"
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#include "FbTk/XLayerItem.hh"
#include "FbTk/TextButton.hh"
#include "Container.hh"
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#include <vector>
#include <list>
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#include <string>
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#include <memory>
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class Shape;
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class FbWinFrameTheme;
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class BScreen;
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namespace FbTk {
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class TextButton;
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class ImageControl;
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class Command;
class Button;
class Texture;
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class XLayer;
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}
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/// holds a window frame with a client window
/// (see: <a href="fluxbox_fbwinframe.png">image</a>)
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class FbWinFrame:public FbTk::EventHandler {
public:
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// STRICTINTERNAL means it doesn't go external automatically when no titlebar
enum TabMode { NOTSET = 0, INTERNAL = 1, EXTERNAL };
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/// Toolbar placement on the screen
enum TabPlacement{
// top and bottom placement
TOPLEFT = 1, BOTTOMLEFT,
TOPRIGHT, BOTTOMRIGHT,
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// left and right placement
LEFTBOTTOM, LEFTTOP,
RIGHTBOTTOM, RIGHTTOP
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};
typedef FbTk::TextButton *ButtonId; ///< defines a button id
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/// create a top level window
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FbWinFrame(BScreen &screen, FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
FbTk::XLayer &layer,
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int x, int y,
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unsigned int width, unsigned int height);
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/* /// create a frame window inside another FbWindow, NOT IMPLEMENTED!
FbWinFrame(BScreen &screen, FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
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const FbTk::FbWindow &parent,
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int x, int y,
unsigned int width, unsigned int height);
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*/
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/// destroy frame
~FbWinFrame();
/// setup actions for titlebar
bool setOnClickTitlebar(FbTk::RefCount<FbTk::Command> &cmd, int button_num,
bool double_click=false, bool pressed=false);
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void hide();
void show();
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inline bool isVisible() const { return m_visible; }
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/// shade frame (ie resize to titlebar size)
void shade();
void move(int x, int y, int win_gravity=ForgetGravity);
void resize(unsigned int width, unsigned int height, int win_gravity=ForgetGravity);
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/// resize client to specified size and resize frame to it
void resizeForClient(unsigned int width, unsigned int height, int win_gravity=ForgetGravity);
// for when there needs to be an atomic move+resize operation
void moveResizeForClient(int x, int y,
unsigned int width, unsigned int height,
bool move = true, bool resize = true, int win_gravity=ForgetGravity);
// can elect to ignore move or resize (mainly for use of move/resize individual functions
void moveResize(int x, int y,
unsigned int width, unsigned int height,
bool move = true, bool resize = true, int win_gravity=ForgetGravity);
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// move without transparency or special effects (generally when dragging)
void quietMoveResize(int x, int y,
unsigned int width, unsigned int height);
/// some outside move/resize happened, and we need to notify all of our windows
/// in case of transparency
void notifyMoved(bool clear);
void clearAll();
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/// set focus/unfocus style
void setFocus(bool newvalue);
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inline void setFocusTitle(const std::string &str) { m_label.setText(str); }
void setDoubleClickTime(unsigned int time);
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bool setTabMode(TabMode tabmode);
inline void updateTabProperties() { alignTabs(); }
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/// add a button to the left of the label
void addLeftButton(FbTk::Button *btn);
/// add a button to the right of the label
void addRightButton(FbTk::Button *btn);
/// remove all buttons from titlebar
void removeAllButtons();
/// adds a button to label window with specified title and command
ButtonId createTab(const std::string &title, FbTk::Command *cmd, int tab_padding);
// void addLabelButton(FbTk::TextButton &btn);
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/// removes a specific button from label window
void removeTab(ButtonId id);
/// move label button to the left
void moveLabelButtonLeft(FbTk::TextButton &btn);
/// move label button to the right
void moveLabelButtonRight(FbTk::TextButton &btn);
/// move label button to the given location( x and y are relative to the root window)
void moveLabelButtonTo(FbTk::TextButton &btn, int x, int y);
/// move the first label button to the left of the second
void moveLabelButtonLeftOf(FbTk::TextButton &btn, const FbTk::TextButton &dest);
//move the first label button to the right of the second
void moveLabelButtonRightOf(FbTk::TextButton &btn, const FbTk::TextButton &dest);
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/// which button is to be rendered focused
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void setLabelButtonFocus(FbTk::TextButton &btn);
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/// attach a client window for client area
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void setClientWindow(FbTk::FbWindow &win);
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/// remove attached client window
void removeClient();
/// redirect events to another eventhandler
void setEventHandler(FbTk::EventHandler &evh);
/// remove any handler for the windows
void removeEventHandler();
// these return true/false for if something changed
bool hideTitlebar();
bool showTitlebar();
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bool hideTabs();
bool showTabs();
bool hideHandle();
bool showHandle();
bool hideAllDecorations();
bool showAllDecorations();
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// this function translates its arguments according to win_gravity
// if win_gravity is negative, it does an inverse translation
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void gravityTranslate(int &x, int &y, int win_gravity, bool move_frame = false);
//use width and height given instead of the real values, allows figuring out where to place a window before doing a moveResize
void gravityTranslate(int &x, int &y, unsigned int width, unsigned int height, int win_gravity, bool move_frame = false);
void setBorderWidth(unsigned int borderW);
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/**
@name Event handlers
*/
//@{
void buttonPressEvent(XButtonEvent &event);
void buttonReleaseEvent(XButtonEvent &event);
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void exposeEvent(XExposeEvent &event);
void configureNotifyEvent(XConfigureEvent &event);
void handleEvent(XEvent &event);
//@}
void reconfigure();
void setUseShape(bool value);
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/**
@name accessors
*/
//@{
inline int x() const { return m_window.x(); }
inline int y() const { return m_window.y(); }
inline unsigned int width() const { return m_window.width(); }
inline unsigned int height() const { return m_window.height(); }
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// extra bits for tabs
int xOffset() const;
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int yOffset() const;
int widthOffset() const;
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int heightOffset() const;
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inline const FbTk::FbWindow &window() const { return m_window; }
inline FbTk::FbWindow &window() { return m_window; }
/// @return titlebar window
inline const FbTk::FbWindow &titlebar() const { return m_titlebar; }
inline FbTk::FbWindow &titlebar() { return m_titlebar; }
inline const FbTk::FbWindow &label() const { return m_label; }
inline FbTk::FbWindow &label() { return m_label; }
inline const Container &tabcontainer() const { return m_tab_container; }
inline Container &tabcontainer() { return m_tab_container; }
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/// @return clientarea window
inline const FbTk::FbWindow &clientArea() const { return m_clientarea; }
inline FbTk::FbWindow &clientArea() { return m_clientarea; }
/// @return handle window
inline const FbTk::FbWindow &handle() const { return m_handle; }
inline FbTk::FbWindow &handle() { return m_handle; }
inline const FbTk::FbWindow &gripLeft() const { return m_grip_left; }
inline FbTk::FbWindow &gripLeft() { return m_grip_left; }
inline const FbTk::FbWindow &gripRight() const { return m_grip_right; }
inline FbTk::FbWindow &gripRight() { return m_grip_right; }
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inline const FbTk::TextButton *currentLabel() const { return m_current_label; }
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inline bool focused() const { return m_focused; }
inline bool isShaded() const { return m_shaded; }
inline FbWinFrameTheme &theme() const { return m_theme; }
/// @return titlebar height
unsigned int titlebarHeight() const { return m_titlebar.height(); }
/// @return size of button
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unsigned int buttonHeight() const;
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bool externalTabMode() const { return m_tabmode == EXTERNAL && m_use_tabs; }
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inline const FbTk::XLayerItem &layerItem() const { return m_layeritem; }
inline FbTk::XLayerItem &layerItem() { return m_layeritem; }
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//@}
private:
void redrawTitlebar();
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/// reposition titlebar items
void reconfigureTitlebar();
/**
@name render helper functions
*/
//@{
void renderAll();
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void renderTitlebar();
void renderHandles();
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void renderTabContainer(); // and labelbuttons
void renderButtons(); // subset of renderTitlebar - don't call directly
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/// renders to pixmap or sets color
void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
unsigned int width, unsigned int height, FbTk::Orientation orient = FbTk::ROT0);
//@}
/**
@name apply pixmaps depending on focus
*/
//@{
void applyAll();
void applyTitlebar();
void applyHandles();
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void applyTabContainer(); // and label buttons
void applyFocusLabel(FbTk::TextButton &button);
void applyUnfocusLabel(FbTk::TextButton &button);
void applyActiveLabel(FbTk::TextButton &button);
void applyButtons(); // only called within applyTitlebar
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void getActiveLabelPixmap(Pixmap &label_pm, Pixmap &title_pm,
FbTk::Color &label_color, FbTk::Color &title_color);
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void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm,
FbTk::Color &label_color, FbTk::Color &title_color);
/// initiate inserted button for current theme
void applyButton(FbTk::Button &btn);
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void alignTabs();
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//@}
/// initiate some commont variables
void init();
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BScreen &m_screen;
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FbWinFrameTheme &m_theme; ///< theme to be used
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FbTk::ImageControl &m_imagectrl; ///< Image control for rendering
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/**
@name windows
*/
//@{
FbTk::FbWindow m_window; ///< base window that holds each decorations (ie titlebar, handles)
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// want this deleted before the windows in it
FbTk::XLayerItem m_layeritem;
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FbTk::FbWindow m_titlebar; ///< titlebar window
Container m_tab_container; ///< Holds tabs
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FbTk::TextButton m_label; ///< holds title
FbTk::FbWindow m_handle; ///< handle between grips
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FbTk::FbWindow m_grip_right, ///< rightgrip
m_grip_left; ///< left grip
FbTk::FbWindow m_clientarea; ///< window that sits behind client window to fill gaps @see setClientWindow
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//@}
typedef std::vector<FbTk::Button *> ButtonList;
ButtonList m_buttons_left, ///< buttons to the left
m_buttons_right; ///< buttons to the right
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typedef std::list<FbTk::TextButton *> LabelList;
FbTk::TextButton *m_current_label; ///< which client button is focused at the moment
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std::string m_titletext; ///< text to be displayed int m_label
int m_bevel; ///< bevel between titlebar items and titlebar
bool m_use_titlebar; ///< if we should use titlebar
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bool m_use_tabs; ///< if we should use tabs (turns them off in external mode only)
bool m_use_handle; ///< if we should use handle
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bool m_focused; ///< focused/unfocused mode
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bool m_visible; ///< if we are currently showing
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/**
@name pixmaps and colors for rendering
*/
//@{
Pixmap m_title_focused_pm; ///< pixmap for focused title
FbTk::Color m_title_focused_color; ///< color for focused title
Pixmap m_title_unfocused_pm; ///< pixmap for unfocused title
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FbTk::Color m_title_unfocused_color; ///< color for unfocused title
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Pixmap m_label_focused_pm; ///< pixmap for focused label (only visible with external tabs)
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FbTk::Color m_label_focused_color; ///< color for focused label
Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label
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FbTk::Color m_label_unfocused_color; ///< color for unfocused label
Pixmap m_tabcontainer_focused_pm; ///< pixmap for focused tab container
FbTk::Color m_tabcontainer_focused_color; ///< color for focused tab container
Pixmap m_tabcontainer_unfocused_pm; ///< pixmap for unfocused tab container
FbTk::Color m_tabcontainer_unfocused_color; ///< color for unfocused tab container
Pixmap m_labelbutton_focused_pm; ///< pixmap for focused label
FbTk::Color m_labelbutton_focused_color; ///< color for focused label
Pixmap m_labelbutton_unfocused_pm; ///< pixmap for unfocused label
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FbTk::Color m_labelbutton_unfocused_color; ///< color for unfocused label
Pixmap m_labelbutton_active_pm; ///< pixmap for active label
FbTk::Color m_labelbutton_active_color; ///< color for active label
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FbTk::Color m_handle_focused_color, m_handle_unfocused_color;
Pixmap m_handle_focused_pm, m_handle_unfocused_pm;
Pixmap m_button_pm; ///< normal button
FbTk::Color m_button_color; ///< normal color button
Pixmap m_button_unfocused_pm; ///< unfocused button
FbTk::Color m_button_unfocused_color; ///< unfocused color button
Pixmap m_button_pressed_pm; ///< pressed button
FbTk::Color m_button_pressed_color; ///< pressed button color
Pixmap m_grip_focused_pm;
FbTk::Color m_grip_focused_color; ///< if no pixmap is given for grip, use this color
Pixmap m_grip_unfocused_pm; ///< unfocused pixmap for grip
FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given
//@}
TabMode m_tabmode;
bool m_need_render;
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int m_button_size; ///< size for all titlebar buttons
unsigned int m_width_before_shade, ///< width before shade, so we can restore it when we unshade
m_height_before_shade; ///< height before shade, so we can restore it when we unshade
bool m_shaded; ///< wheter we're shaded or not
unsigned int m_double_click_time; ///< the time period that's considerd to be a double click
struct MouseButtonAction {
FbTk::RefCount<FbTk::Command> click; ///< what to do when we release mouse button
FbTk::RefCount<FbTk::Command> click_pressed; ///< what to do when we press mouse button
FbTk::RefCount<FbTk::Command> double_click; ///< what to do when we double click
};
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MouseButtonAction m_commands[5]; ///< hardcoded to five ... //!! TODO, change this
class ThemeListener: public FbTk::Observer {
public:
ThemeListener(FbWinFrame &frame):m_frame(frame) { }
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void update(FbTk::Subject *) {
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m_frame.reconfigure();
}
private:
FbWinFrame &m_frame;
};
ThemeListener m_themelistener;
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std::auto_ptr<Shape> m_shape;
bool m_disable_shape;
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};
#endif // FBWINFRAME_HH