fix rendering of grips for parent relative textures
- make them children of the handle
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3 changed files with 30 additions and 25 deletions
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@ -1,6 +1,9 @@
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(Format: Year/Month/Day)
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Changes for 0.9.6:
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*03/10/02:
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* Make grips children of handle (Simon)
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- Fixes parentrelative grip texture
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FbWinFrame.hh/cc
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* Fix updating of window on focus change (Simon)
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FbWinFrame.cc
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*03/09/29:
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@ -19,7 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: FbWinFrame.cc,v 1.55 2003/10/02 13:09:24 rathnor Exp $
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// $Id: FbWinFrame.cc,v 1.56 2003/10/02 14:14:45 rathnor Exp $
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#include "FbWinFrame.hh"
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@ -57,18 +57,18 @@ FbWinFrame::FbWinFrame(FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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m_grip_right(m_window, 0, 0, 10, 4,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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m_grip_left(m_window, 0, 0, 10, 4,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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m_handle(m_window, 0, 0, 100, 5,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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m_grip_right(m_handle, 0, 0, 10, 4,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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m_grip_left(m_handle, 0, 0, 10, 4,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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m_clientarea(m_window, 0, 0, 100, 100,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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@ -432,9 +432,10 @@ void FbWinFrame::hideHandle() {
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void FbWinFrame::showHandle() {
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if (m_use_handle)
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return;
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m_handle.show();
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m_grip_left.show();
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m_grip_right.show();
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m_handle.showSubwindows(); // shows grips
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m_use_handle = true;
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m_window.resize(m_window.width(), m_window.height() + m_handle.height() +
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m_handle.borderWidth());
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@ -640,17 +641,16 @@ void FbWinFrame::reconfigure() {
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// align handle and grips
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const int grip_height = m_handle.height();
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const int grip_width = 20; //TODO
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const int handle_bw = static_cast<signed>(m_handle.borderWidth());
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const int ypos = m_window.height() - grip_height - m_handle.borderWidth();
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m_handle.moveResize(-handle_bw, ypos,
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m_window.width(), grip_height);
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m_grip_left.moveResize(-m_handle.borderWidth(), ypos,
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m_grip_left.moveResize(-handle_bw, -handle_bw,
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grip_width, grip_height);
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m_handle.moveResize(grip_width, ypos,
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m_window.width() - grip_width*2 - m_handle.borderWidth()*2,
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grip_height);
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m_grip_right.moveResize(m_window.width() - grip_width - m_handle.borderWidth(), ypos,
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m_grip_right.moveResize(m_handle.width() - grip_width - handle_bw, -handle_bw,
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grip_width, grip_height);
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}
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}
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@ -881,6 +881,10 @@ void FbWinFrame::renderHandles() {
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}
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}
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m_handle.setAlpha(theme().alpha());
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m_handle.clear();
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m_handle.updateTransparent();
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m_grip_left.setAlpha(theme().alpha());
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m_grip_left.clear();
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m_grip_left.updateTransparent();
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@ -889,10 +893,6 @@ void FbWinFrame::renderHandles() {
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m_grip_right.clear();
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m_grip_right.updateTransparent();
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m_handle.setAlpha(theme().alpha());
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m_handle.clear();
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m_handle.updateTransparent();
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}
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void FbWinFrame::renderButtons() {
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@ -940,6 +940,8 @@ void FbWinFrame::init() {
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m_current_label = 0; // no focused button at first
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m_handle.showSubwindows();
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// clear pixmaps
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m_title_focused_pm = m_title_unfocused_pm = 0;
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m_label_focused_pm = m_label_unfocused_pm = 0;
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@ -19,7 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: FbWinFrame.hh,v 1.21 2003/09/24 14:02:25 rathnor Exp $
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// $Id: FbWinFrame.hh,v 1.22 2003/10/02 14:14:46 rathnor Exp $
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#ifndef FBWINFRAME_HH
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#define FBWINFRAME_HH
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@ -224,9 +224,9 @@ private:
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FbTk::FbWindow m_window; ///< base window that holds each decorations (ie titlebar, handles)
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FbTk::FbWindow m_titlebar; ///< titlebar window
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FbTk::FbWindow m_label; ///< holds title
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FbTk::FbWindow m_handle; ///< handle between grips
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FbTk::FbWindow m_grip_right, ///< rightgrip
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m_grip_left; ///< left grip
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FbTk::FbWindow m_handle; ///< handle between grips
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FbTk::FbWindow m_clientarea; ///< window that holds client window @see setClientWindow
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//@}
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typedef std::vector<FbTk::Button *> ButtonList;
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