fixing scroll logic and start implementing scrollbar

This commit is contained in:
Iris Lightshard 2021-10-10 13:54:50 -06:00
parent 8788fbef79
commit cd3bcd1dbe
Signed by: Iris Lightshard
GPG key ID: 3B7FBC22144E6398
3 changed files with 149 additions and 26 deletions

View file

@ -3,4 +3,30 @@ dexe
noodle
orca
left
ustrat
katbug
soul grind
hyperkaos
niju
pokiminz
yeet
funk
what
is
this
bizzzz
how
many
should
i
put
here?
moar
even moar
need
lotsof
entries
to
test
thebiz
andthefunk

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@ -14,7 +14,7 @@
%TOS { #00 SWP } %TOB { SWP POP }
%NEXT-TILE { DUP2 #0010 ADD2 }
%GET-USABLE-HEIGHT { .Screen/height DEI2 #0050 #03 SFT2 SWP POP }
%GET-USABLE-HEIGHT { .Screen/height DEI2 #0050 SUB2 #03 SFT2 SWP POP }
%RTN { JMP2r }
@ -71,12 +71,14 @@
;spritesheet .File/name DEO2
#0100 .File/length DEO2
( logos )
#0000 .File/offset-ls DEO2
;uxn-logo .File/load DEO2
#0200 .File/offset-ls DEO2
;xrxs-logo .File/load DEO2
( buttons )
#00c0 .File/length DEO2
#0400 .File/offset-ls DEO2
;yes-btn .File/load DEO2
@ -90,6 +92,20 @@
#06c0 .File/offset-ls DEO2
;no-btn-active .File/load DEO2
( scrollbar )
#0010 .File/length DEO2
#0800 .File/offset-ls DEO2
;scroll-down-btn .File/load DEO2
#0810 .File/offset-ls DEO2
;scroll-up-btn .File/load DEO2
#0820 .File/offset-ls DEO2
;scrollbar .File/load DEO2
#0830 .File/offset-ls DEO2
;scrollbar-trough .File/load DEO2
( load zz font )
;fontsheet .File/name DEO2
#0000 .File/offset-ls DEO2
@ -113,7 +129,6 @@ BRK
@on-frame ( -> )
.ticker LDZ #01 ADD
DUP .anim-speed LDZ EQU ,&next-render JCN
.ticker STZ
@ -179,6 +194,7 @@ BRK
#0010
#02 ] ;draw-string JSR2
;render-cart-list JSR2
;draw-scrollbar JSR2
;draw-pointer JSR2
POP
BRK
@ -198,11 +214,13 @@ BRK
#0010
#02 ] ;draw-string JSR2
;render-cart-list JSR2
;draw-scrollbar JSR2
;draw-confirm-buttons JSR2
;draw-pointer JSR2
POP
BRK
&state6 POP
BRK
@clear-screen ( -> )
@ -219,11 +237,12 @@ BRK
#0008 ADD2 ,&whiley JMP &endy POP2 POP2
#0008 ADD2 ,&whilex JMP &endx POP2 POP2
RTN
RTN
&x $2
&y $2
@scoot-logos ( -> )
.logo-coords/x LDZ2 #0021 LTH2 ,&no-scoot-x JCN
.logo-coords/x LDZ2 #01 SFT2
.logo-coords/x STZ2
@ -233,6 +252,7 @@ BRK
.logo-coords/y LDZ2 #01 SFT2
.logo-coords/y STZ2
&no-scoot-y
RTN
@draw-uxn-logo ( -> )
@ -320,6 +340,7 @@ RTN
#84 .Screen/sprite DEO
#0008 ADD2 ,&whilebottom JMP &endbottom POP2 POP2
#0008 ADD2 ,&whilembottom JMP &endmbottom POP2 POP2
RTN
@ -338,9 +359,10 @@ RTN
#03 .Screen/pixel DEO
,&x LDR2 #0001 ADD2 ,&x STR2 ,&dlscan JMP &enddlscan
,&y LDR2 #0004 ADD2 ,&y STR2 ,&whileld JMP &endld
RTN
&x $2
&y $2
&x $2
&y $2
@draw-tl-scanlines
#0028 ,&y STR2
@ -357,8 +379,8 @@ RTN
,&y LDR2 #0004 ADD2 ,&y STR2 ,&whilelu JMP &endlu
RTN
&x $2
&y $2
&x $2
&y $2
@draw-br-scanlines ( -> )
CENTER-Y ,&y STR2
@ -374,8 +396,8 @@ RTN
,&x LDR2 #0001 ADD2 ,&x STR2 ,&drscan JMP &enddrscan
,&y LDR2 #0004 ADD2 ,&y STR2 ,&whilerd JMP &endrd
RTN
&x $2
&y $2
&x $2
&y $2
@draw-tr-scanlines
#0028 ,&y STR2
@ -392,8 +414,8 @@ RTN
,&y LDR2 #0004 ADD2 ,&y STR2 ,&whileru JMP &endru
RTN
&x $2
&y $2
&x $2
&y $2
@draw-pointer ( -> )
@ -443,10 +465,12 @@ RTN
@shouldnt-draw-word ( -- flag )
.list-offset LDZ .list-top LDZ LTH
#00 .list-offset LDZ #00 .list-top LDZ #00 .list-height LDZ ADD2 LTH2
ORA #01 NEQ
.list-offset LDZ .list-top LDZ LTH ,&no JCN
.list-offset LDZ .list-top LDZ .list-height LDZ ADD #01 SUB GTH ,&no JCN
#00 RTN
&no
#01
RTN
@finish-line ( -> )
@ -455,7 +479,7 @@ RTN
&while
.Screen/x DEI2
.Screen/width DEI2 #0040 SUB2
.Screen/width DEI2 #0048 SUB2
EQU2 ,&end JCN
#0c .Screen/sprite DEO
@ -507,6 +531,7 @@ RTN
#00 .list-elem-offset STZ
&continue INC2 ,&while JMP
&end .list-offset LDZ #01 SUB .ncarts STZ POP2 POP2
RTN
@get-entry-color ( -- colorByte )
@ -520,12 +545,54 @@ RTN
#0c RTN
&normal
#02
RTN
@draw-scrollbar ( -> )
.Screen/width DEI2 #0048 SUB2 .Screen/x DEO2
#0028 .Screen/y DEO2
( how many cells to highlight
.ncarts LDZ .list-height LDZ #01 ADD LTH ,&set-max JCN
.ncarts LDZ .list-height LDZ SUB STH ,&start-loop JMP )
&set-max
&start-loop
.list-height LDZ #00
&while EQUk ,&end JCN
( trough top
DUP .list-top GTH ,&handle
;scrollbar-trough .Screen/addr DEO2
,&draw JMP
&handle
DUP .list-top LDZ .list-height LDZ ADD #03 SFT GTH ,&trough-bottom JCN
;scrollbar .Screen/addr DEO2
,&draw JMP )
&trough-bottom
;scrollbar-trough .Screen/addr DEO2
&draw
#81 .Screen/sprite DEO
INC-Y
INC ,&while JMP &end POP2
RTN
@get-select-idx-by-mouse ( -> )
.Mouse/wheel DEI #00 EQU ,&no-scroll JCN
.Mouse/wheel DEI #01 NEQ ,&scroll-down JCN
( scroll-up )
;try-scroll-up-mouse JSR2
,&no-scroll JMP
&scroll-down
;try-scroll-down-mouse JSR2
&no-scroll
.Mouse/x DEI2 #0040 LTH2 ,&done JCN
.Mouse/x DEI2 .Screen/width DEI2 #0040 SUB2 GTH2 ,&done JCN
.Mouse/x DEI2 .Screen/width DEI2 #0048 SUB2 GTH2 ,&done JCN
.Mouse/y DEI2 #0028 LTH2 ,&done JCN
.Mouse/y DEI2 .Screen/height DEI2 #0028 SUB2 GTH2 ,&done JCN
@ -542,17 +609,44 @@ RTN
&done
#ff .select-index STZ
BRK
@try-scroll-up-mouse ( -> )
.list-top LDZ #00 EQU ,&no-scroll-up JCN
.list-top LDZ #01 SUB .list-top STZ
&no-scroll-up
RTN
@try-scroll-down-mouse ( -> )
.list-top LDZ .list-height LDZ ADD .ncarts LDZ #01 ADD EQU ,&no-scroll-down JCN
.list-top LDZ INC .list-top STZ
&no-scroll-down
RTN
@try-scroll-up ( -> )
.select-index LDZ
DUP .list-top LDZ NEQ ,&no-scroll-up JCN
.list-top LDZ #00 EQU ,&no-scroll-up JCN
.list-top LDZ #01 SUB .list-top STZ
&no-scroll-up
RTN
@try-scroll-down ( -> )
.select-index LDZ
DUP .list-top LDZ .list-height LDZ ADD #01 SUB NEQ ,&no-scroll-down JCN
.list-top LDZ .list-height LDZ ADD .ncarts LDZ #01 ADD EQU ,&no-scroll-down JCN
.list-top LDZ INC .list-top STZ
&no-scroll-down
RTN
@get-select-idx-by-key ( -> )
.Controller/button DEI
DUP #10 NEQ ,&no-up JCN
.select-index LDZ
DUP .list-top LDZ NEQ ,&no-scroll-up JCN
.list-top LDZ #01 SUB .list-top STZ
&no-scroll-up
;try-scroll-up JSR2
DUP #00 EQU ,&no-dec JCN
#01 SUB .select-index STZ
,&no-up JMP
@ -561,10 +655,7 @@ BRK
&no-up
DUP #20 NEQ ,&no-down JCN
.select-index LDZ
DUP .list-top LDZ .list-height LDZ ADD NEQ ,&no-scroll-down JCN
.list-top LDZ INC .list-top STZ
&no-scroll-down
;try-scroll-down JSR2
DUP .ncarts LDZ EQU ,&no-inc JCN
INC .select-index STZ
,&no-down JMP
@ -578,6 +669,7 @@ BRK
;set-button-state-by-mouse .Mouse/vector DEO2
&no-a-btn
POP
BRK
@set-button-state-by-key ( -> )
@ -627,6 +719,7 @@ BRK
;get-select-idx-by-key .Controller/vector DEO2
#04 .state STZ
&no-action
BRK
@set-button-state-by-mouse ( -> )
@ -746,6 +839,10 @@ RTN
@no-btn $192
@yes-btn-active $192
@no-btn-active $192
@scroll-up-btn $16
@scroll-down-btn $16
@scrollbar $16
@scrollbar-trough $16
@cursor [ 80c0 e0f0 f8e0 1000 ]
@font $768