client is WORKING! move server data dir to somewhere in /opt
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ea7af0837f
commit
7f8f254a74
2 changed files with 157 additions and 54 deletions
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@ -2,4 +2,4 @@
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#define MAX_USERS 64
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/* Path to cart/realm storage (must include trailing slash) */
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#define DATA_DIR "/home/nilix/src/9/xrxs/server/carts/"
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#define DATA_DIR "/opt/xrxs/carts/"
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@ -22,7 +22,7 @@
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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@ -57,7 +57,7 @@
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@sb-pos $1
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@sb-step $1
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@cart $32
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@cart-len $1
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( program )
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@ -122,6 +122,11 @@
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#ff .btn-state STZ
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GET-USABLE-HEIGHT .list-height STZ
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;carts-file .File/name DEO2
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#2000 .File/length DEO2
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;list-buf .File/load DEO2
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.File/success DEI2 .list-len STZ2
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CENTER-X .logo-coords/x STZ2
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CENTER-Y .logo-coords/y STZ2
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@ -171,10 +176,7 @@ BRK
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;draw-xrxs-logo-xr JSR2
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;draw-xrxs-logo-xs JSR2
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.logo-coords/x LDZ2 #0020 GTH2 ,&keep-state JCN
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;carts-file .File/name DEO2
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#2000 .File/length DEO2
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;list-buf .File/load DEO2
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.File/success DEI2 .list-len STZ2
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INC .state STZ
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;get-select-idx-by-mouse .Mouse/vector DEO2
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;get-select-idx-by-key .Controller/vector DEO2 BRK
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@ -221,7 +223,12 @@ BRK
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;draw-pointer JSR2
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POP
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BRK
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&state6 POP
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&state6
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[ ;load-cmd
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CENTER-X OVR2 ;strlen JSR2 #20 SFT2 SUB2
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CENTER-Y #0004 SUB
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#02 ] ;draw-string JSR2
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POP
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BRK
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@clear-screen ( -> )
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@ -489,7 +496,20 @@ RTN
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,&while JMP &end
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RTN
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@draw-cart-name ( -> )
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;get-entry-color JSR2 #0c NEQ ,&no-store-cart JCN
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;store-cart JSR2
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&no-store-cart
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[ ;word
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.Screen/x DEI2
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.Screen/y DEI2
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;get-entry-color JSR2 ] ;draw-string JSR2
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;finish-line JSR2
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RTN
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@render-cart-list ( -> )
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@ -516,11 +536,7 @@ RTN
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#00 .list-elem-offset LDZ ;word ADD2 STA
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( if the word isn't in the scroll window, don't draw it )
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;shouldnt-draw-word JSR2 ,&no-draw JCN
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[ ;word
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.Screen/x DEI2
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.Screen/y DEI2
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;get-entry-color JSR2 ] ;draw-string JSR2
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;finish-line JSR2
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;draw-cart-name JSR2
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#0040 .Screen/x DEO2
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INC-Y
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&no-draw
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@ -535,6 +551,18 @@ RTN
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RTN
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@store-cart ( -> )
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#20 #00 &while EQUk ,&end JCN
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DUP TOS ;word ADD2 LDA
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SWP DUP TOS ;cart ADD2
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ROT STH STA
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STHr
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INC ,&while JMP &end POP2
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RTN
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RTN
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@get-entry-color ( -- colorByte )
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.list-offset LDZ
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@ -835,53 +863,127 @@ RTN
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RTN
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@load-cart ( -> )
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&lines #00
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&chars #00
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.list-len LDZ2 #0000 &while EQU2k ,&end JCN
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( find the cartridge that matches our select-index )
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DUP ;list-buf ADD2 LDA
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#0a NEQ ,&no-newline JCN
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,&lines LDR INC ,&lines STR
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&no-newline
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,&lines LDR .select-index LDZ NEQ ,&while JCN
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DUP2
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( store characters for this cartridge )
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#20 #00 &getchar EQU2k ,&end-getchar JCN
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STHk SWP2 ;list-buf ADD2 LDA
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DUP #00 EQU ,&name-copied JCN
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SWP .cart ADD STZ
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,&chars LDR INC ,&chars STR
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STHr
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INC ,&getchar JMP &end-getchar POP2
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INC ,&while JMP &end POP2 POP2 RTN
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( append the null byte and clear the stacks )
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&name-copied
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#00 .cart ,&chars LDR INC ADD STZ
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POPr POP2 POP2 POP2
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( append the cartridge name to the load command )
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;load-cmd #0005 ADD2
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,&chars LDR #00 &compose-cmd EQUk ,&compose-done JCN
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TOS SWP2 ADD2k ROT2 TOB
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DUP STH .cart ADD LDZ
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TOS SWP2 STA POP
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ROT STHr
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INC ,&compose-cmd JMP &compose-done POP2 POP2
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( send it! )
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.state LDZ INC .state STZ
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( send it! )
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#0020 .File/length DEO2
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#0001 .File/offset-ls DEO2
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;ctl-file .File/name DEO2
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;load-cmd .File/save DEO2
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#0000 .File/offset-ls DEO2
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;slot-file .File/name DEO2
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LIT 0000 .File/load DEO2
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LIT 0100 JMP2
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;slot-file ;load-rom JSR2
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RTN
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@load-rom ( filename* -- )
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(
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Attempts to load the ROM from filename* and executes it. If the file exists
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and has non-zero length, this function does not return, because the new ROM
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is executing in its place.
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The screen and both stacks are cleared and all the device vectors are
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written to zero as a convenience. All other device bytes are left
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untouched, so they could introduce a device state to the next ROM that
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it's not expecting.
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)
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.File/name DEO2
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#0000 .File/offset-hs DEO2
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#0000 .File/offset-ls DEO2
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( return if file can't be found, or zero length )
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#0001 .File/length DEO2
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;&tmp .File/load DEO2
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.File/success DEI2 ORA JMP JMP2r
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( clear wst )
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#ab
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&wst-loop
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POP
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.System/wst STH DEIr STHr ,&wst-loop JCN
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( clear rst )
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LITr ab
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&rst-loop
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POPr
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.System/rst DEI ,&rst-loop JCN
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( clear screen )
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#01 .Screen/auto DEO
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#0000 .Screen/y DEO2
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.Screen/width DEI2 #0007 ADD2 #03 SFT2 #ffff MUL2 STH2
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&screen-yloop
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#0000 .Screen/x DEO2
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STH2kr
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&screen-xloop-bg
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#00 .Screen/sprite DEO
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INC2
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ORAk ,&screen-xloop-bg JCN
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POP2
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#0000 .Screen/x DEO2
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STH2kr
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&screen-xloop-fg
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#40 .Screen/sprite DEO
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INC2
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ORAk ,&screen-xloop-fg JCN
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POP2
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.Screen/y DEI2 #0008 ADD2
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DUP2 .Screen/y DEO2
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.Screen/height DEI2 LTH2 ,&screen-yloop JCN
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POP2r
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#00 .Screen/auto DEO
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( reset device vectors )
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LIT2r 0000 #00
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&device-vector-loop
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DUP2r STHk DEO2r
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#10 ADD
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DUP ,&device-vector-loop JCN
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POP POP2r
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( copy the zero-page-loader into f0-ff )
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;&zero-page-loader LITr f0
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©-loop
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LDAk STHkr STZ
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INC2 INCr
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STHkr ,©-loop JCN
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POP2 ( leave 00 on return stack )
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( prepare the stack for the zero-page-loader )
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( the more we prepare here in advance, the less we'll have to overwrite )
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STHkr #00fe ( arguments for STZ2 at ff )
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STHkr ( argument for JMP at fe (carry on) )
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DUPk #fcfe ( arguments for STZ2 at fd and JMP (repeat) )
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OVR2 #fafe ( arguments for STZ2 at fd and JMP (repeat) )
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OVR2 #f8fe ( arguments for STZ2 at fd and JMP (repeat) )
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OVR2 #f6fe ( arguments for STZ2 at fd and JMP (repeat) )
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OVR2 #f401 ( arguments for STZ2 at fd, plus an extra 01 )
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STHkr ( first argument for ADD2 )
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.File/success ( argument for DEI2 )
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#0100 .File/load ( arguments for DEO2 )
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#ff00 .File/length DEO2
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#00f0 JMP2
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&zero-page-loader
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( f0 ) DEO2
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( f1 ) DEI2
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( f2 ) ADD2
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( f3 ) &loop DUPr
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( f4 ) STH2k
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( f5 ) STAr
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( f6 ) INC2
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( f7 ) NEQ2k
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( f8 ) ,&loop
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( f9 )
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( fa ) JCN
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( fb ) POPr
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( fc ) POP2
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( fd ) STZ2 ( deletes f4-fd through looping )
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( fe ) JMP
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( ff ) STZ2 ( deletes fe-ff )
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&tmp $1
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@capture-input ( -> )
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;no-instr .Mouse/vector DEO2
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@ -901,7 +1003,8 @@ RTN
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@title-loadCart "Select 20 "A 20 "Cartridge 00
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@title-confirmCart "Load 20 "This 20 "Cartridge? 00
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@load-cmd "load 20 $32
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@load-cmd "load 20
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@cart $32
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( sprites )
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@blank $16
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