implement users table and users_read()
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3 changed files with 122 additions and 79 deletions
53
DESIGN
53
DESIGN
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@ -1,53 +0,0 @@
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[9p directory structure]
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/ctl: write only control file for inputing system commands
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login NAME PW: authenticate with xrxs -- pw is hashed against realm pw hash
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load CART: load a cartridge
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create REALM: create a new realm (start a new game or app session)
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protect REALM: protect the realm with auth data
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enter REALM: join an existing realm
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leave: leave the current realm
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save: save the current universe to the realm
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reset: reset the cartridge (attempts to leave the realm, but doesn't save)
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unload: unload the cartridge
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should we check the /realms file for success or failure, or should we make ctl rw and return success or failure of the current user's last command on read?
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/users: read-only; self and others in the realm are readable from here in the form:
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<AFID> <username>
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one per line;
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file is blank before login,
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contains only self before joining a realm
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/carts: available game/app cartridges for this server, read only
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carts are listed per line upon reading the file
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backed by files on the server (carts/<cart_name>/{<cart_name.rom>, data/}
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/slot: after loading the cartridge, its ROM is read from here; read only
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/data/: any supporting data that comes with the cartridge will be found here; read only
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/realms: open/saved realms; read only
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realms and their associated universe are backed by real files on the server so that they can be preserved across service instantiations. (realms/<realm_name>/{realm, universe})
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realms can either be solo, open, or protected;
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open or protected realms can have limited member numbers
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depending on the cartridge, these settings can be user-managed or managed by the cartridge itself
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realms are listed per line upon reading the file like:
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realmx 1 4 1
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first number is number of members
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second is member limit
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third is 1 if protected, 0 if not
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0 1 1 represents a protected solo realm that is empty (saved game with password)
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0 1 0 represents an unprotected solo realm that is empty (saved game with no password)
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/universe: read/write: write here to update serverside state for this cart/realm; read from here to get the current state.
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each cart will have its own format for encoding data here
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since this changes frequently in multiplayer games, perhaps only flush to disk at regular intervals instead of after every write
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[Realm format]
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each realm directory on the server should have the following files:
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realm: basic data for the realm. file contents should contain only the maximum number of members, and the password hash, if any, separated by a space
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members: members currently in the realm, in the form "<AFID> <username>", one per line
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universe: the actual game state in for the realm, format is cartridge-specific
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everything in the realm directory is synchronized to disc both when realm membership, limit, or password changes, and at regular intervals. if a member makes no writes to the universe after a certain time, consider them gone from the realm (so there should be a common SYN message all cartridges implement to keep them alive in the realm)
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41
README.md
Normal file
41
README.md
Normal file
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# xrxs
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`xrxs` is an experimental game server using the Plan 9 protocol `9p`.
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The client is intended to be a specialized [https://wiki.xxiivv.com/site/uxn.html](uxn) ROM that can load other ROMs (possibly preserving its own code to maintain a common menu system or interface to `xrxs`).
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## design
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This is the working structure of the 9p filesystem:
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* `/ctl`: Write-only control file for inputing system commands (should we check the /realms file for success or failure, or should we make ctl r/w and return success or failure of the current user's last command on read?)
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* `login PW`: Authenticate with `xrxs` -- password is hashed against realm password hash
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* `load CART`: Load a cartridge
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* `create REALM`: Create a new realm (start a new game)
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* `protect REALM PW`: Protect the realm with a password
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* `enter REALM`: Join an existing realm
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* `leave`: Leave the current realm
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* `save`: Save the current universe to the realm (redundant? or force universe/realm to flush?)
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* `reset`: Reset the cartridge (attempts to leave the realm, but doesn't save)
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* `unload`: Unload the cartridge
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* `/users`: Read-only; Self and others in the realm are readable from here, one per line. It contains only yourself before joining a realm. Your username on your machine is used as your username in `xrxs` -- if your name is taken, you will get an error on attaching.
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* `/carts`: Available game/app cartridges for this server, read only; Carts are listed per line upon reading the file. It is backed by files on the server in a directory structure like `carts/<cart_name>/{<cart_name.rom>, data/}`.
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* `/slot`: After loading the cartridge, its ROM is read from here; Read-only.
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* `/data/`: Any supporting data that comes with the cartridge will be found here; read only
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* `/realms`: Open/saved realms, read-only. Realms and their associated universe are backed by real files on the server so that they can be preserved across service instantiations, in a directory structure like: `realms/<realm_name>/{realm, universe}`. Realms can either be solo, open, or protected; Open or protected realms can have limited member numbers. Depending on the cartridge, these settings can be user-managed or managed by the cartridge itself. Realms are listed per line upon reading the file like: `realmx 1 4 1`. `realmx` would be the name of the realm. The first number is number of members, second is member limit, third is 1 if protected, 0 if not. `0 1 1` represents a protected solo realm that is empty (saved game with password). `0 1 0` represents an unprotected solo realm that is empty (saved game with no password).
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* `/universe`: Write here to update serverside state for this cart/realm; Read from here to get the current state. Each cartridge will have its own format for encoding data here. Since this changes frequently in multiplayer games, perhaps only flush to disk at regular intervals instead of after every write.
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## realm format
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Each realm directory on the server should have the following files:
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* `realm`: Basic data for the realm, file should contain only the maximum number of members, and the password hash, if any, separated by a space.
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* `members`: Members currently in the realm, one per line.
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* `universe`: The actual game state in for the realm, format is cartridge-specific.
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Everything in the realm directory is synchronized to disc both when realm membership, limit, or password changes, and at regular intervals. If a member makes no writes to the universe after a certain time, consider them gone from the realm (so there should be a common SYN message all cartridges implement to keep them alive in the realm).
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107
xrxs.c
107
xrxs.c
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@ -32,6 +32,7 @@ int chatty9p = 1;
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static char Ebad[] = "something bad happened";
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static char Enomem[] = "no memory";
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static char Euname[] = "username is already taken";
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typedef enum { CTL = 1, USERS, CARTS, SLOT, DATA, REALMS, UNIVERSE } FileType;
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@ -44,13 +45,46 @@ struct Aux {
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Aux* create_aux(FileType t) {
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Aux* self = (Aux*)malloc(sizeof(Aux));
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self.type = t;
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self.data = nil;
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self.count = 0;
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self->type = t;
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self->data = nil;
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self->count = 0;
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return self;
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}
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typedef struct UserInfo UserInfo;
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struct UserInfo {
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char name[32];
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ushort id;
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};
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static UserInfo users_table[64];
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void xrxs_attach(Req* r) {
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static ushort id = 1;
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int i = 0;
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int l = 0;
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char* usr;
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char* username = r->ifcall.uname;
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usr = username;
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while (*usr) {
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l++;
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usr++;
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}
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for (i = 0; i < 64; i++) {
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usr = users_table[i].name;
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if (scmp(usr, username))
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respond(r, Euname);
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return;
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if (*usr == 0) {
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scpy(username, usr, l+1);
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users_table[i].id = id++;
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break;
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}
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}
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respond(r, nil);
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}
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void fsread(Req* r) {
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Aux* a;
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vlong offset;
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@ -137,7 +171,7 @@ void xrxs_write(Req* r) {
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write_ctl(r);
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break;
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case UNIVERSE:
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//write_universe(r);
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// write_universe(r);
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break;
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default:
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respond(r, nil);
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@ -145,26 +179,44 @@ void xrxs_write(Req* r) {
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}
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}
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void read_users(Req* r) {
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char buf[2112] = {0};
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int i;
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for (i = 0; i < 64; i++) {
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if (scmp(users_table[i].name, "\0")) {
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break;
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}
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scat(buf, users_table[i].name);
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if (i == 63) {
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ccat(buf, 0);
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} else {
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ccat(buf, '\n');
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}
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}
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readstr(r, buf);
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respond(r, nil);
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}
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void xrxs_read(Req* r) {
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Aux* a = r->fid->file->aux;
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switch (a->type) {
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case USERS:
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//read_users(r);
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read_users(r);
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break;
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case CARTS:
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//read_carts(r);
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// read_carts(r);
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break;
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case SLOT:
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//read_slot(r);
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// read_slot(r);
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break;
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case DATA:
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//read_data(r);
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// read_data(r);
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break;
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case REALMS:
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//read_realms(r);
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// read_realms(r);
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break;
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case UNIVERSE:
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//read_universe(r);
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// read_universe(r);
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break;
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default:
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respond(r, nil);
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@ -212,6 +264,7 @@ String** listdir(char* path) {
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}
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Srv fs = {
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.attach = xrxs_attach,
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.open = fsopen,
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.read = xrxs_read,
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.write = xrxs_write,
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fs.tree = alloctree(nil, nil, DMDIR | 0777, fs_destroy_file);
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tree = fs.tree;
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closefile(createfile(tree->root, "carts", nil, 0444, create_aux(CARTS)));
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closefile(createfile(tree->root, "ctl", nil, DMAPPEND | 0300, create_aux(CTL)));
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String** carts = listdir("carts/");
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closefile(
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createfile(tree->root, "ctl", nil, DMAPPEND | 0300, create_aux(CTL)));
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closefile(createfile(tree->root, "users", nil, 0444, create_aux(USERS)));
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/*String** carts = listdir("carts/");
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cart = carts;
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while (*cart) {
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// just concatenate the carts into a multiline string, and put it in CARTS.data
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// just concatenate the carts into a multiline string, and put it in
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CARTS.data
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}*/
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if (argc >= 3) {
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if (mtpt != nil && access(mtpt, AEXIST) < 0 && access(mtpt, AEXIST) < 0)
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sysfatal("mountpoint %s does not exist", mtpt);
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threadpostmountsrv(&fs, usocket, mtpt, MREPL | MCREATE);
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threadexits(0);
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} else {
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srv(&fs);
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}
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if (argc >= 3) {
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if (mtpt != nil && access(mtpt, AEXIST) < 0 && access(mtpt, AEXIST) < 0)
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sysfatal("mountpoint %s does not exist", mtpt);
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threadpostmountsrv(&fs, usocket, mtpt, MREPL | MCREATE);
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threadexits(0);
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} else {
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srv(&fs);
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}
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}
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