/************************************************************************** * * Tint2 : area * * Copyright (C) 2008 thierry lorthiois (lorthiois@bbsoft.fr) from Omega distribution * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version 2 * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **************************************************************************/ #include #include #include #include #include #include #include #include #include "area.h" #include "server.h" #include "panel.h" /************************************************************ * !!! This design is experimental and not yet fully implemented !!!!!!!!!!!!! * * DATA ORGANISATION : * Areas in tint2 are similar to widgets in a GUI. * All graphical objects (panel, taskbar, task, systray, clock, ...) 'inherit' an abstract class 'Area'. * This class 'Area' manage the background, border, size, position and padding. * Area is at the begining of each object (&object == &area). * * tint2 define one panel per monitor. And each panel have a tree of Area. * The root of the tree is Panel.Area. And task, clock, systray, taskbar,... are nodes. * * The tree give the localisation of each object : * - tree's root is in the background while tree's leafe are foreground objects * - position of a node/Area depend on the layout : parent's position (posx, posy), size of previous brothers and parent's padding * - size of a node/Area depend on the content (SIZE_BY_CONTENT objects) or on the layout (SIZE_BY_LAYOUT objects) * * DRAWING AND LAYERING ENGINE : * Redrawing an object (like the clock) could come from an 'external event' (date change) * or from a 'layering event' (position change). * The following 'drawing engine' take care of : * - posx/posy of all Area * - 'layering event' propagation between object * 1) browse tree SIZE_BY_CONTENT * - resize SIZE_BY_CONTENT node : children are resized before parent * - if 'size' changed then 'resize = 1' on the parent * 2) browse tree SIZE_BY_LAYOUT and POSITION * - resize SIZE_BY_LAYOUT node : parent is resized before children * - calculate position (posx,posy) : parent is calculated before children * - if 'position' changed then 'redraw = 1' * 3) browse tree REDRAW * - redraw needed objects : parent is drawn before children * * CONFIGURE PANEL'S LAYOUT : * 'panel_items' parameter (in config) define the list and the order of nodes in tree's panel. * 'panel_items = SC' define a panel with just Systray and Clock. * So the tree 'Panel.Area' will have 2 childs (Systray and Clock). * ************************************************************/ Area *mouse_over_area = NULL; void init_rendering(void *obj, int pos) { Area *a = (Area*)obj; // initialize fixed position/size GList *l; for (l = a->children; l ; l = l->next) { Area *child = ((Area*)l->data); if (panel_horizontal) { child->posy = pos + a->bg->border.width + a->paddingy; child->height = a->height - (2 * (a->bg->border.width + a->paddingy)); if (child->_on_change_layout) child->_on_change_layout(child); init_rendering(child, child->posy); } else { child->posx = pos + a->bg->border.width + a->paddingy; child->width = a->width - (2 * (a->bg->border.width + a->paddingy)); if (child->_on_change_layout) child->_on_change_layout(child); init_rendering(child, child->posx); } } } void rendering(void *obj) { Panel *panel = (Panel*)obj; size_by_content(&panel->area); size_by_layout(&panel->area, 1); refresh(&panel->area); } void size_by_content (Area *a) { // don't resize hiden objects if (!a->on_screen) return; // children node are resized before its parent GList *l; for (l = a->children; l ; l = l->next) size_by_content(l->data); // calculate area's size a->on_changed = 0; if (a->resize && a->size_mode == SIZE_BY_CONTENT) { a->resize = 0; if (a->_resize) { if (a->_resize(a)) { // 'size' changed => 'resize = 1' on the parent ((Area*)a->parent)->resize = 1; a->on_changed = 1; } } } } void size_by_layout (Area *a, int level) { // don't resize hiden objects if (!a->on_screen) return; // parent node is resized before its children // calculate area's size GList *l; if (a->resize && a->size_mode == SIZE_BY_LAYOUT) { a->resize = 0; if (a->_resize) { a->_resize(a); // resize childs with SIZE_BY_LAYOUT for (l = a->children; l ; l = l->next) { Area *child = ((Area*)l->data); if (child->size_mode == SIZE_BY_LAYOUT && child->children) child->resize = 1; } } } // update position of children if (a->children) { if (a->alignment == ALIGN_LEFT) { int pos = (panel_horizontal ? a->posx : a->posy) + a->bg->border.width + a->paddingxlr; for (l = a->children; l ; l = l->next) { Area *child = ((Area*)l->data); if (!child->on_screen) continue; if (panel_horizontal) { if (pos != child->posx) { // pos changed => redraw child->posx = pos; child->on_changed = 1; } } else { if (pos != child->posy) { // pos changed => redraw child->posy = pos; child->on_changed = 1; } } size_by_layout(child, level+1); pos += panel_horizontal ? child->width + a->paddingx : child->height + a->paddingx; } } else if (a->alignment == ALIGN_RIGHT) { int pos = (panel_horizontal ? a->posx + a->width : a->posy + a->height) - a->bg->border.width - a->paddingxlr; for (l = g_list_last(a->children); l ; l = l->prev) { Area *child = ((Area*)l->data); if (!child->on_screen) continue; pos -= panel_horizontal ? child->width : child->height; if (panel_horizontal) { if (pos != child->posx) { // pos changed => redraw child->posx = pos; child->on_changed = 1; } } else { if (pos != child->posy) { // pos changed => redraw child->posy = pos; child->on_changed = 1; } } size_by_layout(child, level+1); pos -= a->paddingx; } } else if (a->alignment == ALIGN_CENTER) { int children_size = 0; for (l = a->children; l ; l = l->next) { Area *child = ((Area*)l->data); if (!child->on_screen) continue; children_size += panel_horizontal ? child->width : child->height; children_size += (l == a->children) ? 0 : a->paddingx; } int pos = (panel_horizontal ? a->posx : a->posy) + a->bg->border.width + a->paddingxlr; pos += ((panel_horizontal ? a->width : a->height) - children_size) / 2; for (l = a->children; l ; l = l->next) { Area *child = ((Area*)l->data); if (!child->on_screen) continue; if (panel_horizontal) { if (pos != child->posx) { // pos changed => redraw child->posx = pos; child->on_changed = 1; } } else { if (pos != child->posy) { // pos changed => redraw child->posy = pos; child->on_changed = 1; } } size_by_layout(child, level+1); pos += panel_horizontal ? child->width + a->paddingx : child->height + a->paddingx; } } } if (a->on_changed) { // pos/size changed a->redraw = 1; if (a->_on_change_layout) a->_on_change_layout (a); } } void refresh (Area *a) { // don't draw and resize hide objects if (!a->on_screen) return; // don't draw transparent objects (without foreground and without background) if (a->redraw) { a->redraw = 0; // force redraw of child //GList *l; //for (l = a->children ; l ; l = l->next) //((Area*)l->data)->redraw = 1; //printf("draw area posx %d, width %d\n", a->posx, a->width); draw(a); } // draw current Area if (a->pix == 0) printf("empty area posx %d, width %d\n", a->posx, a->width); XCopyArea (server.dsp, a->pix, ((Panel *)a->panel)->temp_pmap, server.gc, 0, 0, a->width, a->height, a->posx, a->posy); // and then refresh child object GList *l; for (l = a->children; l ; l = l->next) refresh((Area*)l->data); } int resize_by_layout(void *obj, int maximum_size) { Area *child, *a = (Area*)obj; int size, nb_by_content=0, nb_by_layout=0; if (panel_horizontal) { // detect free size for SIZE_BY_LAYOUT's Area size = a->width - (2 * (a->paddingxlr + a->bg->border.width)); GList *l; for (l = a->children ; l ; l = l->next) { child = (Area*)l->data; if (child->on_screen && child->size_mode == SIZE_BY_CONTENT) { size -= child->width; nb_by_content++; } if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) nb_by_layout++; } //printf(" resize_by_layout Deb %d, %d\n", nb_by_content, nb_by_layout); if (nb_by_content+nb_by_layout) size -= ((nb_by_content+nb_by_layout-1) * a->paddingx); int width=0, modulo=0, old_width; if (nb_by_layout) { width = size / nb_by_layout; modulo = size % nb_by_layout; if (width > maximum_size && maximum_size != 0) { width = maximum_size; modulo = 0; } } // resize SIZE_BY_LAYOUT objects for (l = a->children ; l ; l = l->next) { child = (Area*)l->data; if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) { old_width = child->width; child->width = width; if (modulo) { child->width++; modulo--; } if (child->width != old_width) child->on_changed = 1; } } } else { // detect free size for SIZE_BY_LAYOUT's Area size = a->height - (2 * (a->paddingxlr + a->bg->border.width)); GList *l; for (l = a->children ; l ; l = l->next) { child = (Area*)l->data; if (child->on_screen && child->size_mode == SIZE_BY_CONTENT) { size -= child->height; nb_by_content++; } if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) nb_by_layout++; } if (nb_by_content+nb_by_layout) size -= ((nb_by_content+nb_by_layout-1) * a->paddingx); int height=0, modulo=0; if (nb_by_layout) { height = size / nb_by_layout; modulo = size % nb_by_layout; if (height > maximum_size && maximum_size != 0) { height = maximum_size; modulo = 0; } } // resize SIZE_BY_LAYOUT objects for (l = a->children ; l ; l = l->next) { child = (Area*)l->data; if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) { int old_height = child->height; child->height = height; if (modulo) { child->height++; modulo--; } if (child->height != old_height) child->on_changed = 1; } } } return 0; } void set_redraw (Area *a) { a->redraw = 1; GList *l; for (l = a->children ; l ; l = l->next) set_redraw(l->data); } void hide(Area *a) { Area *parent = (Area*)a->parent; a->on_screen = 0; parent->resize = 1; if (panel_horizontal) a->width = 0; else a->height = 0; } void show(Area *a) { Area *parent = (Area*)a->parent; a->on_screen = 1; parent->resize = 1; a->resize = 1; } void draw (Area *a) { if (a->pix) XFreePixmap (server.dsp, a->pix); a->pix = XCreatePixmap (server.dsp, server.root_win, a->width, a->height, server.depth); // add layer of root pixmap (or clear pixmap if real_transparency==true) if (server.real_transparency) clear_pixmap(a->pix, 0 ,0, a->width, a->height); XCopyArea (server.dsp, ((Panel *)a->panel)->temp_pmap, a->pix, server.gc, a->posx, a->posy, a->width, a->height, 0, 0); cairo_surface_t *cs; cairo_t *c; cs = cairo_xlib_surface_create (server.dsp, a->pix, server.visual, a->width, a->height); c = cairo_create (cs); draw_background (a, c); if (a->_draw_foreground) a->_draw_foreground(a, c); cairo_destroy (c); cairo_surface_destroy (cs); } void draw_background (Area *a, cairo_t *c) { if (a->bg->back.alpha > 0.0 || (panel_config.mouse_effects && a->mouse_effects && a->mouse_state == MOUSE_OVER)) { //printf(" draw_background (%d %d) RGBA (%lf, %lf, %lf, %lf)\n", a->posx, a->posy, pix->back.color[0], pix->back.color[1], pix->back.color[2], pix->back.alpha); if (a->mouse_state == MOUSE_OVER) { cairo_set_source_rgba(c, a->bg->back_hover.color[0], a->bg->back_hover.color[1], a->bg->back_hover.color[2], a->bg->back_hover.alpha); } else cairo_set_source_rgba(c, a->bg->back.color[0], a->bg->back.color[1], a->bg->back.color[2], a->bg->back.alpha); draw_rect(c, a->bg->border.width, a->bg->border.width, a->width-(2.0 * a->bg->border.width), a->height-(2.0*a->bg->border.width), a->bg->border.rounded - a->bg->border.width/1.571); cairo_fill(c); } if (a->bg->border.width > 0) { cairo_set_line_width (c, a->bg->border.width); // draw border inside (x, y, width, height) if (a->mouse_state == MOUSE_OVER) { cairo_set_source_rgba(c, a->bg->border_hover.color[0], a->bg->border_hover.color[1], a->bg->border_hover.color[2], a->bg->border_hover.alpha); } else cairo_set_source_rgba(c, a->bg->border.color[0], a->bg->border.color[1], a->bg->border.color[2], a->bg->border.alpha); draw_rect(c, a->bg->border.width/2.0, a->bg->border.width/2.0, a->width - a->bg->border.width, a->height - a->bg->border.width, a->bg->border.rounded); cairo_stroke(c); } } void remove_area (void *a) { Area *area = (Area*)a; Area *parent = (Area*)area->parent; parent->children = g_list_remove(parent->children, area); parent->resize = 1; set_redraw (parent); if (mouse_over_area == a) { mouse_over_area = NULL; } } void add_area (Area *a) { Area *parent = (Area*)a->parent; parent->children = g_list_append(parent->children, a); set_redraw (parent); } void free_area (Area *a) { if (!a) return; GList *l0; for (l0 = a->children; l0 ; l0 = l0->next) free_area (l0->data); if (a->children) { g_list_free(a->children); a->children = 0; } if (a->pix) { XFreePixmap (server.dsp, a->pix); a->pix = 0; } if (mouse_over_area == a) { mouse_over_area = NULL; } } void draw_rect(cairo_t *c, double x, double y, double w, double h, double r) { if (r > 0.0) { double c1 = 0.55228475 * r; cairo_move_to(c, x+r, y); cairo_rel_line_to(c, w-2*r, 0); cairo_rel_curve_to(c, c1, 0.0, r, c1, r, r); cairo_rel_line_to(c, 0, h-2*r); cairo_rel_curve_to(c, 0.0, c1, c1-r, r, -r, r); cairo_rel_line_to (c, -w +2*r, 0); cairo_rel_curve_to (c, -c1, 0, -r, -c1, -r, -r); cairo_rel_line_to (c, 0, -h + 2 * r); cairo_rel_curve_to (c, 0, -c1, r - c1, -r, r, -r); } else cairo_rectangle(c, x, y, w, h); } void clear_pixmap(Pixmap p, int x, int y, int w, int h) { Picture pict = XRenderCreatePicture(server.dsp, p, XRenderFindVisualFormat(server.dsp, server.visual), 0, 0); XRenderColor col = { .red=0, .green=0, .blue=0, .alpha=0 }; XRenderFillRectangle(server.dsp, PictOpSrc, pict, &col, x, y, w, h); XRenderFreePicture(server.dsp, pict); } void mouse_over(Area *area) { if (mouse_over_area == area) return; mouse_out(); if (!area->mouse_effects) return; mouse_over_area = area; mouse_over_area->mouse_state = MOUSE_OVER; set_redraw(mouse_over_area); panel_refresh = 1; } void mouse_out() { if (!mouse_over_area) return; mouse_over_area->mouse_state = MOUSE_NORMAL; set_redraw(mouse_over_area); panel_refresh = 1; mouse_over_area = NULL; } void init_background(Background *bg) { memset(bg, 0, sizeof(Background)); bg->back_hover.color[0] = 0.8; bg->back_hover.color[1] = 0.8; bg->back_hover.color[2] = 0.8; bg->back_hover.alpha = 0.3; bg->border_hover.color[0] = 0.8; bg->border_hover.color[1] = 0.8; bg->border_hover.color[2] = 0.8; bg->border_hover.alpha = 0.5; }