tint2/src/util/fps_distribution.c

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2017-08-31 16:38:31 +00:00
/**************************************************************************
*
* Copyright (C) 2017 tint2 authors
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**************************************************************************/
#include <stdlib.h>
#include "fps_distribution.h"
static float *fps_distribution = NULL;
void init_fps_distribution()
{
// measure FPS with resolution:
// 0-59: 1 (60 samples)
// 60-199: 10 (14)
// 200-1,999: 25 (72)
// 1k-19,999: 1000 (19)
// 20x+: inf (1)
// => 166 samples
if (fps_distribution)
return;
fps_distribution = calloc(170, sizeof(float));
}
void cleanup_fps_distribution()
{
free(fps_distribution);
fps_distribution = NULL;
}
void sample_fps(double fps)
{
int fps_rounded = (int)(fps + 0.5);
int i = 1;
if (fps_rounded < 60) {
i += fps_rounded;
} else {
i += 60;
if (fps_rounded < 200) {
i += (fps_rounded - 60) / 10;
} else {
i += 14;
if (fps_rounded < 2000) {
i += (fps_rounded - 200) / 25;
} else {
i += 72;
if (fps_rounded < 20000) {
i += (fps_rounded - 2000) / 1000;
} else {
i += 20;
}
}
}
}
// fprintf(stderr, "fps = %.0f => i = %d\n", fps, i);
fps_distribution[i] += 1.;
fps_distribution[0] += 1.;
}
void fps_compute_stats(double *low, double *median, double *high, double *samples)
{
*median = *low = *high = *samples = -1;
if (!fps_distribution || fps_distribution[0] < 1)
return;
float total = fps_distribution[0];
*samples = (double)fps_distribution[0];
float cum_low = 0.05f * total;
float cum_median = 0.5f * total;
float cum_high = 0.95f * total;
float cum = 0;
for (int i = 1; i <= 166; i++) {
double value =
(i < 60) ? i : (i < 74) ? (60 + (i - 60) * 10) : (i < 146) ? (200 + (i - 74) * 25)
: (i < 165) ? (2000 + (i - 146) * 1000) : 20000;
// fprintf(stderr, "%6.0f (i = %3d) : %.0f | ", value, i, (double)fps_distribution[i]);
cum += fps_distribution[i];
if (*low < 0 && cum >= cum_low)
*low = value;
if (*median < 0 && cum >= cum_median)
*median = value;
if (*high < 0 && cum >= cum_high)
*high = value;
}
}