( taro-ls: list mail, navigate mailboxes, and perform actions on mail ) ( message types ) %MBOX_LIST { #00 } %GET_MBOX { #01 } %MAIL_LIST { #02 } ( UI constants ) %TOP_SECTION { #0020 } %BOTTOM_SECTION { #0040 } |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |40 @Audio1 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |50 @Audio2 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |60 @Audio3 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |80 @Controller &vector $2 &button $1 &key $1 &func $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 |a0 @File0 &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 |b0 @File1 &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 |c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ( variables ) |0000 @refresh [ &mboxes $1 &list $1 &fg $1 ] @resizing [ $1 &x $2 &y $2 &dx $2 &dy $2 ] @decoding [ $1 &msg_type $1 &counting $1 &count $2 &processed $2 ] @mboxes [ &bytes $2 &len $1 &offset $2 &elem_offset $1 &top $2 &height $1 &select_index $2 &sb_len $1 &sb_pos $2 &sb_step $2 ] @list [ &bytes $2 &len $1 &offset $2 &elem_offset $1 &top $2 &height $1 &select_index $2 &sb_len $1 &sb_pos $2 &sb_step $2 ] @sb [ &len $1 &pos $2 &step $2 ] ( program ) |0100 ( -> ) ( theme ) #028d .System/r DEO2 #0a8d .System/g DEO2 #098d .System/b DEO2 #0180 .Screen/width DEO2 #0200 .Screen/height DEO2 .Screen/height DEI2 TOP_SECTION BOTTOM_SECTION ADD2 SUB2 #03 SFT2 NIP .list/height STZ #01 .refresh/fg STZ ;on_screen .Screen/vector DEO2 ;on_mouse .Mouse/vector DEO2 ;on_stdin .Console/vector DEO2 BRK @on_stdin ( -> ) .decoding LDZ #01 EQU ,&must_decode JCN #01 .decoding STZ #01 .decoding/counting STZ .Console/read DEI .decoding/msg_type STZ BRK &must_decode .decoding/counting LDZ #01 EQU ,&count_1 JCN .decoding/counting LDZ #02 EQU ,&count_2 JCN ( decode data ) .Console/read DEI .decoding/msg_type LDZ DUP MAIL_LIST NEQ ,&no_mail_list JCN POP ;list_data .decoding/processed LDZ2 ADD2 STA decode_inc_count .list/bytes STZ2 ,&count JMP #01 .refresh/list STZ &no_mail_list POP &count decode_is_done ,&done JCN BRK &done #0000 DUP2 .decoding/count STZ2 .decoding/processed STZ2 #00 .decoding STZ BRK &count_1 .Console/read DEI .decoding/count STZ #02 .decoding/counting STZ BRK &count_2 .Console/read DEI .decoding/count INC STZ #00 .decoding/counting STZ BRK @decode_inc_count ( -- current* ) .decoding/processed LDZ2 INC2 DUP2 .decoding/processed STZ2 JMP2r @decode_is_done ( -- bit ) #01 .refresh/list STZ .decoding/processed LDZ2 .decoding/count LDZ2 EQU2 JMP2r @on_mouse ( -> ) #01 .refresh/fg STZ get_select_idx_by_mouse .resizing LDZ #00 EQU ,&resz_check JCN ( resizing ) .Mouse/x DEI2 .resizing/x LDZ2 SUB2 .resizing/dx STZ2 .Mouse/y DEI2 .resizing/y LDZ2 SUB2 .resizing/dy STZ2 handle_rsz #01 AND ,&done JCN ( btn1 release ) #00 .resizing STZ BRK &resz_check .Mouse/x DEI2 .Screen/width DEI2 #0008 SUB2 LTH2 ,&done JCN .Mouse/y DEI2 .Screen/height DEI2 #0008 SUB2 LTH2 ,&done JCN .Mouse/state DEI #01 EOR ,&done JCN #01 .resizing STZ .Mouse/x DEI2 .resizing/x STZ2 .Mouse/y DEI2 .resizing/y STZ2 &done BRK @handle_rsz ( -- mousestate ) ( chk_x_rsz ) .Mouse/x DEI2 .Screen/width DEI2 #0002 SUB2 GTH2 ,&inc_x JCN #ffff .resizing/dx LDZ2 SUB2 #0008 GTH2 ,&dec_x JCN ,&chk_y_rsz JMP &dec_x .Screen/width DEI2 #0100 LTH2 ,&chk_y_rsz JCN .Screen/width DEI2 #0008 SUB2 .Screen/width DEO2 ,&chk_y_rsz JMP &inc_x .Screen/width DEI2 #0008 ADD2 .Screen/width DEO2 ,&chk_y_rsz JMP &chk_y_rsz .Mouse/y DEI2 .Screen/height DEI2 #0002 SUB2 GTH2 ,&inc_y JCN #ffff .resizing/dy LDZ2 SUB2 #0008 GTH2 ,&dec_y JCN ,&chk_release JMP &dec_y .Screen/height DEI2 #0100 LTH2 ,&chk_release JCN .Screen/height DEI2 #0008 SUB2 .Screen/height DEO2 ,&chk_release JMP &inc_y .Screen/height DEI2 #0008 ADD2 .Screen/height DEO2 ,&chk_release JMP &chk_release #01 .refresh/list STZ .Screen/height DEI2 TOP_SECTION BOTTOM_SECTION ADD2 SUB2 #03 SFT2 NIP .list/height STZ .Mouse/state DEI JMP2r @on_screen ( -> ) .refresh/list LDZ #00 EQU ,&no_list JCN draw_mail_list draw_scrollbar #00 .refresh/list STZ &no_list .refresh/fg LDZ #00 EQU ,&no_fg JCN clear_fg draw_resize_handle draw_cursor #00 .refresh/fg STZ &no_fg BRK @clear_fg ( -> ) .Screen/width DEI2 #0000 &whilex EQU2k ,&endx JCN DUP2 ,&x STR2 .Screen/height DEI2 #0000 &whiley EQU2k ,&endy JCN DUP2 ,&y STR2 ,&x LDR2 .Screen/x DEO2 ,&y LDR2 .Screen/y DEO2 ;blank .Screen/addr DEO2 #41 .Screen/sprite DEO #0008 ADD2 ,&whiley JMP &endy POP2 POP2 #0008 ADD2 ,&whilex JMP &endx POP2 POP2 JMP2r &x $2 &y $2 @draw_resize_handle ( -> ) .Screen/width DEI2 #0008 SUB2 .Screen/x DEO2 .Screen/height DEI2 #0008 SUB2 .Screen/y DEO2 ;resize_handle .Screen/addr DEO2 #02 .Screen/sprite DEO JMP2r @strlen ( addr -- len ) DUP2 &loop INC2 LDAk ,&loop JCN SWP2 SUB2 JMP2r @store_char ( char -- char ) #00 .list/elem_offset LDZ ;word ADD2 STA .list/elem_offset LDZ INC .list/elem_offset STZ JMP2r @shouldnt_draw_word ( -- flag ) .list/offset LDZ2 .list/top LDZ2 LTH2 ,&no JCN .list/offset LDZ2 .list/top LDZ2 #00 .list/height LDZ ADD2 #0001 SUB2 GTH2 ,&no JCN #00 JMP2r &no #01 JMP2r @draw_list_elem ( -> ) ( ;get_entry_color JSR2 #0c NEQ ,&no_store_cart JCN ;store_cart JSR2 ) &no_store_cart [ ;word .Screen/x DEI2 .Screen/y DEI2 get_entry_color ] draw_str finish_line JMP2r @get_entry_color ( -- colorByte ) .list/offset LDZ2 .list/select_index LDZ2 NEQ2 ,&normal JCN ( selected ) #04 JMP2r &normal #03 JMP2r @finish_line ( -> ) ;blank .Screen/addr DEO2 &while .Screen/x DEI2 .Screen/width DEI2 #0010 SUB2 GTH2 ,&end JCN get_entry_color .Screen/sprite DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ,&while JMP &end JMP2r @draw_mail_list ( -> ) #0000 .Screen/x DEO2 TOP_SECTION .Screen/y DEO2 .decoding LDZ #01 NEQ ,&proceed JCN ;loading .Screen/x DEI2 .Screen/y DEI2 #03 draw_str JMP2r &proceed #0000 .list/offset STZ2 .list/bytes LDZ2 #0000 &while EQU2k ,&end JCN DUP2 ;list_data ADD2 LDA DUP #00 EQU ,&end JCN ( if not newline, store the character and increment the offsets ) DUP #0a EQU ,&inc_line JCN ;store_char JSR2 ,&continue JMP ( continue looping ) &inc_line POP #0000 .list/elem_offset LDZ ;word ADD2 STA shouldnt_draw_word ,&no_draw JCN draw_list_elem #0000 .Screen/x DEO2 .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 &no_draw .list/offset LDZ2 INC2 .list/offset STZ2 #ff #00 &word_clr EQUk ,&end_clr JCN #00 OVR SWP DUP ROT ;word ADD2 STA INC ,&word_clr JMP &end_clr POP2 #00 .list/elem_offset STZ &continue INC2 ,&while JMP &end .list/offset LDZ2 #0001 SUB2 .list/len STZ2 POP2 POP2 JMP2r @draw_cursor ( -> ) .Mouse/x DEI2 .Screen/x DEO2 .Mouse/y DEI2 .Screen/y DEO2 ;cursor .Screen/addr DEO2 #4f .Screen/sprite DEO JMP2r @print ( short* -- ) SWP ,&byte JSR &byte ( byte -- ) DUP #04 SFT ,&char JSR &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r @print_str ( str* -- ) &while LDAk #18 DEO INC2 LDAk ,&while JCN POP2 JMP2r @get_select_idx_by_mouse ( -> ) .Mouse/scrolly DEI2 #0000 EQU2 ,&no_scroll JCN .Mouse/scrolly DEI2 #0001 EQU2 ,&scroll_down JCN ( scroll_up ) ;try_scroll_up_mouse JSR2 ,&no_scroll JMP &scroll_down ;try_scroll_down_mouse JSR2 &no_scroll .Mouse/x DEI2 #0008 LTH2 ,&done JCN .Mouse/x DEI2 .Screen/width DEI2 #0008 SUB2 GTH2 ,&done JCN .Mouse/y DEI2 TOP_SECTION LTH2 ,&done JCN .Mouse/y DEI2 .Screen/height DEI2 BOTTOM_SECTION SUB2 GTH2 ,&done JCN .Mouse/y DEI2 TOP_SECTION SUB2 #03 SFT2 .list/top LDZ2 ADD2 .list/select_index STZ2 #01 .refresh/list STZ .Mouse/state DEI #00 EQU ,&no_click JCN .list/select_index LDZ2 .list/len LDZ2 GTH2 ,&no_click JCN &no_click JMP2r ( click handler here ) &done JMP2r @try_scroll_up_mouse ( -> ) .list/len LDZ2 #00 .list/height LDZ LTH2 ,&no_scroll_up JCN .list/top LDZ2 #0000 EQU2 ,&no_scroll_up JCN .list/top LDZ2 #0001 SUB2 .list/top STZ2 ;update_sb_pos JSR2 #01 .refresh/list STZ &no_scroll_up JMP2r @try_scroll_down_mouse ( -> ) .list/len LDZ2 #00 .list/height LDZ LTH2 ,&no_scroll_down JCN .list/top LDZ2 #00 .list/height LDZ ADD2 .list/len LDZ2 EQU2 ,&no_scroll_down JCN .list/top LDZ2 INC2 .list/top STZ2 ;update_sb_pos JSR2 #01 .refresh/list STZ &no_scroll_down JMP2r @draw_scrollbar ( -> ) .Screen/width DEI2 #0008 SUB2 .Screen/x DEO2 TOP_SECTION .Screen/y DEO2 ( draw the trough no matter what ) ;blank .Screen/addr DEO2 .list/height LDZ #00 &while_trough EQUk ,&end_trough JCN #00 .Screen/sprite DEO .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 INC ,&while_trough JMP &end_trough POP2 ( stop here if there is no overflow ) .list/len LDZ2 #00 .list/height LDZ LTH2 ,&no_handle JCN ,&draw_handle JMP &no_handle JMP2r ( if there are more entries than will fit in the view area, draw the handle ) &draw_handle ( store the number of entries per tile of the scrollbar ) .list/len LDZ2 #00 .list/height LDZ DIV2 .sb/step STZ2 ( set the length of the scrollbar ) .list/height LDZ .list/len LDZ2 #00 .list/height LDZ SUB2 .sb/step LDZ2 DIV2 NIP SUB .sb/len STZ ;scrollbar .Screen/addr DEO2 TOP_SECTION .sb/pos LDZ2 #30 SFT2 ADD2 .Screen/y DEO2 .sb/len LDZ #00 &while_handle EQUk ,&end_handle JCN .Screen/y DEI2 .Screen/height DEI2 #0040 SUB2 EQU2 ,&end_handle JCN #01 .Screen/sprite DEO INC .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 ,&while_handle JMP &end_handle POP2 JMP2r @update_sb_pos ( -> ) .list/top LDZ2 .sb/step LDZ2 DIV2 .sb/pos STZ2 JMP2r @draw_str ( addr x y color -- ) STH ( save color ) .Screen/y DEO2 ( set y ) .Screen/x DEO2 ( set x ) ( now the string address is at the top of the stack ) &loop .Screen/x DEI2 .Screen/width DEI2 #0010 SUB2 GTH2 ,&done JCN LDAk DUP #7f LTH ,&ascii JCN POP #3f ( replace non_ascii characters with ? ) &ascii DUP #00 NEQ #20 MUL SUB #00 SWP #30 SFT2 ;font ADD2 .Screen/addr DEO2 STHkr .Screen/sprite DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 INC2 LDAk #00 NEQ ,&loop JCN &done POP2 POPr JMP2r @resize_handle [ e2c2 aa1a 3a02 fe00 ] @cursor [ f8e0 e090 8804 0000 ] @scrollbar [ 0707 0707 0707 0707 ] @blank [ 0000 0000 0000 0000 ] @loading "Loading... 00 @font [ 00 00 00 00 00 00 00 00 00 18 18 18 08 00 08 00 00 14 14 00 00 00 00 00 00 24 7e 24 24 7e 24 00 00 10 3c 50 38 14 78 10 00 00 44 08 10 20 44 00 00 18 20 32 2c 24 1a 00 00 18 10 20 00 00 00 00 00 04 08 08 08 08 04 00 00 20 10 10 10 10 20 00 00 00 44 28 10 28 44 00 00 00 10 10 7c 10 10 00 00 00 00 00 00 0c 08 10 00 00 00 00 3e 00 00 00 00 00 00 00 00 0c 0c 00 00 02 04 08 10 20 40 00 00 38 44 54 54 44 38 00 00 30 10 10 10 10 38 00 00 38 44 04 38 40 7c 00 00 38 44 18 04 44 38 00 00 08 18 28 48 7c 08 00 00 7c 40 78 04 44 38 00 00 38 40 78 44 44 38 00 00 7c 04 08 10 10 10 00 00 38 44 38 44 44 38 00 00 38 44 44 3c 04 38 00 00 18 18 00 00 18 18 00 00 18 18 00 00 18 10 20 00 00 08 10 20 10 08 00 00 00 00 3e 00 3e 00 00 00 00 10 08 04 08 10 00 00 38 44 1c 10 00 10 00 00 38 44 5c 58 40 3c 00 00 10 28 44 7c 44 44 00 00 78 44 78 44 44 78 00 00 38 44 40 40 44 38 00 00 78 44 44 44 44 78 00 00 7c 40 7c 40 40 7c 00 00 7c 40 7c 40 40 40 00 00 38 44 40 4c 44 3c 00 00 44 44 7c 44 44 44 00 00 7c 10 10 10 10 7c 00 00 7c 08 08 48 48 30 00 00 44 48 70 48 44 44 00 00 40 40 40 40 40 7c 00 00 44 6c 7c 54 44 44 00 00 44 64 74 5c 4c 44 00 00 38 44 44 44 44 38 00 00 78 44 44 78 40 40 00 00 38 44 44 4c 4c 3e 00 00 78 44 44 78 44 44 00 00 3c 40 38 04 04 78 00 00 7c 10 10 10 10 10 00 00 44 44 44 44 44 3c 00 00 44 44 28 28 10 10 00 00 44 44 44 54 6c 44 00 00 44 44 38 38 44 44 00 00 44 44 28 10 10 10 00 00 7c 04 18 30 40 7c 00 00 3c 30 30 30 30 3c 00 00 40 20 10 08 04 02 00 00 3c 0c 0c 0c 0c 3c 00 00 10 38 6c 00 00 00 00 00 00 00 00 00 00 7e 00 00 18 08 04 00 00 00 00 00 00 38 04 3c 44 3c 00 00 40 40 78 44 44 78 00 00 00 38 44 40 44 38 00 00 04 04 3c 44 44 3c 00 00 00 38 44 7c 40 3c 00 00 1c 20 78 20 20 20 00 00 00 3c 44 3c 04 44 38 00 40 40 78 44 44 44 00 00 30 00 70 10 10 18 00 00 0c 00 3c 04 04 44 38 00 00 44 48 70 48 44 00 00 70 10 10 10 10 1c 00 00 00 44 6c 7c 54 44 00 00 00 78 44 44 44 44 00 00 00 38 44 44 44 38 00 00 00 78 44 44 78 40 40 00 00 3c 44 44 3d 06 04 00 00 4c 50 60 40 40 00 00 00 3c 40 38 04 78 00 00 20 78 20 20 24 38 00 00 00 44 44 44 44 3c 00 00 00 44 44 28 28 10 00 00 00 44 44 54 7c 28 00 00 00 44 28 10 28 44 00 00 00 44 44 3c 04 78 00 00 00 7c 04 38 40 7c 00 00 1e 10 10 10 00 00 00 00 10 10 10 10 10 10 00 00 00 00 08 08 08 78 00 00 00 00 32 4c 00 00 00 3c 42 99 a1 a1 99 42 3c ] @word $ff @list_data $4000 @input_buf $4000