openbox/openbox/keytree.c
Dana Jansens 3b0f41dc66 fix a crash from chroot of invalid keys, and make keybindings reload better
since invalid(not translated) keybindings are allowed in the tree, the tree's structure may actually need to change when reconfiguring.  actually, it could need to anyways.  so when re-translating all the keybindings, actually rebuild the keybinding tree.  also, make the chroot building code not fail when translate fails, to match the rest of the code and avoid segfaults with chroots on invalid keys.
2008-02-02 01:25:59 -05:00

146 lines
4.2 KiB
C

/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
keytree.c for the Openbox window manager
Copyright (c) 2006 Mikael Magnusson
Copyright (c) 2003-2007 Dana Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#include "keyboard.h"
#include "translate.h"
#include "actions.h"
#include <glib.h>
void tree_destroy(KeyBindingTree *tree)
{
KeyBindingTree *c;
while (tree) {
tree_destroy(tree->next_sibling);
c = tree->first_child;
if (c == NULL) {
GList *it;
GSList *sit;
for (it = tree->keylist; it != NULL; it = it->next)
g_free(it->data);
g_list_free(tree->keylist);
for (sit = tree->actions; sit != NULL; sit = sit->next)
actions_act_unref(sit->data);
g_slist_free(tree->actions);
}
g_free(tree);
tree = c;
}
}
KeyBindingTree *tree_build(GList *keylist)
{
GList *it;
KeyBindingTree *ret = NULL, *p;
if (g_list_length(keylist) <= 0)
return NULL; /* nothing in the list.. */
for (it = g_list_last(keylist); it; it = g_list_previous(it)) {
GList *kit;
p = ret;
ret = g_new0(KeyBindingTree, 1);
for (kit = it; kit != NULL; kit = g_list_previous(kit))
ret->keylist = g_list_prepend(ret->keylist,
g_strdup(kit->data)); /* deep copy */
ret->first_child = p;
if (p != NULL) p->parent = ret;
translate_key(it->data, &ret->state, &ret->key);
}
return ret;
}
void tree_assimilate(KeyBindingTree *node)
{
KeyBindingTree *a, *b, *tmp, *last;
if (keyboard_firstnode == NULL) {
/* there are no nodes at this level yet */
keyboard_firstnode = node;
} else {
a = keyboard_firstnode;
last = a;
b = node;
while (a) {
last = a;
if (!(a->state == b->state && a->key == b->key)) {
a = a->next_sibling;
} else {
tmp = b;
b = b->first_child;
g_free(tmp);
a = a->first_child;
}
}
if (!(last->state == b->state && last->key == b->key)) {
last->next_sibling = b;
b->parent = last->parent;
} else {
last->first_child = b->first_child;
last->first_child->parent = last;
g_free(b);
}
}
}
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict)
{
KeyBindingTree *a, *b;
*conflict = FALSE;
a = keyboard_firstnode;
b = search;
while (a && b) {
if (!(a->state == b->state && a->key == b->key)) {
a = a->next_sibling;
} else {
if ((a->first_child == NULL) == (b->first_child == NULL)) {
if (a->first_child == NULL) {
/* found it! (return the actual node, not the search's) */
return a;
}
} else {
*conflict = TRUE;
return NULL; /* the chain status' don't match (conflict!) */
}
b = b->first_child;
a = a->first_child;
}
}
return NULL; /* it just isn't in here */
}
gboolean tree_chroot(KeyBindingTree *tree, GList *keylist)
{
guint key, state;
translate_key(keylist->data, &state, &key);
while (tree != NULL && !(tree->state == state && tree->key == key))
tree = tree->next_sibling;
if (tree != NULL) {
if (keylist->next == NULL) {
tree->chroot = TRUE;
return TRUE;
} else
return tree_chroot(tree->first_child, keylist->next);
}
return FALSE;
}