
since invalid(not translated) keybindings are allowed in the tree, the tree's structure may actually need to change when reconfiguring. actually, it could need to anyways. so when re-translating all the keybindings, actually rebuild the keybinding tree. also, make the chroot building code not fail when translate fails, to match the rest of the code and avoid segfaults with chroots on invalid keys.
146 lines
4.2 KiB
C
146 lines
4.2 KiB
C
/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
|
|
|
|
keytree.c for the Openbox window manager
|
|
Copyright (c) 2006 Mikael Magnusson
|
|
Copyright (c) 2003-2007 Dana Jansens
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
See the COPYING file for a copy of the GNU General Public License.
|
|
*/
|
|
|
|
#include "keyboard.h"
|
|
#include "translate.h"
|
|
#include "actions.h"
|
|
#include <glib.h>
|
|
|
|
void tree_destroy(KeyBindingTree *tree)
|
|
{
|
|
KeyBindingTree *c;
|
|
|
|
while (tree) {
|
|
tree_destroy(tree->next_sibling);
|
|
c = tree->first_child;
|
|
if (c == NULL) {
|
|
GList *it;
|
|
GSList *sit;
|
|
for (it = tree->keylist; it != NULL; it = it->next)
|
|
g_free(it->data);
|
|
g_list_free(tree->keylist);
|
|
for (sit = tree->actions; sit != NULL; sit = sit->next)
|
|
actions_act_unref(sit->data);
|
|
g_slist_free(tree->actions);
|
|
}
|
|
g_free(tree);
|
|
tree = c;
|
|
}
|
|
}
|
|
|
|
KeyBindingTree *tree_build(GList *keylist)
|
|
{
|
|
GList *it;
|
|
KeyBindingTree *ret = NULL, *p;
|
|
|
|
if (g_list_length(keylist) <= 0)
|
|
return NULL; /* nothing in the list.. */
|
|
|
|
for (it = g_list_last(keylist); it; it = g_list_previous(it)) {
|
|
GList *kit;
|
|
|
|
p = ret;
|
|
ret = g_new0(KeyBindingTree, 1);
|
|
|
|
for (kit = it; kit != NULL; kit = g_list_previous(kit))
|
|
ret->keylist = g_list_prepend(ret->keylist,
|
|
g_strdup(kit->data)); /* deep copy */
|
|
ret->first_child = p;
|
|
if (p != NULL) p->parent = ret;
|
|
translate_key(it->data, &ret->state, &ret->key);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void tree_assimilate(KeyBindingTree *node)
|
|
{
|
|
KeyBindingTree *a, *b, *tmp, *last;
|
|
|
|
if (keyboard_firstnode == NULL) {
|
|
/* there are no nodes at this level yet */
|
|
keyboard_firstnode = node;
|
|
} else {
|
|
a = keyboard_firstnode;
|
|
last = a;
|
|
b = node;
|
|
while (a) {
|
|
last = a;
|
|
if (!(a->state == b->state && a->key == b->key)) {
|
|
a = a->next_sibling;
|
|
} else {
|
|
tmp = b;
|
|
b = b->first_child;
|
|
g_free(tmp);
|
|
a = a->first_child;
|
|
}
|
|
}
|
|
if (!(last->state == b->state && last->key == b->key)) {
|
|
last->next_sibling = b;
|
|
b->parent = last->parent;
|
|
} else {
|
|
last->first_child = b->first_child;
|
|
last->first_child->parent = last;
|
|
g_free(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict)
|
|
{
|
|
KeyBindingTree *a, *b;
|
|
|
|
*conflict = FALSE;
|
|
|
|
a = keyboard_firstnode;
|
|
b = search;
|
|
while (a && b) {
|
|
if (!(a->state == b->state && a->key == b->key)) {
|
|
a = a->next_sibling;
|
|
} else {
|
|
if ((a->first_child == NULL) == (b->first_child == NULL)) {
|
|
if (a->first_child == NULL) {
|
|
/* found it! (return the actual node, not the search's) */
|
|
return a;
|
|
}
|
|
} else {
|
|
*conflict = TRUE;
|
|
return NULL; /* the chain status' don't match (conflict!) */
|
|
}
|
|
b = b->first_child;
|
|
a = a->first_child;
|
|
}
|
|
}
|
|
return NULL; /* it just isn't in here */
|
|
}
|
|
|
|
gboolean tree_chroot(KeyBindingTree *tree, GList *keylist)
|
|
{
|
|
guint key, state;
|
|
translate_key(keylist->data, &state, &key);
|
|
while (tree != NULL && !(tree->state == state && tree->key == key))
|
|
tree = tree->next_sibling;
|
|
if (tree != NULL) {
|
|
if (keylist->next == NULL) {
|
|
tree->chroot = TRUE;
|
|
return TRUE;
|
|
} else
|
|
return tree_chroot(tree->first_child, keylist->next);
|
|
}
|
|
return FALSE;
|
|
}
|